Recycle Refunds

kisekikiseki Join Date: 2004-07-16 Member: 29949Members
<div class="IPBDescription">Quick question</div> What is the exact percent returned on a recycle?

I am wondering if it's worth dropping and armory next to a near death RT, dropping a welder, and having a marine weld it and recycle the armory, or just recycle the RT and have a marine rebuild it?

Comments

  • ekentekent Join Date: 2002-11-08 Member: 7801Members
    It depends on if it is built or not. I know built structures give 40% of cost on recycle, so for RTs that would be 6 res. I'm not sure about unbuilt since I think something changed in a "recent" patch but it's around 80%? Which is why com chair blocking is actually usable since it would only cost 4 per chair (if you recycle them).

    To answer your question, no, don't drop an armory just to weld the rt <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html//emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif' /><!--endemo-->. 10 (armory) + 5 (welder) = rt base price anyway, so even if you got nothing back it would still not be worth it. Plus welding an rt takes fo' eeeva'
  • kisekikiseki Join Date: 2004-07-16 Member: 29949Members
    yes, but now one of your marines has a welder! so by spending the 2 rez you get an extra welder, and plus there is the time it takes to recycle. Granted it's not as long as welding a near-dead RT, but there still is that time factor. PLUS, another question comes to mind. What are the build/recycle times of structures, are they all the same? or do different structures of have longer build/recycle times?

    It's times like these I wish I had my own server...
  • Rapier7Rapier7 Join Date: 2004-02-05 Member: 26108Members
    Or if you commanded more you would know....

    Unbuilt structures give back 80% of their resource cost.

    Built structures give back 50%.
  • LitoLito Join Date: 2003-09-04 Member: 20560Members
    Rts produce the same amount a res in the same amount of time if its half dead or 3/4 dead. Its not worth it to drop an armory and a welder AND waste the time of one marine to sit there and weld the thing. Keep it alive as long as possible and build a new one once it goes down.
  • afratnikovafratnikov Join Date: 2003-08-05 Member: 18931Members
    What if the resource tower is half dead? Do you still get full refund (15 rez) or only half (7-8 rez)?
    Or what if the RT is under attack and is recycled when it had full hit points but through biting+recycling it died when it had only 1/2 the hitpoints?
  • Rapier7Rapier7 Join Date: 2004-02-05 Member: 26108Members
    If the building is functional, you get 50%.

    If the building is still unbuilt, you get 80%.

    No exceptions.
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    <!--QuoteBegin-Rapier7+Jul 17 2004, 12:46 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rapier7 @ Jul 17 2004, 12:46 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If the building is functional, you get 40%.

    If the building is still unbuilt, you get 80%.

    No exceptions. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    now the statement is true
  • Kevlar_GorillaKevlar_Gorilla Join Date: 2004-04-20 Member: 28048Members, Constellation
    edited July 2004
    RT's are hefty pieces of equipment, each has 5000? HP. Welders heal at 50HP per second-ish (I know it's random, but that's the general sensus). That means that it takes 50 seconds to heal a half-dead RT. Now, you get four things out of this: first, the RT is healed, giving more reaction time if it is under attack again. Secondly, you get about 13 res for the time it is up being repaired. Thirdly, you get to keep the welder after it's all done, and lastly, you have an extra body protecting the RT incase of a counter attack (because if the RT is damaged, odds are at least one alien knows about it and will want to finish the job).

    If it's really damaged or half dead and parasited, recycle and rebuild. A parasited RT is just screaming to be attacked, plus you save time.
  • Rapier7Rapier7 Join Date: 2004-02-05 Member: 26108Members
    Forlorn, if I recycle a tfac, I get 5 res.

    I get 8 res from a tfac if it's unbuilt.

    Test it out yourself, do you command much?
  • VerthandiVerthandi Join Date: 2002-12-12 Member: 10687Members, NS1 Playtester
    edited July 2004
    An RT has 5000HP, making a half-RT take 50 seconds to repair, while bringing in only <s>10</s> 12(.5)res during that period of time.
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    Or you can just not worry about it and go kill a kharaa rt/hive/whatever instead. Keep them busy, and send a marine over there to rebuild it if needed (which won't happen if you keep them busy enough, or losing an rt is a good trade for making them lose something more important).

    Playing defensively will really hurt you.
  • ZunniZunni The best thing to happen to I&amp;S in a long while Join Date: 2002-11-26 Member: 10016Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->An RT has 5000HP, making a half-RT take 50 seconds to repair, while bringing in only 10res during that period of time.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    With a tick being 4 seconds, there are 12.5 ticks in 50 seconds.. so you get 12.5 (or 13 res) not 10..

    The problem is.. that during those 50 seconds, there are many more useful things that a lone marine can do.

    Such as.

    1) Attack an enemy RT
    2) Ninja a Phase gate near a hive
    3) provide support to other units
    4) help attack a location
    5) build at base

    etc etc etc...

    If the RT is half dead it's another 18 seconds of constant chewing to destroy the RT (full RT takes 36 seconds to kill by a single skulk, I believe) So that ties an enemy up doing nothng for another 18 seconds....

    So it helps marines at both ends, the only caveat is that the structure needs to be replaced. But in the time that alien respawns, gets back to the RT and starts chomping it should be at least 30 seconds which is an additional 7.5 res you are going to get out of it which is half way to replacing it.

    As a skulk I love when an object recycles, it means I can leave it.. that spot will be empty in a little while and try to get the comm to recycle more RT's..

    Make the skulks work!!! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • kisekikiseki Join Date: 2004-07-16 Member: 29949Members
    thank you for such detailed responses. From what I get from it, if i needed to give my rines welders asap(i.e. heavies or they are just whining), it'd be better to drop them all welders and have them power weld. Otherwise the time consuption factor is just too high.
  • CaMCaM Join Date: 2004-07-05 Member: 29735Members
    its best to rebuild the res nod , due to the fact it takes 10 years to weld the res back to its original state if your in a clan war time is vital
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