Alien Swarm

Fat_Man_Little_CoatFat_Man_Little_Coat Join Date: 2003-12-02 Member: 23857Members
edited July 2004 in NS General Discussion
I've made a few posts about how Natural Selection should really start focusing on the next generation engines (Doom 3, HL2, UT2k4) and have gotten flamed for doing it by a few posters, and supported by a few as well.

Well, with the new news of the delay I can't help but reiterate this point, this time even more strongly because of games like <a href='http://www.blackcatgames.com/swarm/' target='_blank'>Alien Swarm</a>are creeping on the territory that NS has so strongly dominated. Playing top down, and watchin in the multiple windows available during Spectate mode, I couldn't help but wish that NS would start using a new engine, and most importantly, that it was just a matter of time before some other company does it, and effectively at that. We've already seen one strongly influenced game (Savage) that pretty much imitated NS in general gameplay, now when you see the graphics and abilities of Alien Swarm, you can't want to play NS on a newer, stronger engine.

*edit: added screenshot:
<a href='http://www.blackcatgames.com/swarm/viewshot.php?name=Autopsy' target='_blank'>http://www.blackcatgames.com/swarm/viewshot.php?name=Autopsy</a>
<a href='http://www.blackcatgames.com/swarm/viewshot.php?name=RCFlame' target='_blank'>http://www.blackcatgames.com/swarm/viewshot.php?name=RCFlame</a>

Comments

  • The_IRSThe_IRS Join Date: 2003-11-30 Member: 23798Members
    UT2k4 is vehicle based, and HL2 and doom3 arn't releasded yet


    I'm guess NS will port to HL2 as NS2 or something like that. Maybe that's what UWE is working on...
  • God_KillerGod_Killer Join Date: 2004-02-16 Member: 26592Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> UT2k4 is vehicle based<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    I always wanted mechs in ns mixed with even bigger aliens...yeah I know it doesn't make sense, but mechs are cool and aliens are cool. lol
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    <!--QuoteBegin-[QcBs]God Killer+Jul 25 2004, 03:43 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([QcBs]God Killer @ Jul 25 2004, 03:43 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> UT2k4 is vehicle based<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    I always wanted mechs in ns mixed with even bigger aliens...yeah I know it doesn't make sense, but mechs are cool and aliens are cool. lol <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Lay off the anime, you should be fine in a week or two <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • BijiyBijiy Fantastic Damage Join Date: 2003-11-28 Member: 23697Members
    Actually, Mecha wouldn't be that far fetched seeing as heavy armor could be considered to be a small scale mech.
  • GalvatronGalvatron Join Date: 2003-05-30 Member: 16857Members
    <!--QuoteBegin-[QcBs]God Killer+Jul 25 2004, 03:43 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([QcBs]God Killer @ Jul 25 2004, 03:43 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> UT2k4 is vehicle based<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    I always wanted mechs in ns mixed with even bigger aliens...yeah I know it doesn't make sense, but mechs are cool and aliens are cool. lol <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    i dunno if it should be NS, but a game with MASSIVE aliens and HUGE mechs fighting in the wilderness would be a cool game <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • Garet_JaxGaret_Jax Join Date: 2003-02-23 Member: 13870Members, Constellation
    Dragons Vs. Robots, commando!
  • MamboKingMamboKing Join Date: 2004-03-06 Member: 27169Members
    Alien Swarm is in a different genre than Natural Selection, so it really can't be moving into Natural Selection territory. Savage is awful and can only be compared to Natural Selection in the same ways any fps/rts could be. I do agree that NS going over to a new engine would be nice, just pick some better examples.
  • cortexcortex Join Date: 2003-11-28 Member: 23707Members
    lol... from my knowledge i know of no other better games in the league of NS RTS-1st-person-shooter wise.
    Alien swarms' aliens are damned ugly compared to the Kharaa and savage is just.... what more do i need to say? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • Fat_Man_Little_CoatFat_Man_Little_Coat Join Date: 2003-12-02 Member: 23857Members
    edited July 2004
    <!--QuoteBegin-MamboKing+Jul 25 2004, 09:41 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MamboKing @ Jul 25 2004, 09:41 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Alien Swarm is in a different genre than Natural Selection, so it really can't be moving into Natural Selection territory.  Savage is awful and can only be compared to Natural Selection in the same ways any fps/rts could be.  I do agree that NS going over to a new engine would be nice, just pick some better examples. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    That's my point though, there are no real comparable examples...yet.
    To reiterate, the graphic styling of Alien Swarm is similar to NS, and playing it, you can't help but be reminded of NS's commander mode. Savage, good or bad, generally uses the same kind of mechanics that makes NS standout. The point of them being bad or good is moot, since the topic is that it is just a matter of time before someone makes a mod that utilizes both concepts and does it well. Whether that person is Flayra is the thing in question.

    *edit: about the aliens in Alien Swarm: yea, they lack some creative style, some strongly remind me of Fades and such, but the rest of the game is very well done. And Spectating, with the multiple cams and viewpoints are great, but confusing at times.
  • AfrAfr Join Date: 2003-05-13 Member: 16240Members, Reinforced - Shadow
    <!--QuoteBegin-The_IRS+Jul 25 2004, 02:55 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (The_IRS @ Jul 25 2004, 02:55 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> UT2k4 is vehicle based. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    um... isnt there just 1 mode with vehicles in it ?
  • MamboKingMamboKing Join Date: 2004-03-06 Member: 27169Members
    UT2K4 has two modes with vehicles, assault and onslaught. Alien Swarm dosen't remind me of NS at all, it reminds me of Contra.
  • The_IRSThe_IRS Join Date: 2003-11-30 Member: 23798Members
    <!--QuoteBegin-Afr+Jul 25 2004, 01:33 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Afr @ Jul 25 2004, 01:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-The_IRS+Jul 25 2004, 02:55 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (The_IRS @ Jul 25 2004, 02:55 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> UT2k4 is vehicle based. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    um... isnt there just 1 mode with vehicles in it ? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Still vehicle based
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    Played the latest demo of savage a few weeks ago. Its really nothing like NS. And its not a very good game either.
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    Fat Man, you don't just start using a different engine just like that. NS would basically have to be remade, and for what benefit? Just so people can get the satisfaction that they're playing a newer game? Half-Life has by far the largest mod-playing userbase of any FPS. The benefit of porting it to an existing engine doesn't even come close to being worth the effort.

    I think Flayra did express some interest in porting NS to Source after we found out that Valve is doing the same thing with Counter-Strike, Half-Life 1, etc. But that all simply depends on how much effort is involved. I thought I remembered hearing at the time that it was supposed to be pretty easy to port a HL mod to Source, but I have no idea how true that is. If there is a lot of effort involved in porting the game, the devs won't bother. They've already said they're more interested in pursuing different projects than "upgrading" this one to another engine.
  • Fat_Man_Little_CoatFat_Man_Little_Coat Join Date: 2003-12-02 Member: 23857Members
    The need for half life to move to a new engine is pretty envitable. Common sense will tell you that new technology is better than old technology, allowing you to do more and create more. The "need" to move to a new engine isn't a need, but a predictable progress of all technology and software. I loved DOS. I preferred DOS over Windows, but other than for kicks and nostalgia, who the hell uses DOS other than a few geeks who use it only for bragging rights?

    Now, I understand Flayra has espressed interest in using other engines, but take it in context of the situation. With Far Cry, Pain Killer, UT2k4, DOOM3 and HL2 almost all out, we have yet to have the latest non-beta version of NS.

    Now, granted it's his creation, but I guarantee you that if he doesn't do it, someone else will. Already there's a battlefield 1942 mod out with Commander mode, and the next sequel in that game will have Commander built in into the game itself.
  • Fat_Man_Little_CoatFat_Man_Little_Coat Join Date: 2003-12-02 Member: 23857Members
    <!--QuoteBegin-Zek+Jul 25 2004, 04:04 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zek @ Jul 25 2004, 04:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If there is a lot of effort involved in porting the game, the devs won't bother. They've already said they're more interested in pursuing different projects than "upgrading" this one to another engine. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->

    Clarification please

    Are you saying that if its too hard that that's it for NS?

    and if so, can you affirm it with a source?
  • RedfordRedford Monorailcatfjord Join Date: 2002-04-28 Member: 528Members, NS1 Playtester
    If by "passing" you mean "looks prettier graphically". The only similarity AS and NS have is they are about shooting aliens. Similarly, the only similarity that Savage and NS have is they are both FPS/RTS games. Just because that other games are in the field, and the field is small doesn't mean we need to change engines just because the graphics are prettier. The HL engine, from a technical standpoint, pretty much does everything NS1 wants to do, and I severly doubt moving to a diffrent engine would change the mod much at all. Also, it's worth noting that FPS/RTS is a GENRE, just like any other. it's not often used, but it's there. Saying NS should move to a diffrent engine because "others will use the same idea" would be like telling Square Enix to stop making RPGs because other people are also making them, and so on.

    If you're intrested, probally the first widely avliable FPS/RTS is probally a draw between <a href='http://www.alleg.net' target='_blank'>Allegence</a> which is still run and updated by a very dedicated community even though the engine is years old or TenSix which while a large and daring attempt at an MMO/RTS/FPS was also probally the first major syndicated MMO to be totally and completly shut down by it's developers for failing to achieve expectations. The second ever was Earth and Beyond.
  • Fat_Man_Little_CoatFat_Man_Little_Coat Join Date: 2003-12-02 Member: 23857Members
    edited July 2004
    <!--QuoteBegin-Redford+Jul 25 2004, 09:07 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Redford @ Jul 25 2004, 09:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If by "passing" you mean "looks prettier graphically". <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Well, yes, I do mean looks prettier graphically. Duh. Graphics are pretty important these days, maybe its just me, but it seems that games these day seem to be heading in that direction. By all means, if you like pac man and pong, knock yourself out..

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Similarly, the only similarity that Savage and NS have is they are both FPS/RTS games<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Also, it's worth noting that FPS/RTS is a GENRE, just like any other. 
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    So in your own words, all they do is, I don't know, share a genre?! Hmmm, that's a pretty big thing. I mean, maybe you may prefer to compare apples to oranges, but the standard out there is to compare apples to...oh I don't know, apples? Also, using Similarly twice in the same sentence is redundant, much like your arguments.


    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->it's not often used, but it's there.  Saying NS should move to a diffrent engine because "others will use the same idea" would be like telling Square Enix to stop making RPGs because other people are also making them, and so on.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Weak comparison at best. For one, I'm not telling "Square Enix" to stop making RPGs, man that is really a bad comparison. What I'm saying is more like telling Square Enix to stop making RPGs for 8 bit NES when others are making it for the 64 bit systems.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->If you're intrested, probally the first widely avliable FPS/RTS is probally a draw between <a href='http://www.alleg.net' target='_blank'>Allegence</a> which is still run and updated by a very dedicated community even though the engine is years old or TenSix which while a large and daring attempt at an MMO/RTS/FPS was also probally the first major syndicated MMO to be totally and completly shut down by it's developers for failing to achieve expectations.  The second ever was Earth and Beyond.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    <i>Edit: using three games that have become all but oblivious to support your argument does quite the opposite. </i>

    Well, there you have it. I've never heard of that first game. And chances are people won't remember games like NS if it doesn't keep up. Granted, I'm sure allegence has a dedicated fanbase, which is nice, but who here is going to download it and play it? Probably no one to not many, since NS well, lets see, LOOKS BETTER AND PLAYS BETTER on the NEWER HALF LIFE engine.

    Sheesh. Thanks for being your own worst enemy. Normally I'm not this harsh, but man, for a person with your post count, you should know better.
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    edited July 2004
    <!--QuoteBegin-Fat Man/ Little Coat+Jul 26 2004, 02:17 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Fat Man/ Little Coat @ Jul 26 2004, 02:17 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Well, there you have it.  I've never heard of that first game.  And chances are people won't remember games like NS if it doesn't keep up.  Granted, I'm sure allegence has a dedicated fanbase, which is nice, but who here is going to download it and play it?  Probably no one to not many, since NS well, lets see, LOOKS BETTER AND PLAYS BETTER on the NEWER HALF LIFE engine. 

    Sheesh.  Thanks for being your own worst enemy. Normally I'm not this harsh, but man, for a person with your post count, you should know better. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    This is ridiculous. Are we to believe that your only reason for wanting NS on a new engine is popularity? Let me explain something to you; how popular a game is is NOT directly related to how new its engine is. Allegiance was released retail in March 31, 2000, about a year and a half after Half-Life. It is a much newer game. I should know, I own a copy. The Half-Life engine is almost six years old, and yet it's still the most popular online FPS in existence when you look at CS, DoD, TFC, NS...

    And that's exactly why NS is best off staying right where it is. Steam is the largest collection of FPS players in one place you're going to find for a long time, and NS is about to be right on the Games list with the big boys. No other engine on the market is going to give it as much publicity as the HL engine. Not only that, but newer engines require much more demanding system specs, which means you alienate everyone in your old playerbase with an older computer, whereas almost everbody can play a Half-Life mod. Moving to another engine would only serve to make it more easily forgotten. Your argument holds no water whatsoever. There is nothing wrong with the Half-Life engine for this game right now; if it ain't broke, don't fix it. What you are suggesting would require a phenomonal amount of additional work, and the benefit just isn't big enough to justify it(in fact the pros are outweighed by the cons).

    Go download All-Seeing Eye or whatever other program, and look at the mods for a game like UT2K4. Tell me if you find one that even approaches the popularity of NS. Where is this massive potential playerbase you speak of? Right now, Alien Swarm has 9 players online, <i>total</i>. NS has 1,268. If that doesn't prove it I don't know what does.
  • SixsixoneSixsixone Join Date: 2004-07-25 Member: 30104Members
    That alien sawrm game has everything I don't like in games, in it. I like the guns and dead aliens though <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • EmooEmoo Ibasa Join Date: 2002-12-20 Member: 11198Members
    I was wondering if Flayra decides not to bother porting over to HL2 when it comes out is there any chance of the community doing it insteed. Curious if Flayra would let us seeing as we would proberly need the code ect.
  • Thats_EnoughThats_Enough USA Join Date: 2004-03-04 Member: 27141Members, Constellation, Reinforced - Shadow
    Times are a changin'

    Just hold on, and enjoy the ride.

    The devs aren't stupid. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • NeonSpyderNeonSpyder &quot;Das est NTLDR?&quot; Join Date: 2003-07-03 Member: 17913Members
    edited July 2004
    if your looking for a game that is going to be "The New NS" then i suggest you check out NSo (NeoShock Online, the name similarities are a coincidence)

    <a href='http://neoshockmod.net' target='_blank'>NeoShock</a>

    for those of you who are lazy.

    the mod takes place 2070-ish, in a quasi-post-apocolyptic world.

    its a RTS/FPS hybrid utilizing the Source engine that is available from HL2 (HL2 mod). its going to offer longer, tactically complex games battled out on a very wide variety of maps ( tons of exotic locations, such as asteroids, military fortresses, nuked cities. etc.)

    its going to have three very distinct races. firstly humans, who use technology and flexibility as assets, such as mechanized suits, large guns, and the like. taking squad aspects from games like rainbow 6, but don't worry. still incredibly intense fighting.

    the second race are cybernetic entities, very technologically advanced, and adaptible. they look very very cool (<a href='http://neoshockmod.net/concept/seraphcolored1.jpg' target='_blank'>Link</a>) and if you want to be able to pick up a car and absorb it for ammunition, this is the race for you. lots of guns <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    and finally, the Aliens. the aliens will be played similar to dungeon keeper. "lair" building, alien evolution, trap-laying. it will all play a large part. the one interesting thing about this, the alien team will be controlled by only a few 'queens' in an RTS veiw. the Alien units will be AI dominated.

    to re-itterate my point, unless NS pulls off some magic, it will be forgotten along with all of the other Half-Life mods that do not convert to Source. not that will be a bad thing considering the current state of NS.

    *shakes fist at the mighty Flayra for the curse that is NS 3.04a beta* (even though he abandoned us long before then <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> )
  • GrendelGrendel All that is fear... Join Date: 2002-07-19 Member: 970Members, NS1 Playtester, Contributor, NS2 Playtester
  • NeonSpyderNeonSpyder &quot;Das est NTLDR?&quot; Join Date: 2003-07-03 Member: 17913Members
    oh yeah, oops, i used 'beseeching' in the wrong context. edited my post to fix it. thanks Grendal, ive been up all night. (tis 1 am here)
  • DantemssDantemss Join Date: 2003-12-13 Member: 24305Members
    edited July 2004
    NS will still be more popular. Why? Steam. Accessible to the millions of CS players.
    NS2 will probably be launched on Steam too, thus making it even more popular.
    Steam games > All

    Edit: But yeah NeoShock may offer a fierce competition, though.
  • Raistlin6Raistlin6 Join Date: 2002-11-02 Member: 4420Members
    <!--QuoteBegin-Dantemss+Jul 26 2004, 03:07 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dantemss @ Jul 26 2004, 03:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> NS will still be more popular. Why? Steam. Accessible to the millions of CS players.
    <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    ??
    Explain it to me !!!
    You cant even see NS if you dont have it downloaded and installed.
    I know their working on it to get it under "my Games" but for now its not under this section.
  • tankefugltankefugl One Script To Rule Them All... Trondheim, Norway Join Date: 2002-11-14 Member: 8641Members, Retired Developer, NS1 Playtester, Constellation, NS2 Playtester, Squad Five Blue
    edited July 2004
    Engines and technical features do not make good games. Availability, talented artwork and map design, sturdy/balanced gameplay does.

    Not all gameplay features are good either. Even though games sound cool with their creative features, they may just end up to be annoying.

    Good games doesn't make good sales, though. Hype and sports games does.

    I'm very happy with the HL engine: I'm able to play Steam games on most computers I encounter.

    Oh and: I smell a lo*k. This has been discussed a gazillion times before.

    Edit: Censored a word to keep the admins from getting ideas. Thanks NeonSpyder <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • NeonSpyderNeonSpyder &quot;Das est NTLDR?&quot; Join Date: 2003-07-03 Member: 17913Members
    *gasp* don't give the moderators ideas!
  • God_KillerGod_Killer Join Date: 2004-02-16 Member: 26592Members
    I still want vehicules...aaanyway!

    I rather have the exact same graphics with zero bugs, no lag, better ping ajustment, and all a round improvement,
    than seeing eye candy graphics, anytime, anywhere.
Sign In or Register to comment.