[packwip] The Halo Pack

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Comments

  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    <!--QuoteBegin-CaptainPanaka+Aug 2 2004, 01:50 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CaptainPanaka @ Aug 2 2004, 01:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-DR_FUZZY+Aug 2 2004, 07:23 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DR_FUZZY @ Aug 2 2004, 07:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Move the origins down.

    [...] <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    uh... yes... and when I want to keep that origins? <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->

    /edit: Sure they work Bashh <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    sarcasm or not? pix of multicolord rines ingame plz mine > yours anyway
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    <!--QuoteBegin-oldmanbob+Aug 2 2004, 04:52 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (oldmanbob @ Aug 2 2004, 04:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Panaka, change the scale of the model in the .qc to between 1.5 and 2.0, and it'd work fine as it was, albeit the muzzleflash will look smaller...

    Fuzzy/Dorian, I did a small reanim of the Halo pistol, do you mind if I release? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Fine with me.
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    <!--QuoteBegin-BAshh+Aug 2 2004, 11:59 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BAshh @ Aug 2 2004, 11:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> sarcasm or not? pix of multicolord rines ingame plz mine > yours anyway <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    no sarcasm... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> they work... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • Dorian_GrayDorian_Gray Join Date: 2004-02-15 Member: 26581Members, Constellation
    Oh em gee it's CEL-SHADING

    <img src='http://www.doriangray.ca/models/halopistol/cellight.jpg' border='0' alt='user posted image' />
    <img src='http://www.doriangray.ca/models/halopistol/celheavy.jpg' border='0' alt='user posted image' />

    It's not perfect, but somebody in the Cel-shading thead asked for it.

    <a href='http://www.doriangray.ca/models/halopistol/halopistol_cel.zip' target='_blank'>ZIP</a>
    <a href='http://www.doriangray.ca/models/halopistol/halopistol_cel.rar' target='_blank'>RAR</a>
  • TristOTristO Join Date: 2003-11-18 Member: 23161Members
    that person would be meeee
    THX SO MUCH, i would also like to request if and when the rest of teh HALO PACK is done, maybe make them into cell shaded as well?
    thx dorian grey for teh psitol
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    i cel shaded the rine too... but i dont think anyone'll want it... rine + cel shaded = 4200 some odd polys, rine + jp + cel = 5400 some odd polys ><

    and panaka i mean do you have one as white, one as black rine skins, so you can have two different colours like mine?

    besides, big jp is still best <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • RatonetwothreetwooneRatonetwothreetwoone Join Date: 2004-03-23 Member: 27504Members
    um... :raises hand:

    my red and blue one <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    i am teh winnar!!
  • TristOTristO Join Date: 2003-11-18 Member: 23161Members
    So Rat...when r u releasing your Red & Blue MasterChief Models....?
    they look really sweet and i would very much like to use em!
  • RatonetwothreetwooneRatonetwothreetwoone Join Date: 2004-03-23 Member: 27504Members
    when i get a host... i it to someone, said he might host, havent heard from him since
  • TristOTristO Join Date: 2003-11-18 Member: 23161Members
    SOME1 PLZ HOST THE FILE FOR RAT.........<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif' /><!--endemo-->.................!!!!!!!!!!!!
  • Tribal-BobTribal-Bob Join Date: 2003-12-21 Member: 24600Members
    These are very cool. Now if someone could replace the default marine arms with Master Chief arms, would be awesome.
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    <!--QuoteBegin-Tribal-Bob+Aug 3 2004, 01:32 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tribal-Bob @ Aug 3 2004, 01:32 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> These are very cool. Now if someone could replace the default marine arms with Master Chief arms, would be awesome. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    i tried reskining them >< didnt work, i'm not even posting a ss
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    <!--QuoteBegin-BAshh+Aug 3 2004, 05:15 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BAshh @ Aug 3 2004, 05:15 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> [...]

    and panaka i mean do you have one as white, one as black rine skins, so you can have two different colours like mine?

    besides, big jp is still best <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    yep... sure <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
    and... I don't have that much polies because I used the SC JP on it... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    Master cheifs hands are around 3k polies. Not kidding.
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    <!--QuoteBegin-DR_FUZZY+Aug 3 2004, 10:00 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DR_FUZZY @ Aug 3 2004, 10:00 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Master cheifs hands are around 3k polies. Not kidding. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    milky's directx mesh tools, you can tone down the poly count on your models
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    Guess what im working on <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    i've been asked to upload my version of the halorine, Red and green ingame so here you go

    <a href='http://bai.elixant.com/Halorine_red_green.zip' target='_blank'>Halo Master Cheif</a> - Red/Green ingame
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    edited August 2004
    Someone try to fix the crosshairs they got me stumped D:

    Theres nothing there ingame :/
  • LancerEvoXLancerEvoX Join Date: 2002-11-01 Member: 2277Members
    someone convert the normal marine grunts from halo. i know someone was working on it before... but i guess they stopped... someone please?
  • oldmanboboldmanbob Join Date: 2004-07-31 Member: 30268Members
    edited August 2004
    Slightly reanimated pistol release

    What it does:
    Changes the shoot to something more realistic
    Changes the reload_empty to have the slide back, and be more true to the Halo original at the end
    Speeds up the draw to 80fps (looks better IMHO) (it's about 1 and a 1/3 faster than it was)

    Creds:
    Same as original pistol, I've not done enough to it to warrant adding my name...

    <a href='http://oldmanbob.wz.cz/models/halo_pistol.zip' target='_blank'>DOWNLOAD (zip)</a>

    *E* This does <u>not</u> contain the sounds, or peewees. You'll need to download the original pistol for the sounds, and I've seen peewees somewhere on the forums... I just made my own <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    *E2* There's no smoke on firing anymore. A matter of preference, if people want it I'll stick it in (actually it's still in the .qc, my anim is much shorter frames-wise than Fuzzy's so it doesn't get played).

    *E3* Dorian, could you try and find the sound played when you reload the pistol from empty in Halo? It should have a slide release sound or something, which would be better than what it is right now (at least, for the anim I've done. It was fine for Fuzzy's)
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    edited August 2004
    nice... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    I'm currently redoing the master chief a bit (well... only the JP because I noticed a small error on my JP version... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> )

    /edit: Done...

    <a href='http://www.battalions-of-fear.de/files/panaka_masterchief.zip' target='_blank'>Temp. Download</a> of my version (normal dark green/light green, additional white skin included)
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    Holy recoil batman! D:
  • DomokunXDomokunX Join Date: 2004-02-25 Member: 26900Members
    <!--QuoteBegin-CaptainPanaka+Aug 2 2004, 12:01 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CaptainPanaka @ Aug 2 2004, 12:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> uh... I just finished the shotty remix v2... (added the sounds but...) uhm.... I got a nice new origin for it... but... uh I still got that "buttstock clipping" problem... Any ideas how to fix this? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    all you have to do is in the QC add $scale 2 or $scale 3 if 2 doesnt work.
  • BijiyBijiy Fantastic Damage Join Date: 2003-11-28 Member: 23697Members
    edited August 2004
    <!--QuoteBegin-DR_FUZZY+Aug 3 2004, 09:22 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DR_FUZZY @ Aug 3 2004, 09:22 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Someone try to fix the crosshairs they got me stumped D:

    Theres nothing there ingame :/ <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Okay, I got them working all except the "other" sprite or whatever you called it. They're rather bright though, and I'll probably tone the blue color down a bit.

    Edit: Okay, so I fixed the borked shotty crosshair (Made it on a 64 by 64 image rather then a 256 by 256. Ooops...) and I toned down the blue a bit. New version below...
  • TristOTristO Join Date: 2003-11-18 Member: 23161Members
    ne updates with that Halo shotty and the halo AR?
  • Dorian_GrayDorian_Gray Join Date: 2004-02-15 Member: 26581Members, Constellation
    edited August 2004
    Okay for the ammo counter, I just set it up like it is in BlackPanther's M41A Pulse Rifle. I hope that works :S

    I separated the bolt, and here's the <a href='http://www.doriangray.ca/models/haloar/haloar.3ds' target='_blank'>3ds</a>
  • RatonetwothreetwooneRatonetwothreetwoone Join Date: 2004-03-23 Member: 27504Members
    gah why do people even mess with ammo counters, i hate them, unless they actually count the ammo
  • TristOTristO Join Date: 2003-11-18 Member: 23161Members
    naw for the Halo AR, its gonan be worth it
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    I'll get back to the pack when i get time to finish doom3 <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
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