[not Quite Mrel] Halo Pistol
Dorian_Gray
Join Date: 2004-02-15 Member: 26581Members, Constellation
<div class="IPBDescription">With an actual skin</div> Well, I got the halo pistol model. I remeshed it. I got it looking 99.9% perfect. Then came animating. Well that didn't work.
Here's a nice piccy of the pistol itself:
<img src='http://www.doriangray.ca/models/halopistol/render1.jpg' border='0' alt='user posted image' />
Thanks to DR_FUZZY, this beast is now fully animated <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> That, and it comes with custom Halo sounds <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
Download Links:
<a href='http://www.realmnetworks.net/files/models/halopistol.zip' target='_blank'>ZIP (660kb)</a>
<a href='http://www.realmnetworks.net/files/models/halopistol.rar' target='_blank'>RAR (612kb)</a>
Just unzip to your NSP folder.
Here's a nice piccy of the pistol itself:
<img src='http://www.doriangray.ca/models/halopistol/render1.jpg' border='0' alt='user posted image' />
Thanks to DR_FUZZY, this beast is now fully animated <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> That, and it comes with custom Halo sounds <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
Download Links:
<a href='http://www.realmnetworks.net/files/models/halopistol.zip' target='_blank'>ZIP (660kb)</a>
<a href='http://www.realmnetworks.net/files/models/halopistol.rar' target='_blank'>RAR (612kb)</a>
Just unzip to your NSP folder.
Comments
and use Ice's new hands pls....
Animations are what make the 3d model move, uses "bones" much like the human skeleton and you can rotate them and stuff, then set keyfames. Then it moves between the keyframes to each keyframe, making the animation.
Btw someone get me a screenshot of the pisol in its draw animation, I cant see how this thing slides right.
<img src='http://carnage.bungie.org/haloforum/images/td_pistol_closeup.jpg' border='0' alt='user posted image' />
*Edit* Ok its done, but something happens when i compile, ive re-opened(imported) in milkshape and it looks fine, including the smoothing. Ive compiled with both milkshape and a external compiler, and i still get the same probelm.
Edit: omg in milkshape if i open the coordinator, it looks messed up. but it looks find otherwise. >:/
Edit again: I found out what it was, the stupid 3ds file dont have the object03 group mesh when i import it.
Well I just <i>happen</i> to have the Halo sounds lying around, so yeah that wouldn't be a problem.
[EDIT]
Okay I figured out the problem with the meshes. The XBOX meshes were not on the main mesh, they were all left of the main mesh. I didn't notice this, since MAX tiles the bitmap in the UVW editor. However, in MS3D I couldn't see any of them. I moved them all over and aligned the meshes, and all the meshes appear in the right spots in MS3D.
Here's the ms3d DR_FUZZY
Or change the quality
Gona need credits so i can add them.
Mesh: Dorian Gray (about 80%, not including the yucky bits which I didn't feel like changing)
Skin: Bungie
Anims: Dr Fuzzy
[EDIT]
Sounds: Made by Bungie, cut/spliced for HL by Dorian Gray
[/EDIT]
As for enforcer, the mesh is uggggllly. Theres about 1/100th as many invisible edges on it as there were right after conversion, but they're criss-crossing all over. I couldn't easily find them on the actual model, and since they're not hurting anything, I just left them. I can try and get rid of them if you want, or you could just ignore them as best you can <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html//emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif' /><!--endemo-->
btw, i don't know what it is about this gun but it *feels* amazing in game, its weird