Texture Prob

minimanminiman Join Date: 2004-01-14 Member: 25304Members
<div class="IPBDescription">the blue backing won't go</div> Hi, I'm realtivly new to mapping and i just wanted to know why won't the blue "backdrop" on textures go away when i compile my map? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->

Please help i've had this problem in all my map attemts <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> .

Comments

  • NEO_PhyteNEO_Phyte We need shirtgons&#33; Join Date: 2003-12-16 Member: 24453Members, Constellation
    ummm, the blue parts are ONLY invisible on an entity with render mode set to "solid" and FX amount set to "255"
  • minimanminiman Join Date: 2004-01-14 Member: 25304Members
  • minimanminiman Join Date: 2004-01-14 Member: 25304Members
    The blue still won't go away. Its a Func_Illusenary with its render mode solid and FX amount set to 255.

    Oh and i am using hammers inbuilt compiler.
  • EnceladusEnceladus Join Date: 2004-01-18 Member: 25442Members
    in the ns.wad there are some textures which aren't working. like alien_alpha1 and alien_alpha2. They have the correct blue, but the blue has the wrong index.
    Try it with a texture like {fan or {fanframe from the ns.wad . If you get the blue going away on these textures, you know at least, you got the correct settings <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    Besides that I suggest you to take a look into the <a href='http://www.unknownworlds.com/forums/index.php?showtopic=50171' target='_blank'>How-to: Set Up Your Computer For Mapping</a> to see how you can use a better compiler than the one which comes with Hammer <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • minimanminiman Join Date: 2004-01-14 Member: 25304Members
    oh i see it's just that my grate texture isn't work either. And i was using alien alhpa 1 & 2 thanks again
  • WolvWolv Join Date: 2002-01-25 Member: 56Members
    Technically, the textures also need a "{" prefix and the last palette entry must be used to identify the translucent part of the texture in all submips.
    For nearly all official textures this is already true, but not for

    ALIEN_ALPHA1
    ALIEN_ALPHA2 (identical <i>{alien_alpha2</i> in ns.wad and <i>{lostinfest2</i> in ns_lost.wad exist that do work)
    door_hera_t (identical <i>{door_hera</i> in ns.wad exists that does work)
    {catrailnew_ske
    {FANBIG
    {nothgrate
    {noth_grate_v
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