hi there, im a dod player since very old betas of this mod, and since the beginning of last week, i found something changed on the way weapons touch or not in dod, does someone have a precise date of when the so-called fix was released?
It seems the fix has bad effetcs on dod and many of my friends noted a change too ( with accurate weapons, you have to shoot in front..)
Changing my cl_rate cmdrate and update ratesto high values ( 20000 /50 /25) seem to make it better, but i have been used to play with normal values before (10000/35/25) without any problem...
So something changed, but what?didnt find any trace of it..
Did Valve release a fix? The fix(es) created here just prevented people from getting the bugged slot in the first place, so they shouldn't have affected anything.
a_civilianLikes seeing numbersJoin Date: 2003-01-08Member: 12041Members, NS1 Playtester, Playtest Lead
<!--QuoteBegin-semi-psychotic+Aug 3 2004, 08:42 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (semi-psychotic @ Aug 3 2004, 08:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Why exactly do we have somebody running around using Seraph's name? Seraph already has a forum registration under "Sarisel"... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Seraph is an actual word, so it isn't unique.
Confirmed as of yesterday, this bug still exists, so there has been no fixes released, and to that end, I can guarentee you that a faulty fix isn't the cause of your problem biboun.
<!--QuoteBegin-a civilian+Aug 3 2004, 07:46 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (a civilian @ Aug 3 2004, 07:46 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-semi-psychotic+Aug 3 2004, 08:42 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (semi-psychotic @ Aug 3 2004, 08:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Why exactly do we have somebody running around using Seraph's name? Seraph already has a forum registration under "Sarisel"... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Seraph is an actual word, so it isn't unique. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> [OFF-TOPIC]
Yea, It's the nick I use (but it was taken <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> ) So I used 'archer1662'. I got *really* fed up with it because it's not my current nick, so this one worked.
<!--QuoteBegin-semi-psychotic+Aug 3 2004, 07:42 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (semi-psychotic @ Aug 3 2004, 07:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Why exactly do we have somebody running around using Seraph's name? Seraph already has a forum registration under "Sarisel"... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Um yea
Hey, you already replied to the post once. Stop making me feel even more guilty for the mistake. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
(as a side note, dictionary.com gave me a definition for "Seraph" and nothing for "Saraph". And I think Seraph a.k.a. Sarisel also is spelled with an "e".)
Another patchday passed, and the bug's still there. I guess, "we have a fix" doesn't mean it's gonna be released soon... Btw., while it's no more the ns team's job to fix that, is there still work done on the ns b5 patch, or are the devs just waiting for a valve's fix (i.e. to apply related mod side fixes, whatever) ?
<!--QuoteBegin-gazOzz+Jul 27 2004, 11:21 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (gazOzz @ Jul 27 2004, 11:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Good Job guys... And Im mostly impressed with Valve's quick response though... Even if it can be a minor issue; They are busy with loads of fix'n stuff... Nice work again... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Totally not true. We know they've been sitting on HL2 since September 2003, and have just held it off so to build it up more.
Gabe's been sitting in Havana, sipping upon virgin daquaris with his wifi laptop playing DOOM 3 and using his IRC bot to tell people his employees at Valve HQ what to say to everyone.
As to the Valve Staff, can we say Airzookas and beer parties?
<!--QuoteBegin-LazerMane+Aug 9 2004, 04:57 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (LazerMane @ Aug 9 2004, 04:57 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Totally not true. We know they've been sitting on HL2 since September 2003, and have just held it off so to build it up more.
Gabe's been sitting in Havana, sipping upon virgin daquaris with his wifi laptop playing DOOM 3 and using his IRC bot to tell people his employees at Valve HQ what to say to everyone.
As to the Valve Staff, can we say Airzookas and beer parties? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Please, tell me this was ironic.
ZunniThe best thing to happen to I&S in a long whileJoin Date: 2002-11-26Member: 10016Members
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->This was talked about on that pulse show on techtv.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Did they mention NS or the community in any detail?
douchebagatronCustom member titleJoin Date: 2003-12-20Member: 24581Members, Constellation, Reinforced - Shadow
im not positive but i think they just mentioned the pshb bug and how a halflife mod discovered it it after 8 years. i didnt see it myself but it was mentioned here a while back. should turn up in a search.
Sorry to dig up old topics but i wasnt seeing this discussed anywhere else. Anyway, since quakeworld established decent multiplayer gaming over TCP/IP, whoever has the lowest ping usually fares better in the game, simply because their messages about the game state go to and from the server faster than a lowly dialup user on 56k. So it only makes sense that someone with a high ping would have to lead to properly hit the hitboxes of enemies right?
By the time the server receives their view coordinates and then sends them information on where the enemy is, time has passed, and the enemy is no longer there anymore, and thus what you see is in the past. So the only way to overcome this would be to aim for the future, to lead, that way by the time your attack message gets to the server, youre actually aiming in the right spot in real-time, and thus awarded the kill. No one over 150ms should ever actually be able to shoot directly at another player while strafing and hit him, it should ALWAYS miss, should it not?
The only way it wouldnt would be if the server took into account what the enemies position <i>would have been</i> a few seconds ago while you were aiming, and then realise "oh ok, he actually was shooting in the right position from his point of view". However time still passes regardless, so spectators would see hpb's completely missing players and yet those players dying anyway after a second or so. This NEVER happens, so it sounds like this technology is not implemented in CS.
Thus the battle between lpbs and hpbs is won as always, because lpbs can exchange game state information much faster and when an lpb is shooting directly at someones head on his end of the game, its also pretty much the same location on the servers end of the game. Blessed be broadband.
I only brought all this up because i was in an argument the other day as to why i sucked with dialup in cs, whether i lead the xhairs or not (because i couldnt, the engine simulates lan play which always threw off my timing so i never adapted, and ended up shooting at players who while on my screen were in the crosshairs, the server calculated as a miss), and now that i have broadband i often come in #1 each map. I havent changed my playstyle at all, its just now my hits truely register with only 15-30ms to get to the server. To me, this is a big "no freaking **** ****", however this guy kept debating how even with 350ms i could play as if i were at 5ms. I know this is untrue for any other game, there is no perfect lag compensation and player prediction can only go so far, but he insisted. So has what i said been true?
Comments
It seems the fix has bad effetcs on dod and many of my friends noted a change too ( with accurate weapons, you have to shoot in front..)
Changing my cl_rate cmdrate and update ratesto high values ( 20000 /50 /25) seem to make it better, but i have been used to play with normal values before (10000/35/25) without any problem...
So something changed, but what?didnt find any trace of it..
biboun
cause my problem sudently appeared on tuesday last week
Seraph is an actual word, so it isn't unique.
(That's little tidbit #2 that I've learned today.)
Seraph is an actual word, so it isn't unique. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
[OFF-TOPIC]
Yea, It's the nick I use (but it was taken <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> ) So I used 'archer1662'. I got *really* fed up with it because it's not my current nick, so this one worked.
[/OFF-TOPIC]
Um yea
It's "Saraph", no? Not "Seraph"
(as a side note, dictionary.com gave me a definition for "Seraph" and nothing for "Saraph". And I think Seraph a.k.a. Sarisel also is spelled with an "e".)
Btw., while it's no more the ns team's job to fix that, is there still work done on the ns b5 patch, or are the devs just waiting for a valve's fix (i.e. to apply related mod side fixes, whatever) ?
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
Valve has fixed the bug.
It should be updated to Steam sometime soon, according to the email. GG on this one, everyone
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<span style='color:white'>Ha. Ha. Ha.
***Unstickied.***</span>
Totally not true. We know they've been sitting on HL2 since September 2003, and have just held it off so to build it up more.
Gabe's been sitting in Havana, sipping upon virgin daquaris with his wifi laptop playing DOOM 3 and using his IRC bot to tell people his employees at Valve HQ what to say to everyone.
As to the Valve Staff, can we say Airzookas and beer parties?
An account of this achievement should be archived for all time
Gabe's been sitting in Havana, sipping upon virgin daquaris with his wifi laptop playing DOOM 3 and using his IRC bot to tell people his employees at Valve HQ what to say to everyone.
As to the Valve Staff, can we say Airzookas and beer parties? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Please, tell me this was ironic.
Did they mention NS or the community in any detail?
If so, can someone tell me what day that aired?
-Zunni (PR, Natural Selection Team)
Okay, Alanis.
Yah for the end of pshb!
By the time the server receives their view coordinates and then sends them information on where the enemy is, time has passed, and the enemy is no longer there anymore, and thus what you see is in the past. So the only way to overcome this would be to aim for the future, to lead, that way by the time your attack message gets to the server, youre actually aiming in the right spot in real-time, and thus awarded the kill. No one over 150ms should ever actually be able to shoot directly at another player while strafing and hit him, it should ALWAYS miss, should it not?
The only way it wouldnt would be if the server took into account what the enemies position <i>would have been</i> a few seconds ago while you were aiming, and then realise "oh ok, he actually was shooting in the right position from his point of view". However time still passes regardless, so spectators would see hpb's completely missing players and yet those players dying anyway after a second or so. This NEVER happens, so it sounds like this technology is not implemented in CS.
Thus the battle between lpbs and hpbs is won as always, because lpbs can exchange game state information much faster and when an lpb is shooting directly at someones head on his end of the game, its also pretty much the same location on the servers end of the game. Blessed be broadband.
I only brought all this up because i was in an argument the other day as to why i sucked with dialup in cs, whether i lead the xhairs or not (because i couldnt, the engine simulates lan play which always threw off my timing so i never adapted, and ended up shooting at players who while on my screen were in the crosshairs, the server calculated as a miss), and now that i have broadband i often come in #1 each map. I havent changed my playstyle at all, its just now my hits truely register with only 15-30ms to get to the server. To me, this is a big "no freaking **** ****", however this guy kept debating how even with 350ms i could play as if i were at 5ms. I know this is untrue for any other game, there is no perfect lag compensation and player prediction can only go so far, but he insisted. So has what i said been true?