I don't believe the commander has time to see who can do this or that; either they work together or they don't. However, if he can remember some of the fellows from the previous games, that must mean they at least know the basics. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
for me . K/D doesn't mean all that much. I care more about how marines handle situations. if I'm setting up a fasegate outside hive and one skulk kills 3 marines before the gate goes up..... then all three of thoose go down a notch in my book.
some marines might not get many kills, but ever kill they get might have been vitally importent to the increase of my game
so my advice to you is to just play on a server a lot . find one you like and meet all the regulars ,then you'll learn better who you can trust and who has skill
Rambos with icons are generally idiots who see you, the Comm, as just a modified version of the Auto Commander in Combat. You drop the nodes they want dropped, you drop the meds/weapons/ammo that they want, when they want.
If they were that hot, they'd be in the chair. Also consider that some servers use icons for many reasons, so you may think you've got some elite players but really (as is usually the case) you've got a pack of morons who would rather play admin slap in the readyroom.
Second, for hopefully the last time, K:D ratios are pointless. It just means a marine can shoot things. Fat lot of good that is if he's ramboing an RT in the backwater. Watch what happens to rines when they rush through a PG - a few will be unlucky and instantly killed by aliens at the phase. They take the hits for your next wave of LIVING marines. As a result of following YOUR orders, they died more than they killed. Does this make them good marines or bad rines? Would you rather your marines got stuck in and followed orders, or would you rather they camp around the hive, terrified to go in lest they ruin their "perfect" K:D ratio?
<!--QuoteBegin-Necrosis+Aug 9 2004, 09:20 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Necrosis @ Aug 9 2004, 09:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Rambos with icons are generally idiots who see you, the Comm, as just a modified version of the Auto Commander in Combat. You drop the nodes they want dropped, you drop the meds/weapons/ammo that they want, when they want. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> These guys may also doing whats best for the team if they are pwnage. Some good marines with abit of support by the commander can secure a victory by taking down res building gorges/rts.
(Im a rambo with icon) Basically I dont care if my team lose when I play public, though im trying to do the team a favour by rushing their nodes in the beginning.
<!--QuoteBegin-rn+Aug 11 2004, 06:09 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (rn @ Aug 11 2004, 06:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Basically I dont care if my team lose when I play public <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> There you go, folks. Straight from the horse's mouth.
Well i think a rambo CAN have some use, since they will probably harass alien resource nodes more often than other marines... but if they never listen then really it's like having one less marine isn't it?
Rambos are needed. They often win the game for teams the bad thing is tho that some ppl think they are good enough to rambo but they arent, when im comm i support the rambos that deliver results and ignore the rambos that dont. basicly rambos often change the odds in favor of the team their on
<!--QuoteBegin-j3st+Aug 7 2004, 06:55 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (j3st @ Aug 7 2004, 06:55 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> also, if u find out someone is a decent marine, and that marine is talking in a very friendly way to another marine, chances are that that marine is also of the same level.
of all the games i've played, ppl seem to only make friends with other ppl over the net if they are at a similar skill level or higher. Anyone agree to this? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> You are quite right, but still wrong.
<!--QuoteBegin-Soberana+Aug 12 2004, 02:48 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Soberana @ Aug 12 2004, 02:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-j3st+Aug 7 2004, 06:55 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (j3st @ Aug 7 2004, 06:55 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> also, if u find out someone is a decent marine, and that marine is talking in a very friendly way to another marine, chances are that that marine is also of the same level.
of all the games i've played, ppl seem to only make friends with other ppl over the net if they are at a similar skill level or higher. Anyone agree to this? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> You are quite right, but still wrong. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> meaning...what?
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Rambos are needed.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> if rambos are needed then the comm should tell the marines to go rambo (if they have enough res to spare or go rambo with jp and sg killing the hive etc. Rambos shouldn't make their own minds up and become one as they wish.
<!--QuoteBegin-j3st+Aug 12 2004, 09:04 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (j3st @ Aug 12 2004, 09:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Rambos are needed.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> if rambos are needed then the comm should tell the marines to go rambo (if they have enough res to spare or go rambo with jp and sg killing the hive etc. Rambos shouldn't make their own minds up and become one as they wish. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Exactly. When I want a rambo, I'll ask for one, thanks. Don't just rambo off thinking you're doing something great for the team. You're taking down res nodes! You're picking off those lone skulks for rfk and a larger spawn queue! You're killin' those upgrade chambers! Thats great and all, but can rambos take out hives? Can rambos take down that pesky fade? No. It takes the collective firepower of several marines to do so. This is how rambos stab themselves in the back.
While they're trying to singlehandedly pwn a hive with no meds/ammo/cats, my leet team of order-following marines are training into another hive with the firm goal of wiping it off the map.
Its always fun when they're trying to get meds, then they realise you're the one in the chair, not them, and they're getting nothing.
<!--QuoteBegin-Lito+Aug 11 2004, 06:54 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lito @ Aug 11 2004, 06:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-rn+Aug 11 2004, 06:09 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (rn @ Aug 11 2004, 06:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Basically I dont care if my team lose when I play public <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> There you go, folks. Straight from the horse's mouth. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Lito, you know not all people are like that. How do I play, and what the heck binds do I have? If I can do something for the team, I'll very well do it. Screw K:D, screw score, screw all that crap. Heck, screw my icon. I used to turn it off, because I know how people think of vets. Take each person's skills and objectives as their own, and don't throw it on others. That's all I ask.
In terms of this thread tho, just remember folks - self confessed rambos publicly admit they don't care about the team. Think about that before you give them meds or ammo.
<!--QuoteBegin-Avenger-X+Aug 15 2004, 07:41 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Avenger-X @ Aug 15 2004, 07:41 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> how do people think of vets? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> As these old pros with a little badge.
Hmm. Generally the best rambos, and least talkative. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> Pitty really. Generally consti > vet. Not being biased in that opinon at all. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Comments
for me . K/D doesn't mean all that much. I care more about how marines handle situations. if I'm setting up a fasegate outside hive and one skulk kills 3 marines before the gate goes up..... then all three of thoose go down a notch in my book.
some marines might not get many kills, but ever kill they get might have been vitally importent to the increase of my game
so my advice to you is to just play on a server a lot . find one you like and meet all the regulars ,then you'll learn better who you can trust and who has skill
Another way is to check K:D ratios and how consistent they are in each game with maintaining these scores.
If they were that hot, they'd be in the chair. Also consider that some servers use icons for many reasons, so you may think you've got some elite players but really (as is usually the case) you've got a pack of morons who would rather play admin slap in the readyroom.
Second, for hopefully the last time, K:D ratios are pointless. It just means a marine can shoot things. Fat lot of good that is if he's ramboing an RT in the backwater. Watch what happens to rines when they rush through a PG - a few will be unlucky and instantly killed by aliens at the phase. They take the hits for your next wave of LIVING marines. As a result of following YOUR orders, they died more than they killed. Does this make them good marines or bad rines? Would you rather your marines got stuck in and followed orders, or would you rather they camp around the hive, terrified to go in lest they ruin their "perfect" K:D ratio?
These guys may also doing whats best for the team if they are pwnage. Some good marines with abit of support by the commander can secure a victory by taking down res building gorges/rts.
(Im a rambo with icon)
Basically I dont care if my team lose when I play public, though im trying to do the team a favour by rushing their nodes in the beginning.
There you go, folks. Straight from the horse's mouth.
They often win the game for teams the bad thing is tho that some ppl think they are good enough to rambo but they arent, when im comm i support the rambos that deliver results and ignore the rambos that dont.
basicly rambos often change the odds in favor of the team their on
If your aim sucks, dont rambo!
of all the games i've played, ppl seem to only make friends with other ppl over the net if they are at a similar skill level or higher. Anyone agree to this? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
You are quite right, but still wrong.
of all the games i've played, ppl seem to only make friends with other ppl over the net if they are at a similar skill level or higher. Anyone agree to this? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
You are quite right, but still wrong. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
meaning...what?
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Rambos are needed.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
if rambos are needed then the comm should tell the marines to go rambo (if they have enough res to spare or go rambo with jp and sg killing the hive etc.
Rambos shouldn't make their own minds up and become one as they wish.
if rambos are needed then the comm should tell the marines to go rambo (if they have enough res to spare or go rambo with jp and sg killing the hive etc.
Rambos shouldn't make their own minds up and become one as they wish. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Exactly. When I want a rambo, I'll ask for one, thanks. Don't just rambo off thinking you're doing something great for the team. You're taking down res nodes! You're picking off those lone skulks for rfk and a larger spawn queue! You're killin' those upgrade chambers! Thats great and all, but can rambos take out hives? Can rambos take down that pesky fade? No. It takes the collective firepower of several marines to do so. This is how rambos stab themselves in the back.
While they're trying to singlehandedly pwn a hive with no meds/ammo/cats, my leet team of order-following marines are training into another hive with the firm goal of wiping it off the map.
Its always fun when they're trying to get meds, then they realise you're the one in the chair, not them, and they're getting nothing.
There you go, folks. Straight from the horse's mouth. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Lito, you know not all people are like that. How do I play, and what the heck binds do I have? If I can do something for the team, I'll very well do it. Screw K:D, screw score, screw all that crap. Heck, screw my icon. I used to turn it off, because I know how people think of vets. Take each person's skills and objectives as their own, and don't throw it on others. That's all I ask.
Oh, and for those who don't know:
bind p "say FOR THE GOOD OF THE MANY!!!"
In terms of this thread tho, just remember folks - self confessed rambos publicly admit they don't care about the team. Think about that before you give them meds or ammo.
As these old pros with a little badge.
<!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Hmm. Generally the best rambos, and least talkative. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> Pitty really. Generally consti > vet. Not being biased in that opinon at all. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
In any case, I find that consties <b>tend</b> to be more fun to play with, and vets <b>tend</b> to be elitist. But maybe that's just my view.
<b>AUTHOR'S NOTE: PLEASE NOTE THE BOLD WORDS, AND REALIZE THAT THIS WILL NOT ALWAYS HOLD TRUE, NOR IS IT EXPECTED TO.</b>