The Use Of Welders
CaM
Join Date: 2004-07-05 Member: 29735Members
Ive noticed out of all the items which the marines have had access to since the beta release the welder has to be the one that is not used as effectively as it should be , this item seems to mainly be used for obviously welding objects & used with HA, 1 welder is all that is required per attacking group which can play a vital part to a successful marine strat, lets say level 1 armor has been researched, by welding your comrades you have allowed them to sustaine another bite which makes it alot harder for skulks to do quick ambushes upon your team.
Im still yet to see the welder used in any marine tactics early on game, so i urge clans to drop a welder early in game as soon as the first armor upgrade is up, it could keep your team alive much longer then you expected & make it much more frustrating for the opposition, at a small price of 5 res what do you have to lose?
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Im still yet to see the welder used in any marine tactics early on game, so i urge clans to drop a welder early in game as soon as the first armor upgrade is up, it could keep your team alive much longer then you expected & make it much more frustrating for the opposition, at a small price of 5 res what do you have to lose?
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Comments
We could try, weaker maximum armor, but marines spawn with a welder!
Anywho, lol, you need 2 welders in an HA+HMG train... mainly because the one WITH the welder can't weld himself ya know!
a ha train doesnt work unless every single person included in it has a welder and uses it frequently.
besides some welders should be dropped always whenever better weapons are dropped. altho i tend to forget that as comm :x
All you need to do is to research armor3 asap and give welders.....
and this is also extremely frustrating for aliens
Only problem is that on pubs ppl dont weld....
and yes armor 3 would be nice. for quick games just research armor 1 first then weapons 1 2 3.
what should aliens do to coutner this? rush to get a fade up as soon as possible or lerk to get rid of their armor hoping there's no welders?
Get 2 lerks with MCs and adren, spore the crap out of MS while skulks missile themselves at the arms lab. Fades can lend a hand by blink assassinating any outlying marine, swiping the arms lab with the skulks, or by using the lull to fly around the map destroying any still living nodes.
Once the rines upgrades are gone it'll be a much easier time for the aliens. There'll be a pause as the rines rebuild, by that point aliens would have half the map, and the next base rush would contain onos.
Welders are nice but against lerks they're pretty pointless. If lerks appear, either go for shotties and a turkey shoot or give 1-2 people HA and have them sweep/clear any lerk holes. Don't send them alone - lerks can lure you to ambushes. Go with a few LA rines, use the LA rines as cover and when the lerk sticks itself in view, BLAMMO.
But big groups cover little ground and thus its better to split up into smaller groups.
The bigger the server, the bigger each group.
On a 16 player server, that means that you have 2 marines in a group max (3 if its a dangerous waypoint). You can't spare any more marines; Its a smaller game and other strategies are required...atleast more than that of 'LOL DROP WELDERS N DEY R INVINSKABLE!'. In bigger servers, sure fine, drop the welders. They're effective that way. But in smaller ones, you're more likely to have your partner die before you can even use the welder.
So don't go around saying that welders are powerful and underused, because they're not. Passing out welders is a tactic; used by some, and not by others.
welder4twhwin!!!111oneoneoneone
but when you think about it 5 res isn't all that much, its like dropping 5 health packs , or 1 cat pack, its not a big deal . so if you lose a few don't rip out your hair and lose sleep over it
Sometimes it's better to just combine your fire. Especially if the problem is a fade - you'll never weld anyone enough to save them. The welder is also noisy, and if you're planning a sneaky pg rush then the welder could give the game away.
Different if you've got HA, since you'll take a few swipes, but if you're LA then it could make all the difference.
If you need welding, then the alien team probably already knows where you are.
But big groups cover little ground and thus its better to split up into smaller groups.
The bigger the server, the bigger each group.
On a 16 player server, that means that you have 2 marines in a group max (3 if its a dangerous waypoint). You can't spare any more marines; Its a smaller game and other strategies are required...atleast more than that of 'LOL DROP WELDERS N DEY R INVINSKABLE!'. In bigger servers, sure fine, drop the welders. They're effective that way. But in smaller ones, you're more likely to have your partner die before you can even use the welder.
So don't go around saying that welders are powerful and underused, because they're not. Passing out welders is a tactic; used by some, and not by others. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
This sums up welders very nicely. Welders are great for end game but most games that i play have less than 18 peeps so therefore welders are useless (until HAs can be given out left and right). In large games where squads are more than 2-3 people welders rock hard. The effectiveness of welders largely depends on how many people are in the game.
But if the time/situation lets you:<ul><li>Weld everything to 100% (sounds obviuos , but not many does it <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> )</li><li>Weld the weldeable points of the map!!!! This disturbs aliens a lot!!!!</li></ul>
A welded marine is better than a non-welded marine i guess. For 5 res they do make a JP rush even that more successful.
I know its a **** job but it prevents everyone from busting out a welder and getting massacred... The permanent welders just go around and heal everyone while the "soldiers" keep thier guns smoking at all times...
~Jason
Having 2 heavies at the back of the group welding is a nice way of keeping them alove.
Wish it was done more in pubs.
and when you use the "Need Welder" command some icon pop up over your head for 10 sec or something. Just to make it easyer to signal to you teammates.
1) It seems a good 60-70% of the people who pick one up don't even notice, just like mines
2) Newer players hardly ever see light marines welding each other, so newer players think "Well, they must not be important then" as opposed to HA.
Which is a shame, because they can improve lifespan by about 500%.
Of course, in clangames, weapons rarely go without welders.
Something like the Marine's back (If your following him thats what you see, if your infront you don't see him at all, and the back is where all the pipes are etc) the Marines Back turns like a yellow-orange-red colour depending on how badly they need welding.