Science & Industry V1.0
<div class="IPBDescription">Released !</div> List of changes:
<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->Improved netcode (client side weapon effects)
* Improved HUD (status HUD, cloning HUD, notices)
* Improved map briefings
* Updated maps: si_deep (Chaos), si_depot (Chaos)
* Added new device: the EMP Cannon
* Added new player model "Yvan", companies now have different player models(MCL is Charlie and Yvan, AFD is Vinnie and Butch)
* Added high definition models for the scientists and the administrator
* Added "glow" visual effect option
* Added detail textures for each map
* Added Team Panel displaying the location and status of your teammates on the HUD
* New techtree and voting system
* New HUD font for the AFD company's employees
* Added secondary mode to the Cloak: it makes you completely invisible and you can move freely for a short period of time
* Tweaked many weapons
* Added more hints (mindraying players, looking at a breakable, touching your admin, touching a dropped scientist from your company)
* Added breakable HUD identification
* Changed the "Ammo Replicators" researches: they now also increase the maximum ammo you can carry for each weapon
* Reduced start player death cost from $1,000 to $800
* Tweaked the default value of some gameplay settings
* Fixed the "remloc" command, it wasn't removing the location from the map .loc file
* New Client CVARS:
cl_votemenu_lightmode (default=0) : if set to 1 only the vote buttons will appear in the vote menu.
glow_blur_steps (default=0) : if set to >= 1, a glow effect is applied to the screen. The higher the setting the more passes are applied, a good setting is 4. For high end computers only.
hud_notices_filter (default=0) : set to 1 to remove most of the notices and keep only the few important ones. Set to 2 to remove even more notices and keep only the ones that give information that isn't already somewhere else on the HUD (team panel, scientist number).
hud_teampanel (default=1) : displays a list of your teammates with their locations. White background color means the player is carrying a scientist. Yellow = carrying a resource, Grey = just dropped a scientist or a resource, Red = just died, Blue = just killed an enemy carrying a scientist.
You can now define your own weapon slots, positions and weights by editing the weapons.cfg file.
And more new client cvars, the whole list is available in si/doc/cvarlist.txt.
* New Client Commands:
sirecord: starts recording a demo to the file "date-time-map.dem" (eg 2004_06_25-22_14_47-si_laser.dem)
New Say Text Commands:
^x (where x is a number between 0 and 8) : colored text. See si/doc/cvarlist.txt for the list of colors.
New Server CVARS:
si_clanmatch (default=0) : when enabled, player stats will be retained for a short period of time after they disconnect from the server so that their score will not be lost if they lost connection for some reason. If set to 2, the game will automatically be reseted once the pre-match time is over. If set to 3, the pre-match warm up will be done with everything researched.
si_c4briefcase (default=0) : set to 1 to enable the C4 Briefcase research.
si_nobcthirdperson (default=0) : if set to 1 players won't be able to switch to third person view when using the briefcase.
si_action (default=0) : if set to 1, players can bunnyjump faster when leg implants are researched.
si_fastweapons (default=0) : if set to 1, players can switch weapon right away after firing with the Shotgun, Colt or Rocket Pistol.
si_forceteam (default=1) : if set to 1, players can't join the company with most players. Automatically disabled if si_clanmatch is set to >= 1.
* New Server Commands:
startmatch : resets the game after a countdown of 10 seconds.
<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
<b><u>Main site:</u></b>
<a href='http://www.planethalflife.com/si/' target='_blank'>http://www.planethalflife.com/si/</a>
<b><u>Download links:</u></b>
<b>1.0 FULL installer (74.0MB):</b>
Fileplanet: <a href='http://www.planethalflife.com/dl/dl.asp?planethalflife/si/si10.exe' target='_blank'>http://www.planethalflife.com/dl/dl.asp?pl...ife/si/si10.exe</a>
BuLLetFiles: <a href='http://www.bulletfiles.com/index.php?dlid=105' target='_blank'>http://www.bulletfiles.com/index.php?dlid=105</a>
HL Gaming: <a href='http://www.hlgaming.com/pafiledb.php?action=file&id=555' target='_blank'>http://www.hlgaming.com/pafiledb.php?action=file&id=555</a>
HL2 Files: <a href='http://www.hl2files.com/file.info?ID=28400' target='_blank'>http://www.hl2files.com/file.info?ID=28400</a>
Multiplay (UK Only): <a href='ftp://ukftp.multiplay.co.uk/pub/games/fps/halflife/modifications/scienceandindustry/win32/si10.exe' target='_blank'>ftp://ukftp.multiplay.co.uk/pub/games/fps.../win32/si10.exe</a>
Multiplay (International Only): <a href='ftp://ftp.multiplay.co.uk/pub/games/fps/halflife/modifications/scienceandindustry/win32/si10.exe' target='_blank'>ftp://ftp.multiplay.co.uk/pub/games/fps/h.../win32/si10.exe</a>
eXtreme-Players.de: <a href='http://www.extreme-players.de/download.php?id=7117' target='_blank'>http://www.extreme-players.de/download.php?id=7117</a>
FileFront: <a href='http://files.filefront.com/3453225' target='_blank'>http://files.filefront.com/3453225</a>
Free.fr: <a href='http://guillaume.gravejat.free.fr/si/si10.exe' target='_blank'>http://guillaume.gravejat.free.fr/si/si10.exe</a>
<b>Update Installers (17.9MB):</b>
FilePlanet: <a href='http://www.planethalflife.com/dl/dl.asp?planethalflife/si/si10_patch.exe' target='_blank'>http://www.planethalflife.com/dl/dl.asp?pl.../si10_patch.exe</a>
BuLLetFiles: <a href='http://www.bulletfiles.com/index.php?dlid=106' target='_blank'>http://www.bulletfiles.com/index.php?dlid=106</a>
HL Gaming: <a href='http://www.hlgaming.com/pafiledb.php?action=file&id=554' target='_blank'>http://www.hlgaming.com/pafiledb.php?action=file&id=554</a>
HL2 Files: <a href='http://www.hl2files.com/file.info?ID=28401' target='_blank'>http://www.hl2files.com/file.info?ID=28401</a>
-------------------
If you haven't heard about this mod, you should download it !
The goal is to be the team with the most money, you kiddnap the other team's scientists and bring them to ur base, so they can develop new guns, and earn money for the company.
-------------------
Some Quotes from the site:
"Science and Industry is a teamplay mod for Half-Life, in which players assume the role of Security Officer in one of two rival corporations striving for domination in the cutthroat world of chemical and weapons research and development."
"As security officer, it is your job to acquire and protect your company's most valuable human resources -- scientists. Scientists conduct research and develop new products, bringing your company profit. Conveniently, the products your company's scientists develop take the form of new weapons that you and your fellow security officers can use to pound the other company into submission."
-------------------
Features:
* Profit based not frag based -- the company with the most cash on hand and the most bleeding edge technologies wins.
* Dynamic game balance -- each round begins with only the most basic weapons, and each team gains access to new weapons based on the success of their research facilities.
* Death comes with a price -- instead of respawning players are brought back to life with expensive cloning techniques, which will cost your company cold, hard cash.
* Interaction with NPC's in multiplayer -- scientists inform you of their needs, and what they think of your performance.
* Custom "2 Fort"-style maps
* And much, much more... (no, really)
<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->Improved netcode (client side weapon effects)
* Improved HUD (status HUD, cloning HUD, notices)
* Improved map briefings
* Updated maps: si_deep (Chaos), si_depot (Chaos)
* Added new device: the EMP Cannon
* Added new player model "Yvan", companies now have different player models(MCL is Charlie and Yvan, AFD is Vinnie and Butch)
* Added high definition models for the scientists and the administrator
* Added "glow" visual effect option
* Added detail textures for each map
* Added Team Panel displaying the location and status of your teammates on the HUD
* New techtree and voting system
* New HUD font for the AFD company's employees
* Added secondary mode to the Cloak: it makes you completely invisible and you can move freely for a short period of time
* Tweaked many weapons
* Added more hints (mindraying players, looking at a breakable, touching your admin, touching a dropped scientist from your company)
* Added breakable HUD identification
* Changed the "Ammo Replicators" researches: they now also increase the maximum ammo you can carry for each weapon
* Reduced start player death cost from $1,000 to $800
* Tweaked the default value of some gameplay settings
* Fixed the "remloc" command, it wasn't removing the location from the map .loc file
* New Client CVARS:
cl_votemenu_lightmode (default=0) : if set to 1 only the vote buttons will appear in the vote menu.
glow_blur_steps (default=0) : if set to >= 1, a glow effect is applied to the screen. The higher the setting the more passes are applied, a good setting is 4. For high end computers only.
hud_notices_filter (default=0) : set to 1 to remove most of the notices and keep only the few important ones. Set to 2 to remove even more notices and keep only the ones that give information that isn't already somewhere else on the HUD (team panel, scientist number).
hud_teampanel (default=1) : displays a list of your teammates with their locations. White background color means the player is carrying a scientist. Yellow = carrying a resource, Grey = just dropped a scientist or a resource, Red = just died, Blue = just killed an enemy carrying a scientist.
You can now define your own weapon slots, positions and weights by editing the weapons.cfg file.
And more new client cvars, the whole list is available in si/doc/cvarlist.txt.
* New Client Commands:
sirecord: starts recording a demo to the file "date-time-map.dem" (eg 2004_06_25-22_14_47-si_laser.dem)
New Say Text Commands:
^x (where x is a number between 0 and 8) : colored text. See si/doc/cvarlist.txt for the list of colors.
New Server CVARS:
si_clanmatch (default=0) : when enabled, player stats will be retained for a short period of time after they disconnect from the server so that their score will not be lost if they lost connection for some reason. If set to 2, the game will automatically be reseted once the pre-match time is over. If set to 3, the pre-match warm up will be done with everything researched.
si_c4briefcase (default=0) : set to 1 to enable the C4 Briefcase research.
si_nobcthirdperson (default=0) : if set to 1 players won't be able to switch to third person view when using the briefcase.
si_action (default=0) : if set to 1, players can bunnyjump faster when leg implants are researched.
si_fastweapons (default=0) : if set to 1, players can switch weapon right away after firing with the Shotgun, Colt or Rocket Pistol.
si_forceteam (default=1) : if set to 1, players can't join the company with most players. Automatically disabled if si_clanmatch is set to >= 1.
* New Server Commands:
startmatch : resets the game after a countdown of 10 seconds.
<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
<b><u>Main site:</u></b>
<a href='http://www.planethalflife.com/si/' target='_blank'>http://www.planethalflife.com/si/</a>
<b><u>Download links:</u></b>
<b>1.0 FULL installer (74.0MB):</b>
Fileplanet: <a href='http://www.planethalflife.com/dl/dl.asp?planethalflife/si/si10.exe' target='_blank'>http://www.planethalflife.com/dl/dl.asp?pl...ife/si/si10.exe</a>
BuLLetFiles: <a href='http://www.bulletfiles.com/index.php?dlid=105' target='_blank'>http://www.bulletfiles.com/index.php?dlid=105</a>
HL Gaming: <a href='http://www.hlgaming.com/pafiledb.php?action=file&id=555' target='_blank'>http://www.hlgaming.com/pafiledb.php?action=file&id=555</a>
HL2 Files: <a href='http://www.hl2files.com/file.info?ID=28400' target='_blank'>http://www.hl2files.com/file.info?ID=28400</a>
Multiplay (UK Only): <a href='ftp://ukftp.multiplay.co.uk/pub/games/fps/halflife/modifications/scienceandindustry/win32/si10.exe' target='_blank'>ftp://ukftp.multiplay.co.uk/pub/games/fps.../win32/si10.exe</a>
Multiplay (International Only): <a href='ftp://ftp.multiplay.co.uk/pub/games/fps/halflife/modifications/scienceandindustry/win32/si10.exe' target='_blank'>ftp://ftp.multiplay.co.uk/pub/games/fps/h.../win32/si10.exe</a>
eXtreme-Players.de: <a href='http://www.extreme-players.de/download.php?id=7117' target='_blank'>http://www.extreme-players.de/download.php?id=7117</a>
FileFront: <a href='http://files.filefront.com/3453225' target='_blank'>http://files.filefront.com/3453225</a>
Free.fr: <a href='http://guillaume.gravejat.free.fr/si/si10.exe' target='_blank'>http://guillaume.gravejat.free.fr/si/si10.exe</a>
<b>Update Installers (17.9MB):</b>
FilePlanet: <a href='http://www.planethalflife.com/dl/dl.asp?planethalflife/si/si10_patch.exe' target='_blank'>http://www.planethalflife.com/dl/dl.asp?pl.../si10_patch.exe</a>
BuLLetFiles: <a href='http://www.bulletfiles.com/index.php?dlid=106' target='_blank'>http://www.bulletfiles.com/index.php?dlid=106</a>
HL Gaming: <a href='http://www.hlgaming.com/pafiledb.php?action=file&id=554' target='_blank'>http://www.hlgaming.com/pafiledb.php?action=file&id=554</a>
HL2 Files: <a href='http://www.hl2files.com/file.info?ID=28401' target='_blank'>http://www.hl2files.com/file.info?ID=28401</a>
-------------------
If you haven't heard about this mod, you should download it !
The goal is to be the team with the most money, you kiddnap the other team's scientists and bring them to ur base, so they can develop new guns, and earn money for the company.
-------------------
Some Quotes from the site:
"Science and Industry is a teamplay mod for Half-Life, in which players assume the role of Security Officer in one of two rival corporations striving for domination in the cutthroat world of chemical and weapons research and development."
"As security officer, it is your job to acquire and protect your company's most valuable human resources -- scientists. Scientists conduct research and develop new products, bringing your company profit. Conveniently, the products your company's scientists develop take the form of new weapons that you and your fellow security officers can use to pound the other company into submission."
-------------------
Features:
* Profit based not frag based -- the company with the most cash on hand and the most bleeding edge technologies wins.
* Dynamic game balance -- each round begins with only the most basic weapons, and each team gains access to new weapons based on the success of their research facilities.
* Death comes with a price -- instead of respawning players are brought back to life with expensive cloning techniques, which will cost your company cold, hard cash.
* Interaction with NPC's in multiplayer -- scientists inform you of their needs, and what they think of your performance.
* Custom "2 Fort"-style maps
* And much, much more... (no, really)
Comments
I need a new pair of pants, now.
And holy crap, glow magically works for me now.
No wait, there are several Gods. And they are the S&I dev. team.
And Flayra.
And Rhone.
/me hides under rock again.
*Throws S&I to his shopping cart together with Firearms and Tribes 2* <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
I don't have the exact settings from the screenshots I took but these should be close
glow_blur_steps "3"
glow_darken_steps "1"
glow_strength "1"
I also keep my card brightness/gamma settings a little higher than average.
Narfwak: I don't think this is the same as something like HI's. Then again I can't use glow in HI *shrug*.
Its not..
HI uses <a href='http://collective.valve-erc.com/index.php?go=tron1' target='_blank'>this</a> glow
Where is from those cvars you described I can only assume that SI uses <a href='http://collective.valve-erc.com/index.php?go=tron2' target='_blank'>the other</a> glow
Also, the new tech tree makes me sick to my stomach.. Its just not SI anymore.
I mean, all of the wacky gadgets you used to be forced to get to get higher weapons are no longer required... Those wacky gadgets like the radio were what made SI... Well, SI in my mind.. Its just not the same now because people just don't bother getting them anymore..
In short, SI is dead to me..
and has been since .97a.
I mean, all of the wacky gadgets you used to be forced to get to get higher weapons are no longer required... Those wacky gadgets like the radio were what made SI... Well, SI in my mind.. Its just not the same now because people just don't bother getting them anymore..
In short, SI is dead to me..
and has been since .97a. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Erm, radio is still required to get other devices, its just people mainly vote for shotgun, tommy and armour/implants.
Its not..
HI uses <a href='http://collective.valve-erc.com/index.php?go=tron1' target='_blank'>this</a> glow
Where is from those cvars you described I can only assume that SI uses <a href='http://collective.valve-erc.com/index.php?go=tron2' target='_blank'>the other</a> glow
Also, the new tech tree makes me sick to my stomach.. Its just not SI anymore.
I mean, all of the wacky gadgets you used to be forced to get to get higher weapons are no longer required... Those wacky gadgets like the radio were what made SI... Well, SI in my mind.. Its just not the same now because people just don't bother getting them anymore..
In short, SI is dead to me..
and has been since .97a. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I've gotta admit, your right. This thing doesn't have much in the way of cool stuff, and its hard to know when to vote now, I mean there are just so many problems that it just isn't fun anymore <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
My server was running S&I a while back, but it was boring.
I've been looking for another mod to run, this looks good so ill switch to that <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
I've gotta admit, your right. This thing doesn't have much in the way of cool stuff... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Whaddya mean? It's not like they took anything out, and the EMP gun is new.
I don't see how it's harder to tell when to vote, there are so many options for the vote menu now, that and the fact the icon for voting shows up on the bottom right when it's time to anyway.
Hehe, at this moment, its full O_o
GaMeR's Factory SI 1.0
69.44.156.142:27015
20 Slots
He's not lying, I've actually seen him play.
......they got rid of it.....BASTARDS!