The Use Of Welders

CaMCaM Join Date: 2004-07-05 Member: 29735Members
Ive noticed out of all the items which the marines have had access to since the beta release the welder has to be the one that is not used as effectively as it should be , this item seems to mainly be used for obviously welding objects & used with HA, 1 welder is all that is required per attacking group which can play a vital part to a successful marine strat, lets say level 1 armor has been researched, by welding your comrades you have allowed them to sustaine another bite which makes it alot harder for skulks to do quick ambushes upon your team.

Im still yet to see the welder used in any marine tactics early on game, so i urge clans to drop a welder early in game as soon as the first armor upgrade is up, it could keep your team alive much longer then you expected & make it much more frustrating for the opposition, at a small price of 5 res what do you have to lose?
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Comments

  • God_KillerGod_Killer Join Date: 2004-02-16 Member: 26592Members
    For armor 1, one welder for a squad is fine, but with armor 3, it's really worth it.

    We could try, weaker maximum armor, but marines spawn with a welder!
  • ApolloGXApolloGX Join Date: 2003-09-13 Member: 20817Members
    most clans do drop welders around 4 minutes....
  • LitoLito Join Date: 2003-09-04 Member: 20560Members
    I don't drop welders on pubs because they drop them faster than they use them.
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    I never drop shotguns/hmgs without an accompying welder. I'll yell at my marines if i have to, but I'll remind them to WELD WELD WELD! I like my marines alive and kicking.
  • BulletHeadBulletHead Join Date: 2004-07-22 Member: 30049Members
    Lol, just watching DS9... Odo is THE BOMB!

    Anywho, lol, you need 2 welders in an HA+HMG train... mainly because the one WITH the welder can't weld himself ya know!
  • TOmekkiTOmekki Join Date: 2003-11-25 Member: 23524Members
    WTH are you smoking.

    a ha train doesnt work unless every single person included in it has a welder and uses it frequently.

    besides some welders should be dropped always whenever better weapons are dropped. altho i tend to forget that as comm :x
  • CaMCaM Join Date: 2004-07-05 Member: 29735Members
    yea i highly recommend each person of a HA train is equiped with a welder each, by passing around the welder in a HA group would cause too much trouble then its worth, also if your playing in a public server you get the odd newb which doesnt weld you. <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo-->
  • degamer106degamer106 Join Date: 2004-05-09 Member: 28550Banned
    omg..if you have a welder always take some time to weld your teammates.
  • SLizerSLizer Join Date: 2003-11-07 Member: 22363Members, Constellation
    Absolutely most usefullnes of welders come in tactic called: HA DISGUISED IN LA

    All you need to do is to research armor3 asap and give welders.....

    and this is also extremely frustrating for aliens

    Only problem is that on pubs ppl dont weld....
  • degamer106degamer106 Join Date: 2004-05-09 Member: 28550Banned
    just weld no matter what.

    and yes armor 3 would be nice. for quick games just research armor 1 first then weapons 1 2 3.
  • LitoLito Join Date: 2003-09-04 Member: 20560Members
    Level 3 upgrades are more luxeries than anything. 40 res can also be 2 hmgs and a sg; 4 sgs; mt; turret factory + one seige. If you have the res, go for it, but i wouldn't be sweating to get them.
  • j3stj3st Join Date: 2004-06-28 Member: 29602Members
    if marines rush to get armor +1 and proceed to get armor +2 real fast, it can be extremely frustrating for aliens...
    what should aliens do to coutner this? rush to get a fade up as soon as possible or lerk to get rid of their armor hoping there's no welders?
  • SLizerSLizer Join Date: 2003-11-07 Member: 22363Members, Constellation
    Lerk is the ultimate counter to armor3 rush. , end, perioid.
  • kiddiegrinderkiddiegrinder Join Date: 2004-01-09 Member: 25181Members, Constellation
    Welders, however powerful they are in game sadly remain unused most of the time <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    If they're at armour 2 and don't have HA then they're begging for a spore rush.


    Get 2 lerks with MCs and adren, spore the crap out of MS while skulks missile themselves at the arms lab. Fades can lend a hand by blink assassinating any outlying marine, swiping the arms lab with the skulks, or by using the lull to fly around the map destroying any still living nodes.


    Once the rines upgrades are gone it'll be a much easier time for the aliens. There'll be a pause as the rines rebuild, by that point aliens would have half the map, and the next base rush would contain onos.







    Welders are nice but against lerks they're pretty pointless. If lerks appear, either go for shotties and a turkey shoot or give 1-2 people HA and have them sweep/clear any lerk holes. Don't send them alone - lerks can lure you to ambushes. Go with a few LA rines, use the LA rines as cover and when the lerk sticks itself in view, BLAMMO.
  • LitoLito Join Date: 2003-09-04 Member: 20560Members
    edited August 2004
    Welders are good for big groups because iif one dies, the others will kill the skulk no problem, and weld eachother.

    But big groups cover little ground and thus its better to split up into smaller groups.

    The bigger the server, the bigger each group.

    On a 16 player server, that means that you have 2 marines in a group max (3 if its a dangerous waypoint). You can't spare any more marines; Its a smaller game and other strategies are required...atleast more than that of 'LOL DROP WELDERS N DEY R INVINSKABLE!'. In bigger servers, sure fine, drop the welders. They're effective that way. But in smaller ones, you're more likely to have your partner die before you can even use the welder.

    So don't go around saying that welders are powerful and underused, because they're not. Passing out welders is a tactic; used by some, and not by others.
  • WhiteRabbitWhiteRabbit Join Date: 2004-08-08 Member: 30456Members
    i use welder very wisely, as guys at serevr say, weld points, armor, near killed PG,...
    welder4twhwin!!!111oneoneoneone
  • AvengerXAvengerX Join Date: 2004-03-20 Member: 27459Banned
    notghins wrong with the welder just wrong players. a hmg in nub hands is still useless
    but when you think about it 5 res isn't all that much, its like dropping 5 health packs , or 1 cat pack, its not a big deal . so if you lose a few don't rip out your hair and lose sleep over it
  • degamer106degamer106 Join Date: 2004-05-09 Member: 28550Banned
    god just pick up the damn welder and weld someone. its that simple.
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    Not really.

    Sometimes it's better to just combine your fire. Especially if the problem is a fade - you'll never weld anyone enough to save them. The welder is also noisy, and if you're planning a sneaky pg rush then the welder could give the game away.

    Different if you've got HA, since you'll take a few swipes, but if you're LA then it could make all the difference.
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    <!--QuoteBegin-Necrosis+Aug 9 2004, 12:24 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Necrosis @ Aug 9 2004, 12:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The welder is also noisy, and if you're planning a sneaky pg rush then the welder could give the game away. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    If you need welding, then the alien team probably already knows where you are.
  • NukeAJSNukeAJS Join Date: 2004-05-04 Member: 28443Members
    <!--QuoteBegin-Lito+Aug 6 2004, 05:55 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lito @ Aug 6 2004, 05:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Welders are good for big groups because iif one dies, the others will kill the skulk no problem, and weld eachother.

    But big groups cover little ground and thus its better to split up into smaller groups.

    The bigger the server, the bigger each group.

    On a 16 player server, that means that you have 2 marines in a group max (3 if its a dangerous waypoint). You can't spare any more marines; Its a smaller game and other strategies are required...atleast more than that of 'LOL DROP WELDERS N DEY R INVINSKABLE!'. In bigger servers, sure fine, drop the welders. They're effective that way. But in smaller ones, you're more likely to have your partner die before you can even use the welder.

    So don't go around saying that welders are powerful and underused, because they're not. Passing out welders is a tactic; used by some, and not by others. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    This sums up welders very nicely. Welders are great for end game but most games that i play have less than 18 peeps so therefore welders are useless (until HAs can be given out left and right). In large games where squads are more than 2-3 people welders rock hard. The effectiveness of welders largely depends on how many people are in the game.
  • Iron_MaidenIron_Maiden Join Date: 2003-09-24 Member: 21167Members
    Wwld Everything that isnt 100% armoured!!!!

    But if the time/situation lets you:<ul><li>Weld everything to 100% (sounds obviuos , but not many does it <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> )</li><li>Weld the weldeable points of the map!!!! This disturbs aliens a lot!!!!</li></ul>
  • CartiCarti Join Date: 2003-07-12 Member: 18099Members, Constellation
    Welders are getting used more in JP rushes it seems.

    A welded marine is better than a non-welded marine i guess. For 5 res they do make a JP rush even that more successful.
  • SDJasonSDJason Join Date: 2003-05-29 Member: 16841Members
    MY HA trains always consist of a bunch of guys with guns... and then 2 heavies with JUST WELDERS..

    I know its a **** job but it prevents everyone from busting out a welder and getting massacred... The permanent welders just go around and heal everyone while the "soldiers" keep thier guns smoking at all times...

    ~Jason
  • CartiCarti Join Date: 2003-07-12 Member: 18099Members, Constellation
    Yeah.

    Having 2 heavies at the back of the group welding is a nice way of keeping them alove.

    Wish it was done more in pubs.
  • NadagastNadagast Join Date: 2002-11-04 Member: 6884Members
    welders are so ridiculously good... marines with no armor are gimps. 2 swipes/bites is just so easy to get off
  • IcenorIcenor Join Date: 2004-08-16 Member: 30653Members
    I use the welders as much as I can on my team mates to keep em alive. But I wish it could be easyer for a person with a welder to see witch teammates needs armor. Maby a "Need Welder" command (same as "Need Health" or "Need Ammo")
    and when you use the "Need Welder" command some icon pop up over your head for 10 sec or something. Just to make it easyer to signal to you teammates.
  • BuggyBuggy Join Date: 2003-11-08 Member: 22400Members, Constellation
    Reasons welders rarely get used:

    1) It seems a good 60-70% of the people who pick one up don't even notice, just like mines
    2) Newer players hardly ever see light marines welding each other, so newer players think "Well, they must not be important then" as opposed to HA.

    Which is a shame, because they can improve lifespan by about 500%.

    Of course, in clangames, weapons rarely go without welders.
  • TH3rdEtherealTH3rdEthereal Join Date: 2004-08-15 Member: 30628Members
    I think Wielders would be used more if some form of indication other than the 'stare at someone for 5 secodns and get a faint message' on their stats.

    Something like the Marine's back (If your following him thats what you see, if your infront you don't see him at all, and the back is where all the pipes are etc) the Marines Back turns like a yellow-orange-red colour depending on how badly they need welding.
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