[not Quite Mrel] Halo Pistol

Dorian_GrayDorian_Gray Join Date: 2004-02-15 Member: 26581Members, Constellation
edited July 2004 in NS Customization
<div class="IPBDescription">With an actual skin</div> Well, I got the halo pistol model. I remeshed it. I got it looking 99.9% perfect. Then came animating. Well that didn't work.

Here's a nice piccy of the pistol itself:
<img src='http://www.doriangray.ca/models/halopistol/render1.jpg' border='0' alt='user posted image' />

Thanks to DR_FUZZY, this beast is now fully animated <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> That, and it comes with custom Halo sounds <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

Download Links:
<a href='http://www.realmnetworks.net/files/models/halopistol.zip' target='_blank'>ZIP (660kb)</a>
<a href='http://www.realmnetworks.net/files/models/halopistol.rar' target='_blank'>RAR (612kb)</a>

Just unzip to your NSP folder.
«13

Comments

  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    Send it to me on IRC and i'll just reanimate it, default pistol animations suck anyways.
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    fuzzy if you animate it try and give it the halo like animations i realy like how the chief would pull the slide back <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    <!--QuoteBegin-Chrono+Jul 23 2004, 08:01 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Chrono @ Jul 23 2004, 08:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> fuzzy if you animate it try and give it the halo like animations i realy like how the chief would pull the slide back <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    and use Ice's new hands pls....
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    I'll definite want this when it is done! Now, after you get it posted and I download it, what do I have to do to actually use this new model/animation?
  • Dorian_GrayDorian_Gray Join Date: 2004-02-15 Member: 26581Members, Constellation
    Just copy v_hg.mdl and v_hg_hv.mdl to your <i>STEAMDIR</i>\SteamApps\<i>username</i>\half-life\nsp\models directory. STEAMDIR is wherever you installed Steam, and "username" is whatever your steam username is. Backup the v_hg.mdl and v_hg_hv.mdl in that directory first, then overwrite the originals with these two models.
  • InvaznInvazn Join Date: 2004-03-04 Member: 27142Members
    ahh this might make me change my pistol model but i love the doom pistol too much.
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    edited July 2004
    <!--QuoteBegin-|ds|meatshield+Jul 24 2004, 12:00 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (|ds|meatshield @ Jul 24 2004, 12:00 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'll definite want this when it is done!  Now, after you get it posted and I download it, what do I have to do to actually use this new model/animation? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Animations are what make the 3d model move, uses "bones" much like the human skeleton and you can rotate them and stuff, then set keyfames. Then it moves between the keyframes to each keyframe, making the animation.

    Btw someone get me a screenshot of the pisol in its draw animation, I cant see how this thing slides right.
  • Dorian_GrayDorian_Gray Join Date: 2004-02-15 Member: 26581Members, Constellation
    Closest thing I can find is of the pistol while being fired. Some guy took the sniper rifle and zoomed in to look for chinese symbols inside the barrel apparently...
    <img src='http://carnage.bungie.org/haloforum/images/td_pistol_closeup.jpg' border='0' alt='user posted image' />
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    edited July 2004
    Well, just a update, animations are almost done, so i'll be writing the .qc soon and give a finished version to dorian.

    *Edit* Ok its done, but something happens when i compile, ive re-opened(imported) in milkshape and it looks fine, including the smoothing. Ive compiled with both milkshape and a external compiler, and i still get the same probelm.
    wtf.jpg 48.6K
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    Hey, could you also take the Halo pistol reload sound and use it for NS pistol reload? That's be sweet!
  • ChubbieboiChubbieboi Join Date: 2002-12-23 Member: 11408Members
    uh texture misalignment?
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    edited July 2004
    No, its prob a compile error but i cant find out what it is. Like i said, i re opened the .smd in milkshape and it looks spotless, it just does that when i open it in jeds.. Weird.


    Edit: omg in milkshape if i open the coordinator, it looks messed up. but it looks find otherwise. >:/

    Edit again: I found out what it was, the stupid 3ds file dont have the object03 group mesh when i import it.
  • RealmerRealmer Join Date: 2004-03-12 Member: 27296Members
    does the mean itll be finished soon?
  • Dorian_GrayDorian_Gray Join Date: 2004-02-15 Member: 26581Members, Constellation
    <!--QuoteBegin-|ds|meatshield+Jul 24 2004, 02:31 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (|ds|meatshield @ Jul 24 2004, 02:31 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Hey, could you also take the Halo pistol reload sound and use it for NS pistol reload? That's be sweet! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Well I just <i>happen</i> to have the Halo sounds lying around, so yeah that wouldn't be a problem.
  • JediYoshiJediYoshi The Cupcake Boss Join Date: 2002-05-27 Member: 674Members
    Don't forget to add that Chineese symbol on the top of it <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
  • Sniper_ChanceSniper_Chance Join Date: 2002-12-11 Member: 10549Members
    Take out "$cliptotextures" in the QC file. Usually that will keep the textures from warping like that.
  • Dorian_GrayDorian_Gray Join Date: 2004-02-15 Member: 26581Members, Constellation
    edited July 2004
    Okay I made up the sounds. I sliced up the Halo reload for pistol_clipout.wav and pistol_clipin.wav, used the Halo firing soud for hg-1.wav, used the halo slide for pistol_slide_release.wav, used bits and pieces of various ones for hg-deploy.wav and left pistol_draw alone (nothing from the halo sounds could replace it).

    [EDIT]
    Okay I figured out the problem with the meshes. The XBOX meshes were not on the main mesh, they were all left of the main mesh. I didn't notice this, since MAX tiles the bitmap in the UVW editor. However, in MS3D I couldn't see any of them. I moved them all over and aligned the meshes, and all the meshes appear in the right spots in MS3D.

    Here's the ms3d DR_FUZZY
  • MetalHeartMetalHeart Join Date: 2003-08-05 Member: 18971Members
    Really nice <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> Thank u for this <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> Can't wait <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    OOh I can't wait! When do you think it'll be completely done, with sounds and evewrything? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    Ok gimme sounds and it should be done in a few minuites.
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    Yay! Maybe it'll be done by the time I get back from dinner! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • Dorian_GrayDorian_Gray Join Date: 2004-02-15 Member: 26581Members, Constellation
    edited July 2004
    Sounds are too big to post (by 2 kb), so if you just send me the model I'll zip it up and throw together a readme. Oh, and just for said readme, did you use Ice's hands or the NS defaults?
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    just double post 2 <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    Or change the quality
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    *Shakes in anticipation*
  • Dorian_GrayDorian_Gray Join Date: 2004-02-15 Member: 26581Members, Constellation
    Wow. I must need caffeine or something. I can't believe I didn't think of simply posting two....
  • Dorian_GrayDorian_Gray Join Date: 2004-02-15 Member: 26581Members, Constellation
  • enf0rcerenf0rcer intrigued... Join Date: 2003-03-16 Member: 14584Members
    could you put up a mesh for this? I'd like to try skinning it. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    <a href='http://drfuzzy.nsarmslab.com/ns/models/halohandgun/halohandgun.rar' target='_blank'>Download</a>

    Gona need credits so i can add them.
  • Dorian_GrayDorian_Gray Join Date: 2004-02-15 Member: 26581Members, Constellation
    edited July 2004
    Model: Bungie
    Mesh: Dorian Gray (about 80%, not including the yucky bits which I didn't feel like changing)
    Skin: Bungie
    Anims: Dr Fuzzy
    [EDIT]
    Sounds: Made by Bungie, cut/spliced for HL by Dorian Gray
    [/EDIT]

    As for enforcer, the mesh is uggggllly. Theres about 1/100th as many invisible edges on it as there were right after conversion, but they're criss-crossing all over. I couldn't easily find them on the actual model, and since they're not hurting anything, I just left them. I can try and get rid of them if you want, or you could just ignore them as best you can <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • MrSocksMrSocks Join Date: 2004-07-16 Member: 29946Members
    edited July 2004
    noice
    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html//emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif' /><!--endemo-->
    btw, i don't know what it is about this gun but it *feels* amazing in game, its weird
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