[...] <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> uh... yes... and when I want to keep that origins? <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
/edit: Sure they work Bashh <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> sarcasm or not? pix of multicolord rines ingame plz mine > yours anyway
<!--QuoteBegin-oldmanbob+Aug 2 2004, 04:52 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (oldmanbob @ Aug 2 2004, 04:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Panaka, change the scale of the model in the .qc to between 1.5 and 2.0, and it'd work fine as it was, albeit the muzzleflash will look smaller...
Fuzzy/Dorian, I did a small reanim of the Halo pistol, do you mind if I release? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Fine with me.
that person would be meeee THX SO MUCH, i would also like to request if and when the rest of teh HALO PACK is done, maybe make them into cell shaded as well? thx dorian grey for teh psitol
i cel shaded the rine too... but i dont think anyone'll want it... rine + cel shaded = 4200 some odd polys, rine + jp + cel = 5400 some odd polys ><
and panaka i mean do you have one as white, one as black rine skins, so you can have two different colours like mine?
besides, big jp is still best <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
my red and blue one <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
<!--QuoteBegin-Tribal-Bob+Aug 3 2004, 01:32 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tribal-Bob @ Aug 3 2004, 01:32 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> These are very cool. Now if someone could replace the default marine arms with Master Chief arms, would be awesome. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> i tried reskining them >< didnt work, i'm not even posting a ss
and panaka i mean do you have one as white, one as black rine skins, so you can have two different colours like mine?
besides, big jp is still best <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> yep... sure <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> and... I don't have that much polies because I used the SC JP on it... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
<!--QuoteBegin-DR_FUZZY+Aug 3 2004, 10:00 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DR_FUZZY @ Aug 3 2004, 10:00 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Master cheifs hands are around 3k polies. Not kidding. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> milky's directx mesh tools, you can tone down the poly count on your models
Guess what im working on <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
What it does: Changes the shoot to something more realistic Changes the reload_empty to have the slide back, and be more true to the Halo original at the end Speeds up the draw to 80fps (looks better IMHO) (it's about 1 and a 1/3 faster than it was)
Creds: Same as original pistol, I've not done enough to it to warrant adding my name...
*E* This does <u>not</u> contain the sounds, or peewees. You'll need to download the original pistol for the sounds, and I've seen peewees somewhere on the forums... I just made my own <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
*E2* There's no smoke on firing anymore. A matter of preference, if people want it I'll stick it in (actually it's still in the .qc, my anim is much shorter frames-wise than Fuzzy's so it doesn't get played).
*E3* Dorian, could you try and find the sound played when you reload the pistol from empty in Halo? It should have a slide release sound or something, which would be better than what it is right now (at least, for the anim I've done. It was fine for Fuzzy's)
I'm currently redoing the master chief a bit (well... only the JP because I noticed a small error on my JP version... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> )
/edit: Done...
<a href='http://www.battalions-of-fear.de/files/panaka_masterchief.zip' target='_blank'>Temp. Download</a> of my version (normal dark green/light green, additional white skin included)
<!--QuoteBegin-CaptainPanaka+Aug 2 2004, 12:01 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CaptainPanaka @ Aug 2 2004, 12:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> uh... I just finished the shotty remix v2... (added the sounds but...) uhm.... I got a nice new origin for it... but... uh I still got that "buttstock clipping" problem... Any ideas how to fix this? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> all you have to do is in the QC add $scale 2 or $scale 3 if 2 doesnt work.
<!--QuoteBegin-DR_FUZZY+Aug 3 2004, 09:22 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DR_FUZZY @ Aug 3 2004, 09:22 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Someone try to fix the crosshairs they got me stumped D:
Theres nothing there ingame :/ <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Okay, I got them working all except the "other" sprite or whatever you called it. They're rather bright though, and I'll probably tone the blue color down a bit.
Edit: Okay, so I fixed the borked shotty crosshair (Made it on a 64 by 64 image rather then a 256 by 256. Ooops...) and I toned down the blue a bit. New version below...
I'll get back to the pack when i get time to finish doom3 <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
Comments
[...] <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
uh... yes... and when I want to keep that origins? <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
/edit: Sure they work Bashh <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
sarcasm or not? pix of multicolord rines ingame plz mine > yours anyway
Fuzzy/Dorian, I did a small reanim of the Halo pistol, do you mind if I release? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Fine with me.
no sarcasm... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> they work... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
<img src='http://www.doriangray.ca/models/halopistol/cellight.jpg' border='0' alt='user posted image' />
<img src='http://www.doriangray.ca/models/halopistol/celheavy.jpg' border='0' alt='user posted image' />
It's not perfect, but somebody in the Cel-shading thead asked for it.
<a href='http://www.doriangray.ca/models/halopistol/halopistol_cel.zip' target='_blank'>ZIP</a>
<a href='http://www.doriangray.ca/models/halopistol/halopistol_cel.rar' target='_blank'>RAR</a>
THX SO MUCH, i would also like to request if and when the rest of teh HALO PACK is done, maybe make them into cell shaded as well?
thx dorian grey for teh psitol
and panaka i mean do you have one as white, one as black rine skins, so you can have two different colours like mine?
besides, big jp is still best <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
my red and blue one <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
i am teh winnar!!
they look really sweet and i would very much like to use em!
i tried reskining them >< didnt work, i'm not even posting a ss
and panaka i mean do you have one as white, one as black rine skins, so you can have two different colours like mine?
besides, big jp is still best <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
yep... sure <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
and... I don't have that much polies because I used the SC JP on it... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
milky's directx mesh tools, you can tone down the poly count on your models
<a href='http://bai.elixant.com/Halorine_red_green.zip' target='_blank'>Halo Master Cheif</a> - Red/Green ingame
Theres nothing there ingame :/
What it does:
Changes the shoot to something more realistic
Changes the reload_empty to have the slide back, and be more true to the Halo original at the end
Speeds up the draw to 80fps (looks better IMHO) (it's about 1 and a 1/3 faster than it was)
Creds:
Same as original pistol, I've not done enough to it to warrant adding my name...
<a href='http://oldmanbob.wz.cz/models/halo_pistol.zip' target='_blank'>DOWNLOAD (zip)</a>
*E* This does <u>not</u> contain the sounds, or peewees. You'll need to download the original pistol for the sounds, and I've seen peewees somewhere on the forums... I just made my own <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
*E2* There's no smoke on firing anymore. A matter of preference, if people want it I'll stick it in (actually it's still in the .qc, my anim is much shorter frames-wise than Fuzzy's so it doesn't get played).
*E3* Dorian, could you try and find the sound played when you reload the pistol from empty in Halo? It should have a slide release sound or something, which would be better than what it is right now (at least, for the anim I've done. It was fine for Fuzzy's)
I'm currently redoing the master chief a bit (well... only the JP because I noticed a small error on my JP version... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> )
/edit: Done...
<a href='http://www.battalions-of-fear.de/files/panaka_masterchief.zip' target='_blank'>Temp. Download</a> of my version (normal dark green/light green, additional white skin included)
all you have to do is in the QC add $scale 2 or $scale 3 if 2 doesnt work.
Theres nothing there ingame :/ <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Okay, I got them working all except the "other" sprite or whatever you called it. They're rather bright though, and I'll probably tone the blue color down a bit.
Edit: Okay, so I fixed the borked shotty crosshair (Made it on a 64 by 64 image rather then a 256 by 256. Ooops...) and I toned down the blue a bit. New version below...
I separated the bolt, and here's the <a href='http://www.doriangray.ca/models/haloar/haloar.3ds' target='_blank'>3ds</a>