SewlekThe programmer previously known as SchimmelJoin Date: 2003-05-13Member: 16247Members, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Developer
marines still respawn as HA / JP with their chosen weapons. So they easily can defend their spawn.
When aliens always would respawn as skulks, they can be spawncamped very easy, this would have a similar effect compared to regular mode: Fast endgames for aliens, long endgames for marines? you want it to be like this in combat?
ChurchMeatshield grunt-fodder // Has pre-ordered NS2Join Date: 2002-12-31Member: 11646Members, Constellation
It's not about endgame lengths. It's about making it fair. The marines have a freaking time limit (ranging anywhere from 10-20 on the servers I play on) so long endgames aren't that big of a problem.
<!--QuoteBegin-Mazen+Jul 22 2004, 06:05 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mazen @ Jul 22 2004, 06:05 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> what about needing ability 3 and carapace befor u can go to fade?
that would be level 5?
@ little toe: You are talking about armor and welder and weapons, but how will u get them when u dont level because the fades are always killing u? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> it takes 3 lvl's to go fade and if at lest one marine on your team dose not have a sg well gg. in other words you have someone on the server that is too good to be playing on that server. haveing someone on a server that is that good realy makes the game not fun but they stay because everyone likes to kill.
a sg only takes 2 lvl to get. by the time the first fade shows up most of the time i see at lest 3 sg's.
i'm telling you, use the great team hax and you will have a fearce fight and have a good chance of winning in the end. hell if you do it right it takes less than 4 min to win.
fades are very overpowered in combat if enuf aliens get it early. i save my first 3 points to go fade and if some other people fade at the same time we are unstopable. 3 fades vs 4-5 shotties = all dead marines maybe 1-2 dead fades, if the marines were good. usually not that many shotties at that point cause most marines get resupply first. by the time shotties come around you'll have cara, then the level 1 shotties are not so bad. on some good days i've gotten over 100 kills and less than 10 deaths in a 30 minute game, usually on a small map like pulse, where i can blink back to heal quickly. get run forest, meatshield and demo awards easy. key to being good fade is using lastinv effectivly to blink/slash. or if you're too clumbsy to do that, have a script that does it for you. you'll kill lightmarines left and right, and be back at the hive and fully healed before they respawn
<!--QuoteBegin-kill4thrills+Jul 23 2004, 08:42 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (kill4thrills @ Jul 23 2004, 08:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> fades are very overpowered in combat if enuf aliens get it early. i save my first 3 points to go fade and if some other people fade at the same time we are unstopable. 3 fades vs 4-5 shotties = all dead marines maybe 1-2 dead fades, if the marines were good. usually not that many shotties at that point cause most marines get resupply first. by the time shotties come around you'll have cara, then the level 1 shotties are not so bad. on some good days i've gotten over 100 kills and less than 10 deaths in a 30 minute game, usually on a small map like pulse, where i can blink back to heal quickly. get run forest, meatshield and demo awards easy. key to being good fade is using lastinv effectivly to blink/slash. or if you're too clumbsy to do that, have a script that does it for you. you'll kill lightmarines left and right, and be back at the hive and fully healed before they respawn <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Exactly
You are obviously one of those fades like me that find combat freaking easy as fade.
The hive is too close in combat, making it easy to get back regen the attack again.
oh yeah. especially when there are lerks around sporing and taking armor for you. IMO the overpoweredness is that the fade can tank very well with the stacked defense upgrades. best attributes to pick, in order, are
fade cara celer redeem regen adren sof
cara is for preventing low level shotty death celer so you can kill quicker without having to chase marines then redeem to deny exp cause at this point marine firepower will be quite damaging. regen self explanatory. adren is cake but not necessary since blink/slash uses so little energy sof is also not necessary but handy so you don't accidentally blink into a hoard of marines.
after you have cara + redeem you'll not die often. you'll deny marines exp, and any armor you take will likely not be repaired. get healed then finish the job. other aliens can leech off of you and turn into high level creatures as well.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->You are obviously one of those fades like me that find combat freaking easy as fade.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Fade is easy because you can even take out a small group of marines before they know what happens to them. Marines with armor level < 2 don't even see the claws of death swiping at them. Even HA marines are not that much of a problem because (let's face it) most of the time marines are already wounded, have no or not enough ammo to finish the fade or are surprised. In a 1vs1 situation both at full health/armor/ammo a decent HA shotgun marine will always kill a fade.
This is why I most recently stopped playing fade in combat. Instead I stay skulk, lerk or gorge. This doesn't solve the problem but it helps marines so they sometimes win even in late game (given no more than 2-3 players go fade/onos).
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->IMO the overpoweredness is that the fade can tank very well with the stacked defense upgrades. best attributes to pick, in order, are<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I hardly ever get redemption or regeneration and I always get focus asap. Sometimes I don't get any defense upgrades at all. The problem with the fade is not the number of defense upgrades. It's just everything put together. Amount of health and armor, blink, high damage, number of upgrades. In the hands of a skilled player the fade is probably the most dangerous alien lifeform.
IMHO focus is not necessary as fade. it is nice if nearly the whole marine team stays light/jp but if they go heavy your damage per second vs them is much slower and really hurts your ability to fight heavies. you can do 5 regular swipes in the time it takes to do 2 focus swipes.
the only other good reason to get focus is if you are one of those super dudes that can swipe jpers out of the air. then getting focus is very good. i'm afraid i'm not a member of this club.
and not getting at least cara OR redeem is pretty risky. more deaths = more exp for the enemy. this is why i always get redeem, even if i dont' get regen
Metabolize is way more useful than Adren for one reason: Blink/Meta. Train yourself to automatically use a metabolize every time you blink and you won't have any issues with energy, not to mention the healing. That's the problem with using lastinv; it limits you to Blink and Swipe. My setup:
Q: Slot 1 E: Slot 2 Mouse 2: Slot 3
I just press E, hold the mouse button down and immediately switch to metabolize, then let go when it heals once and switch to Swipe, or Blink again. It takes maybe half a second extra, doesn't slow down your blink at all and it allows you to take Celerity or Silence without energy problems.
Im starting to get scores like this regularly <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html//emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif' /><!--endemo-->
Marines havnt got a hope against me as fade because im always gonna get outa there before they kill me. Ill admit they were not the best bunch of marines I played against, but that score takes the **** anyway. Thats like a 26:1 K:D ratio.
(fair enough this server allows for higher then level 10 so I did have an uberfade but even so)
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->(fair enough this server allows for higher then level 10 so I did have an uberfade but even so)<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
You base your statements on a server with plugins and a 30 minute timelimit? Maybe play the game the way it is supposed to be played before you start a "nerf the fade" campaign?
<!--QuoteBegin-HA|Striker+Jul 25 2004, 05:11 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (HA|Striker @ Jul 25 2004, 05:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->(fair enough this server allows for higher then level 10 so I did have an uberfade but even so)<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
You base your statements on a server with plugins and a 30 minute timelimit? Maybe play the game the way it is supposed to be played before you start a "nerf the fade" campaign? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Yea but I get those results on servers without plugins aswell.
Infact it usually easier on lvl10 max servers cus most of the upgrades I get after lvl 10 are just for the sake of getting them.
eg you dont really need focus/cloak/silence/redemp as fade.
And the marines dont get the lvl 3 hmgs an sgs (or at least they dont if they want stuff like welders and HA)
<!--QuoteBegin-keep it *G*angsta+Jul 25 2004, 12:33 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (keep it *G*angsta @ Jul 25 2004, 12:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> eg you dont really need focus/cloak/silence/redemp as fade. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Wow I would like to play against you sometime if you think focus is a bad upgrade for the fade.
I would like to see you play against good marines in general.
<!--QuoteBegin-Forlorn+Jul 25 2004, 06:35 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ Jul 25 2004, 06:35 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-keep it *G*angsta+Jul 25 2004, 12:33 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (keep it *G*angsta @ Jul 25 2004, 12:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> eg you dont really need focus/cloak/silence/redemp as fade. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Wow I would like to play against you sometime if you think focus is a bad upgrade for the fade.
I would like to see you play against good marines in general. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> ok that 77-3 screeny they wernt amazing ill admit. But most of the time I am playing good players.
Seriously how is focus good?
its ok on the JP and LA, but as soon as they get HA its no good.
like someone said you can swipe 5 normal for 2 focus. Its ok for the uber hit and run untill the HA dudes are reloading/welding and you cant get enough damage in quick enough. I know you use focus to blink in one swipe blink out, so as not to take too much damage, but I dont attack marines like that. Cus you got celerity its easy to circle around them quickly, add a combination of ducking and jumping into that mix and its makes you hard to hit for even an expirienced marine. I always try to get them reloading/welding when possible.
Actually tbh, when they have 0 armour upgrade (or no armour) you can kill LA faster without focus aswell. This is good for earlier stages to build up levels faster then they do + if you have a lerk on your team spores <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif' /><!--endemo-->
And another thing, 2 points for focus, bleh ill take celerity and cara over that any day.
<!--QuoteBegin-keep it *G*angsta+Jul 25 2004, 12:57 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (keep it *G*angsta @ Jul 25 2004, 12:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Forlorn+Jul 25 2004, 06:35 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ Jul 25 2004, 06:35 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-keep it *G*angsta+Jul 25 2004, 12:33 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (keep it *G*angsta @ Jul 25 2004, 12:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> eg you dont really need focus/cloak/silence/redemp as fade. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Wow I would like to play against you sometime if you think focus is a bad upgrade for the fade.
I would like to see you play against good marines in general. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> ok that 77-3 screeny they wernt amazing ill admit. But most of the time I am playing good players.
Seriously how is focus good?
its ok on the JP and LA, but as soon as they get HA its no good.
like someone said you can swipe 5 normal for 2 focus. Its ok for the uber hit and run untill the HA dudes are reloading/welding and you cant get enough damage in quick enough. I know you use focus to blink in one swipe blink out, so as not to take too much damage, but I dont attack marines like that. Cus you got celerity its easy to circle around them quickly, add a combination of ducking and jumping into that mix and its makes you hard to hit for even an expirienced marine. I always try to get them reloading/welding when possible.
Actually tbh, when they have 0 armour upgrade (or no armour) you can kill LA faster without focus aswell. This is good for earlier stages to build up levels faster then they do + if you have a lerk on your team spores <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif' /><!--endemo-->
And another thing, 2 points for focus, bleh ill take celerity and cara over that any day. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> You would be right if fades actually killed faster than SG marines.
Presuming the marine is decent, he will be able to nail you even as you circle strafe, and if there are at least 2 marines, you will lose.
That is how good marines operate, and that is why focus rules, because since you cannot beat marines in the short game, you have to do it in the war of attrition... and focus enables the attrition war to end that much faster.
<!--QuoteBegin-Forlorn+Jul 25 2004, 10:22 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ Jul 25 2004, 10:22 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You would be right if fades actually killed faster than SG marines.
Presuming the marine is decent, he will be able to nail you even as you circle strafe, and if there are at least 2 marines, you will lose.
That is how good marines operate, and that is why focus rules, because since you cannot beat marines in the short game, you have to do it in the war of attrition... and focus enables the attrition war to end that much faster. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> well where ever you play NS dude the marines must be freaking good, cus Ive played on alot of servers UK and the rest of europe and there are only a handful of people ive seen out there who could do what you say.
Fades are a piece of cake to hit when they aren't blinking, no matter how much they circle strafe. They're much bigger and much slower than skulks. If you just blink in and strafe around while swinging, 2 <i>decent</i> shotty marines will own you easily. One shotty can kill you by himself like that with a little luck. That's why Focus is effective, even against HAs; if you're playing against competent players, hit and run is the only way to beat them.
...yeah you guys might want to rethink your fade strats. Meta is my first upgrade for fade. Infinite blink > anything. The trick in fading is to hit and run constantly. Blink in, pimp slap a Marine, then warp around the room metabolizing, then when he's low on ammo beat the crap out of him. Works every time. The only times I ever die as Fade anymore in Combat (barring huge mistakes like getting stuck on a ladder or something like that) is when I get greedy and try and kill a Marine when I know I should blink away. Even as godly as the Fade is, it's only godly if you know how to use it right. It takes a lot of skill, so nerfing it really isn't the answer. Smart Marines can keep a Fade at bay, and if they're really dastardly, 3 HA with 2 shotties and an HMG will own you if you get close. The real problem with combat is the respawn system. I hate playing Marines with more than one Onos on the field. By the time you kill one you'll be *clickclickclicking* on the Fades and Skulks and Lerks following it...and then the second one will hit. Onos are more powerful than Fades, especially in groups. If every server was smart, the whole team would go all onos except for one focus umbra lerk and a web gorge. I don't care what team you have, it's gg. I'd like to try Forlorn's respawn system just because it'd fit the whole Attacking/Defending thing a lot better than the current system of spawn one at a time to get slaughtered by higher lifeforms.
Sorry ... but could you tell me how u meta WHILE blinking? I can only use one skill at once.
Or do you mean a meta-blink-meta-blink and so on tactic/bind/script/whaterever?
Anyway the "get around the corner and meta there" way should be safer. Problem is to get away that fast, as early SGs can shreder an early fade anytime when 2vs 1 and often enough in a 1 vs 1.
You need to land 4 hits (when the ressuply comes handy) in a row while avoiding to be hit by the rine (at least to be shot more than 3 or 4 times)... not to easy id say. IMO it is when the fade gets its carapace that the trouble starts.
Do hud_fastswitch 1 in the console so you can switch weapons quickly. You just hit blink for a split second then switch to metabolize and use it in midair. It doesn't slow down your blink or anything.
Comments
When aliens always would respawn as skulks, they can be spawncamped very easy, this would have a similar effect compared to regular mode: Fast endgames for aliens, long endgames for marines? you want it to be like this in combat?
that would be level 5?
@ little toe: You are talking about armor and welder and weapons, but how will u get them when u dont level because the fades are always killing u? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
it takes 3 lvl's to go fade and if at lest one marine on your team dose not have a sg well gg. in other words you have someone on the server that is too good to be playing on that server. haveing someone on a server that is that good realy makes the game not fun but they stay because everyone likes to kill.
a sg only takes 2 lvl to get. by the time the first fade shows up most of the time i see at lest 3 sg's.
i'm telling you, use the great team hax and you will have a fearce fight and have a good chance of winning in the end. hell if you do it right it takes less than 4 min to win.
Exactly
You are obviously one of those fades like me that find combat freaking easy as fade.
The hive is too close in combat, making it easy to get back regen the attack again.
fade
cara
celer
redeem
regen
adren
sof
cara is for preventing low level shotty death
celer so you can kill quicker without having to chase marines
then redeem to deny exp cause at this point marine firepower will be quite damaging.
regen self explanatory.
adren is cake but not necessary since blink/slash uses so little energy
sof is also not necessary but handy so you don't accidentally blink into a hoard of marines.
after you have cara + redeem you'll not die often. you'll deny marines exp, and any armor you take will likely not be repaired. get healed then finish the job. other aliens can leech off of you and turn into high level creatures as well.
Fade is easy because you can even take out a small group of marines before they know what happens to them. Marines with armor level < 2 don't even see the claws of death swiping at them. Even HA marines are not that much of a problem because (let's face it) most of the time marines are already wounded, have no or not enough ammo to finish the fade or are surprised. In a 1vs1 situation both at full health/armor/ammo a decent HA shotgun marine will always kill a fade.
This is why I most recently stopped playing fade in combat. Instead I stay skulk, lerk or gorge. This doesn't solve the problem but it helps marines so they sometimes win even in late game (given no more than 2-3 players go fade/onos).
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->IMO the overpoweredness is that the fade can tank very well with the stacked defense upgrades. best attributes to pick, in order, are<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I hardly ever get redemption or regeneration and I always get focus asap. Sometimes I don't get any defense upgrades at all.
The problem with the fade is not the number of defense upgrades. It's just everything put together. Amount of health and armor, blink, high damage, number of upgrades. In the hands of a skilled player the fade is probably the most dangerous alien lifeform.
the only other good reason to get focus is if you are one of those super dudes that can swipe jpers out of the air. then getting focus is very good. i'm afraid i'm not a member of this club.
and not getting at least cara OR redeem is pretty risky. more deaths = more exp for the enemy. this is why i always get redeem, even if i dont' get regen
just tap q once.
Q: Slot 1
E: Slot 2
Mouse 2: Slot 3
I just press E, hold the mouse button down and immediately switch to metabolize, then let go when it heals once and switch to Swipe, or Blink again. It takes maybe half a second extra, doesn't slow down your blink at all and it allows you to take Celerity or Silence without energy problems.
Im starting to get scores like this regularly <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html//emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif' /><!--endemo-->
Marines havnt got a hope against me as fade because im always gonna get outa there before they kill me. Ill admit they were not the best bunch of marines I played against, but that score takes the **** anyway. Thats like a 26:1 K:D ratio.
(fair enough this server allows for higher then level 10 so I did have an uberfade but even so)
You base your statements on a server with plugins and a 30 minute timelimit? Maybe play the game the way it is supposed to be played before you start a "nerf the fade" campaign?
You base your statements on a server with plugins and a 30 minute timelimit? Maybe play the game the way it is supposed to be played before you start a "nerf the fade" campaign? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Yea but I get those results on servers without plugins aswell.
Infact it usually easier on lvl10 max servers cus most of the upgrades I get after lvl 10 are just for the sake of getting them.
eg you dont really need focus/cloak/silence/redemp as fade.
And the marines dont get the lvl 3 hmgs an sgs (or at least they dont if they want stuff like welders and HA)
<!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif' /><!--endemo-->
Wow I would like to play against you sometime if you think focus is a bad upgrade for the fade.
I would like to see you play against good marines in general.
Wow I would like to play against you sometime if you think focus is a bad upgrade for the fade.
I would like to see you play against good marines in general. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
ok that 77-3 screeny they wernt amazing ill admit. But most of the time I am playing good players.
Seriously how is focus good?
its ok on the JP and LA, but as soon as they get HA its no good.
like someone said you can swipe 5 normal for 2 focus. Its ok for the uber hit and run untill the HA dudes are reloading/welding and you cant get enough damage in quick enough. I know you use focus to blink in one swipe blink out, so as not to take too much damage, but I dont attack marines like that. Cus you got celerity its easy to circle around them quickly, add a combination of ducking and jumping into that mix and its makes you hard to hit for even an expirienced marine. I always try to get them reloading/welding when possible.
Actually tbh, when they have 0 armour upgrade (or no armour) you can kill LA faster without focus aswell. This is good for earlier stages to build up levels faster then they do + if you have a lerk on your team spores <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif' /><!--endemo-->
And another thing, 2 points for focus, bleh ill take celerity and cara over that any day.
Wow I would like to play against you sometime if you think focus is a bad upgrade for the fade.
I would like to see you play against good marines in general. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
ok that 77-3 screeny they wernt amazing ill admit. But most of the time I am playing good players.
Seriously how is focus good?
its ok on the JP and LA, but as soon as they get HA its no good.
like someone said you can swipe 5 normal for 2 focus. Its ok for the uber hit and run untill the HA dudes are reloading/welding and you cant get enough damage in quick enough. I know you use focus to blink in one swipe blink out, so as not to take too much damage, but I dont attack marines like that. Cus you got celerity its easy to circle around them quickly, add a combination of ducking and jumping into that mix and its makes you hard to hit for even an expirienced marine. I always try to get them reloading/welding when possible.
Actually tbh, when they have 0 armour upgrade (or no armour) you can kill LA faster without focus aswell. This is good for earlier stages to build up levels faster then they do + if you have a lerk on your team spores <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif' /><!--endemo-->
And another thing, 2 points for focus, bleh ill take celerity and cara over that any day. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
You would be right if fades actually killed faster than SG marines.
Presuming the marine is decent, he will be able to nail you even as you circle strafe, and if there are at least 2 marines, you will lose.
That is how good marines operate, and that is why focus rules, because since you cannot beat marines in the short game, you have to do it in the war of attrition... and focus enables the attrition war to end that much faster.
You would be right if fades actually killed faster than SG marines.
Presuming the marine is decent, he will be able to nail you even as you circle strafe, and if there are at least 2 marines, you will lose.
That is how good marines operate, and that is why focus rules, because since you cannot beat marines in the short game, you have to do it in the war of attrition... and focus enables the attrition war to end that much faster. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
well where ever you play NS dude the marines must be freaking good, cus Ive played on alot of servers UK and the rest of europe and there are only a handful of people ive seen out there who could do what you say.
but could you tell me how u meta WHILE blinking? I can only use one skill at once.
Or do you mean a meta-blink-meta-blink and so on tactic/bind/script/whaterever?
Anyway the "get around the corner and meta there" way should be safer.
Problem is to get away that fast, as early SGs can shreder an early fade anytime when 2vs 1 and often enough in a 1 vs 1.
Fade lvl 5 = fade+ meta
rine lvl 5 = SG + ressupply + armor (or + amor + dmg2 or whatever).
You need to land 4 hits (when the ressuply comes handy) in a row while avoiding to be hit by the rine (at least to be shot more than 3 or 4 times)... not to easy id say. IMO it is when the fade gets its carapace that the trouble starts.
Regards
Deagle