Extend Co Timelimit

ShadowFaxShadowFax Join Date: 2003-02-23 Member: 13858Members
Does anyone know how to extend CO maps past 10 minutes? I've played on some that were at 60 before... just need to know how to do it.

TIA

Comments

  • Rage7Rage7 Join Date: 2003-12-02 Member: 23883Members, Constellation
    It's determined by the server admin, if you ran your own server it can be found in the server.cfg and change the combat time limit to your desire.
  • DelphiDelphi Join Date: 2003-04-02 Member: 15134Members, Constellation
    Search for the beta4a changelog.

    It's not hard. Really. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    I think it's mp_combattime, but don't quote me.
  • JHunzJHunz Join Date: 2002-11-15 Member: 8815Members, Constellation
    <!--QuoteBegin-Delphi+Jul 22 2004, 10:31 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Delphi @ Jul 22 2004, 10:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Search for the beta4a changelog.

    It's not hard. Really. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    I think it's mp_combattime, but don't quote me. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    actually that's quite correct. so I'm quoting you
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    To all the poor servers using a time limit of 30 and higher I can just say that a time limit of 10-15 is just fair for decent intelligent players on both sides.
    That tiny co map even could need a time limit of 5 minutes.

    A time limit of 90 is a sure win for marines unless they are not all braindead.
  • ShadowFaxShadowFax Join Date: 2003-02-23 Member: 13858Members
    The only reason I wanted it was so we coudl change it for when we do MvM maps
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