Sinkhole: A Unlogged Error.
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Join Date: 2003-09-11 Member: 20760Members
<div class="IPBDescription">Neither logged, nor halts compile.</div> I have a 'sinkhole' in my map.... i guess that is the best way to describe it.. that or quicksand.
I have never come accross an error like this..
nothing is logged as being an error, and i am within my hammer / compile tools mapping limits.
In certain areas solid brushes act as a function illusionary, and you fall out of the bottom of the map.
The only thing I can think of is to replace those brushes and reduce geometry a little bit.. which i have been doing, but I dont want to butcher the map in that area...
My last beta didnt have any problems in that area, and pretty much compiled ok.
I dont really have alot of time to mess around with experimenting since the map takes about 3 hours to compile.. (mostly because 99% of the map is texture lit).
It is a large Co map if that means anything.... very low wpolys most of the time too.
Please help if you have experianced this before.
I have never come accross an error like this..
nothing is logged as being an error, and i am within my hammer / compile tools mapping limits.
In certain areas solid brushes act as a function illusionary, and you fall out of the bottom of the map.
The only thing I can think of is to replace those brushes and reduce geometry a little bit.. which i have been doing, but I dont want to butcher the map in that area...
My last beta didnt have any problems in that area, and pretty much compiled ok.
I dont really have alot of time to mess around with experimenting since the map takes about 3 hours to compile.. (mostly because 99% of the map is texture lit).
It is a large Co map if that means anything.... very low wpolys most of the time too.
Please help if you have experianced this before.
Comments
<a href='http://www.unknownworlds.com/forums/index.php?showtopic=21248' target='_blank'>Theres info about it on this page, as well as the latest tools</a>
It usually happens with brushes that are not aligned to the axes of the editor.
This "Virus" seems to get to the map during a compile. You may change nothing but suddenly this appears, sometimes its just a part of a brush, so i think its a compiler problem.
But when it happened it wont go away.
Deleting and rebuilding the brush, or covering the infected brush with another one helps.
You amy build the new brush exactly like the old one and the problem is solved.
Very mysterious and annoying bug.
I had this in a wall wich created an unwanted secret room :|
Make a 1 unit thick brush, and cover it with a null texture <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Just make sure it covers the entire suspected problem area <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
It'll be invisible, but still you can't fall thru now <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
hope that fixes it...
I know i could possibly hack past it making lots of null brushes, but i rather not since this in in a non-level area that is about 1/2 a large room + 2 vents.
well, you could try re-making the brush, but I think re-layering it with a null brush would be best, unless you have the time to spend re-making it... which is prolly the best fix
ANd yeah, update those compile tools stat!
Ty for the help
Make a 1 unit thick brush, and cover it with a null texture <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Just make sure it covers the entire suspected problem area <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
It'll be invisible, but still you can't fall thru now <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
This unforuntatly doesn not help and causes a mirrage effect which is visually annoying =(
the sinkhole is still there.
I spoke too soon, the new version of the compile tools 1.7p15 still have this bug.
it is definatly a compiler error.
i tried with and without hlfix; same result
I rebuilt a new brush the same size to replace the old one, and had the same error =(
it is not a texture bug since i am well below the 4 Mb max, and i am using stock NS textures.
any suggestions, short of tearing apart or scapping the map, are welcome.
It may help to know what I'm "looking" at
it looks normal when your not inside it.
here is a look when you fall inside.... looks like a leak, But it is Not logged:
<img src='http://www.avitar.net/pic/ns/error.jpg' border='0' alt='user posted image' />
Is it a ramp? I've had problems like that with ramps where the texture goes invisible, like it's done with NULL... never had the illusionary problem before tho
Try making it a func_wall ?
this is a primitive block brush that is the floor in a room.
Yes in the room there is a ramp, however this does not affect the ramp which is quite solid in game.
I even lifted the crates in the room 1 unit off the floor and still i get the error.
I have rebuilt the room, and i still get the error.
I have Exported to a map, and then opened the map (which does not store bad brushes) which is error free. compile and i get the error.
I am at the end of the list of things to try.. I just raised my entire map a few hundred units up verically after selecting the whole thing. I realigned the textures too and hopefully this solves it.
This is definately a compiler error in my mind. Supposidly 1.7p15 was suppose to fix these bugs... but it hasn't =(
I moved the whole map around a few hundred units.... however the error persists! fortunately it is in non-vital spots in the roof of 3 different areas in which you cant get in unless you have a jetpack, or a skulk/fade. Since they are on the roof they pose much less of a problem since the worst that will happen is you get into a secret room now =)
I might cover those areas with a trigger teleport to prevent camping in a non-visible area.
Realy lame IMO that the mapping tools have errors like this.
Fortunatly HL2 map editors and compile tools should be better.