[wip] Ns_samuri
Jean_Luc_Picard
Join Date: 2003-02-03 Member: 13051Members
<div class="IPBDescription">Here is where it'll reside</div> Wow, thanks to all the AWSOME help and advice of all of you, I've now finally managed to make a working compile LEAK FREE of my readyroom and secret rooms! Now on to the main part of the map!
Tomorrow, I'll work on the pictures (GIMP didn't like my computer... go figure... so I'm agian without a good photo program) to re-size them and make them fit... then I'll host em up and paste em here...
I have but one more request... can someone walk me step by step thru making a texlight? I've done every tuitorial I've found... and I've not figured it out (I might be hopeless)
my e-mail is Chip_trekie@cheatcc.com if you want to tell me that way... that's the last bit of help I need ATM !
Finally, my map is starting to take shape... for now, it's called ns_samuri!
Tomorrow, I'll work on the pictures (GIMP didn't like my computer... go figure... so I'm agian without a good photo program) to re-size them and make them fit... then I'll host em up and paste em here...
I have but one more request... can someone walk me step by step thru making a texlight? I've done every tuitorial I've found... and I've not figured it out (I might be hopeless)
my e-mail is Chip_trekie@cheatcc.com if you want to tell me that way... that's the last bit of help I need ATM !
Finally, my map is starting to take shape... for now, it's called ns_samuri!
This discussion has been closed.
Comments
Tex lighting is incredibly easy to set up.
Look in the tools folder of your hammer directory. You'll see two .rad files - lights.rad and valve.rad. When you compile your map and get to rad (the lighting bit), rad looks at the lights.rad file and sees which textures are designated as emitting light.
valve.rad is the .rad file used by valve when they made hl (afaik). It includes values for most of the light textures in the hl.wad. I'd recommend you copy everything from here into lights.rad (rad files can be opened with notepad or the like).
Take a look at the entries in valve.rad, they'll look something like this:
+0~GENERIC65 255 255 255 750
The first part is name of the texture. The next three numbers are the RGB value of the colour light it is going to emit - you can use the ms paint colour picker to get the RGB value of just about any colour you want. The last value is the brightness - you'll have to experiment a couple of times to get the amount right (they can be as high as a few thousand or just double figures).
Oh, and make sure that you got the GTK+ 2 runtime environment for GIMP.
Lol, Thanks!
Tex lighting is incredibly easy to set up.
Look in the tools folder of your hammer directory. You'll see two .rad files - lights.rad and valve.rad. When you compile your map and get to rad (the lighting bit), rad looks at the lights.rad file and sees which textures are designated as emitting light.
valve.rad is the .rad file used by valve when they made hl (afaik). It includes values for most of the light textures in the hl.wad. I'd recommend you copy everything from here into lights.rad (rad files can be opened with notepad or the like).
Take a look at the entries in valve.rad, they'll look something like this:
+0~GENERIC65 255 255 255 750
The first part is name of the texture. The next three numbers are the RGB value of the colour light it is going to emit - you can use the ms paint colour picker to get the RGB value of just about any colour you want. The last value is the brightness - you'll have to experiment a couple of times to get the amount right (they can be as high as a few thousand or just double figures).
Oh, and make sure that you got the GTK+ 2 runtime environment for GIMP. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Or you could use an info_texlights entity and save a lot of bother.
Lol, well, I just stumbled... heavily...
my favorite part of the map has a leak I can't find no matter WHAT I do... the .lin and .pts files do NOT cross thru any wally anywhere... which confuses the heck out of me!
I'm just going to re-build it... it sucked anyways
whats the point of starting a new thread about your work every 2 days???
I dont think this is absolutely necessary and its annoying!
ns_samurai
ns_samurai <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
What makes you think it's spelled so? Afterall it's a map's name. It can be samuri as well as samurai.
duh, I preferred samuri <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
it's a typo *pokes his keyboad* I'm used to the school keyboards where so much as a touch plunks down the letter... on my keyboard you have to press it down farther... and I was in a hurry... so I didn't notice the mistake till too late... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
the other threads weren't inteded to be an actual map... I MIGHT release this depending on what it looks like. but, with the main body of my map unuseable...
I dunno... lol
btw any progress on the problem so we can get the screenshots (compiled prefered <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> )
<span style='color:gray'>[edit]
typical to have a type in a typo suggestion post...</span>
Besides, I didnt' like how I used my lights anyway... <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
But heres a tutorial i did for a friend it has screenies and labels. Take note im helping you because i already have one done.
Also i was showing how to match the rgb to the texture so just experiment.
<a href='http://erinmore.users.btopenworld.com/texlightshowto.zip' target='_blank'>Here you go <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--></a>
Short, Simple, SWEET!
THAT is what I needed to see!
Here's a quick update... now the RR is done via texlights... I'm only showing the basics of the RR, nothing special added yet. But I do have a request: if someone could tell me who made these jointeam textures (I forget who made em 0o')
<img src='http://12.22.230.41/MicroTech/Hosted/Images/ns_zreadyroom0001.JPG' border='0' alt='user posted image' />
<img src='http://12.22.230.41/MicroTech/Hosted/Images/ns_zreadyroom0002.JPG' border='0' alt='user posted image' />
sorry for the size... I still can't get gimp to work... dunno why... and resizing in paint REALLY looks crappy...
Yours truely <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
[edit]
These screenshots seem to be made in software mode?
DOH, that's right kouji! They are yours! Roflwoffle
I'll be sure to add your name in as the cred for the join textures (if this map lives to see that <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->)
also, I didn't do any map_info stuffs yet... not sure what they are for, but I think I read that yo need one?
[edit]
and k\o\w did have a point there, maybe start on the actual map. Even I don't have a RR yet on my map <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
that's why I'm waiting atm... trying to find some insperations for something new... I might start work on a bunker or something tho!
Experimentation, practice and not to forget lots of patients are the key to succes, now go forth and map like the wind...
<img src='http://12.22.230.41/MicroTech/Hosted/Images/ns_zreadyroom0004.JPG' border='0' alt='user posted image' />
<img src='http://12.22.230.41/MicroTech/Hosted/Images/ns_zreadyroom0006.JPG' border='0' alt='user posted image' />
<img src='http://12.22.230.41/MicroTech/Hosted/Images/ns_zreadyroom0005.JPG' border='0' alt='user posted image' />
Only problem is that symbol on the ceiling... I might keep it tho... at first I thought it was a swasitca... which is bad in my opinion, then I realized it looks more like the german's symbol on their fighter planes back in ww2!
lets go play ns_eclps
As for actual help, here are some basic suggestions:
1) Scale: That thing is HUUUUGGEEE (or so it would appear from the texture tiling). The computer monitor looks like its 40 or 50 feet in the air. Assuming your wall textures are 128x128 and at 1.0 scaling, since they tile 6 times, that makes your room 768 units tall. Wow.
2) Textures: Use more than 1 for the walls/ceiling/floor/pillar with thingy on top.
3) Architechture: Having some is a good thing. Take a look at the screenies of maps like achio, altair, rust, teabag, etc... Notice how there are no box rooms? Walk around in a few actual maps, and look at how they break up the monotony of a box.
4) Textures, version 2.0: Also, looking at the pics, why is there a large, overused infestation texture covering the corners while a small, overused infestation texture covers the rest? Ignoring the sheer ugliness of having everything covered in essentially the same texture, this just looks strange.
5) Textures again: The tiling of the texture is VERY obvious, and not what one might call pleasing to the eye.
Just a final note... you really seem to like that texture. Every pic I've seen of your maps has used almost exclusivly that one infestation texture <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Okay, so it wasn't a final note. Sue me.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Give him a break, he's new and he's trying. Help him out rather than bash him.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Yeah. Exactly.