Rfk Is Fubar

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Comments

  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    Well, like I said, the values should be tweaked, but the point is to make it worthwhile to kill big creatures while allowing free units to not be afraid to die.

    By the time a Fade dies, it should've already secured a lot of RFK for the team or else it was a bad fade. Fades can survive a long time with hit and run, killing a shotgunner here, and anotehr there. The marines, after spending who knows how much res on welders, medpacks, shotguns, etc just to get that one fade, deserve a boost in res.
  • SkyrageSkyrage Join Date: 2003-08-27 Member: 20249Members
    Rines don't deserve no more res...the RFK that the rines have is already overkill against the khaara...

    Marines are perfectly able to manage on one single restower if needed, no matter if it's a large or a small server...with their incredible turtle abilities on top...

    Face it, killing off marine RT's doesn't hurt rines as much as it hurts for the khaara when they lose their RT's...kinda ridiculous if you ask me...the khaara have disadvantages after disadvantages...even when it comes to close combat where the rines are SUPPOSED to be at a disadvantage, it's in fact the khaara that has a disadvantage...
  • SewlekSewlek The programmer previously known as Schimmel Join Date: 2003-05-13 Member: 16247Members, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Developer
    hehe, maybe in some situations the Skulk has a disadvantage <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> maybe. But I guess with the changes of the knockback effects this will change in beta5 (I hope so!!)

    Removing RFK from Marines will shorten endgames when Kharaa have already 3 Hives and Marines are turteling inside their base. Removing RFK from Marines is neccesary in my opinion.
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    f you're going to remove RFK, then both sides must have it removed. LA marines should not be afraid to die to serve the greater cause either. Change the res system somehow so in bigger games aliens get a bit more res, whatever. Or hell, I actually liked the 1.04 system when the gorge gets most of the res.
  • SewlekSewlek The programmer previously known as Schimmel Join Date: 2003-05-13 Member: 16247Members, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Developer
    aliens should be forced to attack and marines should think before rushing and dying.
    2 different races, 2 different systems.
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    You've got your systems reversed. Marines are forced to attack. They have a time limit ot take out the Kharaa essentially because time works against the marines. The aliens are the ones with super-expensive lifeforms and are penalizes severely for dying. I'm totally for having RFK removed completely as an alternative to my proposed system. Make RTs more important.
  • TrevelyanTrevelyan Join Date: 2003-03-23 Member: 14834Members
    edited July 2004
    Any type of RFK that gives marines res dependant upon what they killed WILL FAIL untill the "End game Turret farm from hell" senario is totally taken out (IE: When aliens get 3rd hive its like a HA train marching into the last alien hive fully decked out... Game over). and even then... I'd be cautious because relocations to the third hive are usually stretched out to hours RIGHT NOW when onos/fades give 1-3 res.
  • Amped1Amped1 Join Date: 2003-02-08 Member: 13287Members
    Marines simply don't need RFK on skulks, at the least. It discourages confrontation instead of encouraging. I'm all for making RFK <b>based on</b> (not equal to) alien classes and marine classes. Including the weapon costs would over-complicate it.
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    It's not that complidcated. Even a 3rd grader can figure it out.
  • IcejellyIcejelly Join Date: 2003-06-10 Member: 17176Members
    <!--QuoteBegin-|ds|meatshield+Jul 19 2004, 08:25 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (|ds|meatshield @ Jul 19 2004, 08:25 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It's not that complidcated. Even a 3rd grader can figure it out. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    then why dont we let 3rd graders do the numbers balancing then? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->

    you make it sound like balancing values is equivalent in complexity to watching a baked potato cooling off. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • SewlekSewlek The programmer previously known as Schimmel Join Date: 2003-05-13 Member: 16247Members, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Developer
    anyway. You can discuss RFK till the end of time. So Im asking you just one question:

    Do you need RFK as marine?
  • EmanonEmanon Join Date: 2003-05-13 Member: 16254Members, Constellation
    edited July 2004
    I have no real opinion on RFK, but I wouldnt mind seeing a RFB.

    Res for Building:
    3 res for building oc/mt/dc
    5 res for building res node
    10 res for building hive.

    Give back to those who do the biggest and quietest part of the game.

    Numbers would need to be adjusted but I do thing that buidling structures should be encouraged.
  • semipsychoticsemipsychotic Join Date: 2003-07-09 Member: 18061Members
    Emanon: nice concept, but why not just decrease the prices of those structures by 3/7/10? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    To encourage building of structures... you can't, really. Once aliens figure out that lack of structures results in instadeath, they will either

    1) leave the game, because they can't win it even with their "skills".
    2) or experiment with gorging and strategy.

    This filters out people who are not willing to immerse themselves in the game and would rather play a deathmatch, because this game is not for them.

    I just wish that being a 4-minute fade had less payoff. That's what keeps these so termed res... um... res hoarders coming back, the fact that they can single-handedly win the game by exploiting their team.
  • SewlekSewlek The programmer previously known as Schimmel Join Date: 2003-05-13 Member: 16247Members, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Developer
    RFB makes no sense <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> sorry
  • EmanonEmanon Join Date: 2003-05-13 Member: 16254Members, Constellation
    edited July 2004
    <!--QuoteBegin-semi-psychotic+Jul 20 2004, 01:18 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (semi-psychotic @ Jul 20 2004, 01:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Emanon: nice concept, but why not just decrease the prices of those structures by 3/7/10?   <!--emo&:D--><img src='http://www.natural-selection.org/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->


    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    This effects the timing inwhich structures can/cannot be built. (i.e. Hive 2 time)


    Also allows those who did gorge to get back into the fight a bit faster with an upgrade or 2.
  • EmanonEmanon Join Date: 2003-05-13 Member: 16254Members, Constellation
    edited July 2004
    <!--QuoteBegin-Schimmel+Jul 20 2004, 01:37 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Schimmel @ Jul 20 2004, 01:37 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> RFB makes no sense <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> sorry <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    ok, let me spell it out for you.

    R e s
    F o r
    B u i l d i n g

    and RFK does??

    Res sludge(or whatever it is) being extracted from where??

    How can this not make sense, Skulks are not real and they are not under your bed
  • SmoodCrooznSmoodCroozn Join Date: 2003-11-04 Member: 22310Members
    If they aren't going to fix the RFK for marines... At least make the aliens RFK go to other teammates, not just the player that killed... I'm pretty sure if you are maxed upgraded onos, fade, or lerk, you won't change forms anytime soon... Those extra RFK that you get could be going to a gorge that needs to drop a RT or a Skulk that needs to form into another evolution...
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