ns_takeback

GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
<div class="IPBDescription">work in progress</div> Just a little something I've been working on for the past few days.
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Comments

  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
  • ReebdoogReebdoog Join Date: 2003-09-20 Member: 21035Members
    edited July 2004
    Nice work with the lighting, very nice use of glass there, keep it up.
    Looks like the double res node is hard to attack though if marnes settle in?
  • n00b3hn00b3h Join Date: 2003-03-02 Member: 14205Members
    wow great lighting the dbl res may be too hard to attack if you are aliens and marines are turtling in there and great glass <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> best looking map ive seen in a while
  • HanzGrub3rHanzGrub3r Join Date: 2004-02-23 Member: 26823Members
    *looking at the other two replies*...well, I think it may be hard to get into that double res if one team is already there...*lol*

    Anyways, nice look - very industrial feel - don't know if thats intentional but I really like it. The first shot is one of the best screenies I've seen for a while - I had to do a double take just to make sure that that area through the glass was real and not an environment map. Very nice.

    Only problem that seems to come to mind is that it doesn't look very alien friendly. It's very bright. well, at least the screenies look that way.

    Other than that, nice!
  • HypergripHypergrip Suspect Germany Join Date: 2002-11-23 Member: 9689Members, NS1 Playtester, Contributor
    Now those are some awsome shots! Great lighting and architecture. Are the r_speeds within the limits?

    /Hyper
  • coriscoris Join Date: 2003-07-08 Member: 18034Members, Constellation
    Very nice map, I really like the lightning - it certinely doesnt look like the regular NS lightning. The dirty feeling reminds me of lost. Great job.

    The dres looks fine to me btw, just bhop down the stairs since the glass will be protecting you. If there's a vent in there too then it shouldnt be too hard.
  • StarchyStarchy Join Date: 2003-04-21 Member: 15727Members, Constellation
    I really like the last image, looks like a nice area for small intense battles! Great work.
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    I really like that lighting:

    <img src='http://www.unknownworlds.com/forums/uploads//post-4-1089959875.jpg' border='0' alt='user posted image' />

    And the 1st pic reminds me somehow of a map from the "Public Enemy" mod <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    Really good to see you back to the grindstone, Greedo. Takeback is loolking saucy in all regards, I trust there's some bigger rooms planned though?
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    [16:10:30] <+Olmy|compiling> greedo made lost?
    [16:10:33] <@Mendasp> yeah
    [16:10:36] <+Olmy|compiling> O_O
    [16:10:41] <+Olmy|compiling> shout **** at him
    [16:10:45] <+Olmy|compiling> like fix lost you ****

    Heh. Looking good, by the way. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    edited July 2004
    I was joking <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->

    [edit] also that looks very nice
  • CobletCoblet Join Date: 2004-01-31 Member: 25803Members
    Holy tapdancing Batman!

    Good.
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    Marry me, Greedo!

    <span style='font-size:8pt;line-height:100%'>P.S. Welcome Back!</span>

    <span style='font-size:7pt;line-height:100%'>P.P.S. Nice work!</span>
  • aegixaegix Join Date: 2002-08-31 Member: 1256Members, NS1 Playtester
    Looks awesome. Maybe a tad overboard on the yellow. Try toning it down with some neutral white lights.
  • MooseMoose Join Date: 2003-05-13 Member: 16248Members
    Greedo, these pics look lovely <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> welcome back!
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    I particularily like the first two shots on this. They have a lot of atmoshpere and character there. Nice work, Greedo!
  • HanzGrub3rHanzGrub3r Join Date: 2004-02-23 Member: 26823Members
    OMG Ken...where you been you big mofo
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    <!--QuoteBegin-HanzGrub3r+Jul 16 2004, 05:27 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (HanzGrub3r @ Jul 16 2004, 05:27 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> OMG Ken...where you been you big mofo <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Working on a little-known game called "Quake 4" I presume.
  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
    Well, thank you for all the comments.

    Perhaps it isn't the most well-planned out double node area, but it can be changed if it becomes a problem. And as far as poly count goes, it doesn't go over 550 yet.

    And hmm... yes... lost...
  • teh_fattsteh_fatts Join Date: 2004-06-21 Member: 29442Members
    *thumbs up!* personally, I liek the yellowness. Also... what exactly dont people like about lost? Hmm, spose I should just do a forum search and find out, but personally its been one of my favs for a long time... or did it get nerfed in 3.0?
  • persoperso Join Date: 2003-02-19 Member: 13740Members, WC 2013 - Supporter
    edited July 2004
    Looking great. However, the 3rd pic looks a little dull. The lighting is nice as someone mentioned, but I personally feel it's lacking something. Can't really tell what it is.

    TTV.imso.teh_fatts!: I think it has something to do with lost crashing game servers.
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    Something tells me you'll be getting <i>two</i> damn maps in before I manage to sneak one into official status, Greedo. Ah, at least I can still taunt you with runaround.
    Great work.

    And welcome back <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • kolokolkolokol Join Date: 2002-11-18 Member: 9166Members
    Um....tbh a whole lot of maps suck for aliens and this looks a whole lot better than them. The map looks fantastic, great job. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • teh_fattsteh_fatts Join Date: 2004-06-21 Member: 29442Members
    <!--QuoteBegin-perso+Jul 16 2004, 01:55 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (perso @ Jul 16 2004, 01:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> TTV.imso.teh_fatts!: I think it has something to do with lost crashing game servers. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    ...I guess that would explain it, as well as why I didn't know it was disliked as I mostly play LAN and we have more circuit breaker problems than server crashes. heh.
  • Jean_Luc_PicardJean_Luc_Picard Join Date: 2003-02-03 Member: 13051Members
    can you send me an exp of your lights.rad file for your texture lighting? Cause I've done every tuitorial I can find and I STILL don't get it! XD


    Awsome map dude... I love the architecture!
  • KesterKester Join Date: 2004-02-21 Member: 26770Members, Constellation
    i really love the lighting u have gives alot to the pictures
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    WOOHOO!
    personally I like al the shots ^^
    reminds on something but I cant make out what exactly this might be.
    *thinks*

    one one hand thereis little bit of "red faction" in these shots, on the other hand there is a lot of "quake 2" feel in it. dont feel insulted, I loved the Q2 design, yours is more like Q2010 though <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
    very nice work. status?
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