Ns_selene

124»

Comments

  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    <!--QuoteBegin-Mouse+Nov 3 2004, 03:07 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mouse @ Nov 3 2004, 03:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Plaguebearer+Nov 3 2004, 12:38 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Plaguebearer @ Nov 3 2004, 12:38 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> artbyfeng! <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    It seems that site has a bit of a history with ns maps

    (Foreboding Antechamber anyone?) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Yarr!

    Looking good Mendasp. Now stop slacking and post more screenies.
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    <!--QuoteBegin-Belgarion+Nov 2 2004, 10:53 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Belgarion @ Nov 2 2004, 10:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->but it's still sitting over a tiny little pipe. it just feels wrong! fix it! ARG!!<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    k
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
  • AnpheusAnpheus Join Date: 2004-09-30 Member: 32013Members
    I'd widen the texture & brush so that the res node doesn't look like it's been built across seams in the material.
Sign In or Register to comment.