Recycle Refunds
kiseki
Join Date: 2004-07-16 Member: 29949Members
<div class="IPBDescription">Quick question</div> What is the exact percent returned on a recycle?
I am wondering if it's worth dropping and armory next to a near death RT, dropping a welder, and having a marine weld it and recycle the armory, or just recycle the RT and have a marine rebuild it?
I am wondering if it's worth dropping and armory next to a near death RT, dropping a welder, and having a marine weld it and recycle the armory, or just recycle the RT and have a marine rebuild it?
Comments
To answer your question, no, don't drop an armory just to weld the rt <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html//emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif' /><!--endemo-->. 10 (armory) + 5 (welder) = rt base price anyway, so even if you got nothing back it would still not be worth it. Plus welding an rt takes fo' eeeva'
It's times like these I wish I had my own server...
Unbuilt structures give back 80% of their resource cost.
Built structures give back 50%.
Or what if the RT is under attack and is recycled when it had full hit points but through biting+recycling it died when it had only 1/2 the hitpoints?
If the building is still unbuilt, you get 80%.
No exceptions.
If the building is still unbuilt, you get 80%.
No exceptions. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
now the statement is true
If it's really damaged or half dead and parasited, recycle and rebuild. A parasited RT is just screaming to be attacked, plus you save time.
I get 8 res from a tfac if it's unbuilt.
Test it out yourself, do you command much?
Playing defensively will really hurt you.
With a tick being 4 seconds, there are 12.5 ticks in 50 seconds.. so you get 12.5 (or 13 res) not 10..
The problem is.. that during those 50 seconds, there are many more useful things that a lone marine can do.
Such as.
1) Attack an enemy RT
2) Ninja a Phase gate near a hive
3) provide support to other units
4) help attack a location
5) build at base
etc etc etc...
If the RT is half dead it's another 18 seconds of constant chewing to destroy the RT (full RT takes 36 seconds to kill by a single skulk, I believe) So that ties an enemy up doing nothng for another 18 seconds....
So it helps marines at both ends, the only caveat is that the structure needs to be replaced. But in the time that alien respawns, gets back to the RT and starts chomping it should be at least 30 seconds which is an additional 7.5 res you are going to get out of it which is half way to replacing it.
As a skulk I love when an object recycles, it means I can leave it.. that spot will be empty in a little while and try to get the comm to recycle more RT's..
Make the skulks work!!! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->