My Lift System
Ron2K
Join Date: 2004-05-25 Member: 28904Members, Constellation
<div class="IPBDescription">Getting it to reset</div> OK. I have the following lift system in my map: the lift itself, which is a <u>func_train</u> entity (with the neccessary <u>path_corner</u>s at the top and bottom of the lift shaft), and two doors (one at the top, one at the bottom). The lift starts out at the top of the lift shaft, and the door there has the "start open" flag enabled. When someone presses the button to go down, the top door closes, the lift moves down to the bottom, then the bottom door opens. This behaviour is caused by the lift button triggering a <u>multi_manager</u>. Obviously, the inverse procedure occurs if someone wants to go up the lift.
Now, my question to you is this: how do I get this system to reset itself at the start of a new round? (which it currently isn't doing)
For those interested, the map in question is available <a href='http://www.kopano.uct.ac.za/~ron2k/adrianne/ns_adrianne_beta1.zip' target='_blank'>here</a>. The lift system that I'm talking about is just outside the marine start.
Now, my question to you is this: how do I get this system to reset itself at the start of a new round? (which it currently isn't doing)
For those interested, the map in question is available <a href='http://www.kopano.uct.ac.za/~ron2k/adrianne/ns_adrianne_beta1.zip' target='_blank'>here</a>. The lift system that I'm talking about is just outside the marine start.
Comments
However, what I can't work out is the following: for the <u>func_train</u> that I mentioned earlier, how would I get the <u>trigger_random</u> to only trigger it when it's at the bottom of the lift shaft? If it's at the top of the shaft, it's in its starting position and won't (or shouldn't) need retriggering.
p.s. i made this up off the top of my head but it should work, if it doesnt feel free to yell at me