Error Running Batch File

DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
<div class="IPBDescription">"Could not find filesystem dll to load."</div> In attempting to run a batch file on a new map I get the error message
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Could not find filesystem dll to load.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I did a search for this dll and didnt locate it, although there were 2 similar dll's which I placed in Windows/Systems to no avail.

Error log states: <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->hlcsg: Error: Error opening C:\Program Files\Steam\SteamApps\blahblahblah@bleh.org\half-life\nsp\maps\firstone.bsp: No such file or directory<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Any help would be appreciated. Although I have read and re-read the How To on setting up the Batch Compiler I have not succeeded in locating any instructions on how to actually use it.

Comments

  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    Appears you have selected -onlyents for CSG, might wanna turn that off.
  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    <!--QuoteBegin-brute_force+Jul 28 2004, 10:49 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (brute_force @ Jul 28 2004, 10:49 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Appears you have selected -onlyents for CSG, might wanna turn that off.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Deselected it, saved preset, retried, with same result.
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    Then show us the full log, else we can't help.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    I think the compile tools can't find the bsp file since it is looking in a directory with an '@'

    I have all *.map files in an other directory (without the '@'). But when the compiler tries to copy the finished bsp to the 'C:\Program Files\Steam\SteamApps\blahblahblah@bleh.org\half-life\nsp\maps\' it fails to do so. I end up copypasting the file manually <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    <!--QuoteBegin-Kouji San+Jul 28 2004, 04:04 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kouji San @ Jul 28 2004, 04:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I think the compile tools can't find the bsp file since it is looking in a directory with an '@'

    I have all *.map files in an other directory (without the '@'). But when the compiler tries to copy the finished bsp to the 'C:\Program Files\Steam\SteamApps\blahblahblah@bleh.org\half-life\nsp\maps\' it fails to do so. I end up copypasting the file manually <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Wrong. First of all: the period makes the compile tools confused, not the @. Second, you can obviously see that it's correct since it's the whole thing. If it had been confused, it had said "steam/steamapps/something@something.bsp".
  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    I have succeeded in creating the bsp after adjusting a couple of presets, but I am still unable to load and run it (original error message).
    My error log now shows this: <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->hlvis: Error: Portal file 'C:\Program Files\Steam\SteamApps\blahblahblah@bleh.org\half-life\nsp\maps\firstone.prt' does not exist, cannot vis the map<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    edited July 2004
    <!--QuoteBegin-brute_force+Jul 28 2004, 11:04 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (brute_force @ Jul 28 2004, 11:04 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Then show us the full log, else we can't help.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Here's the full log

    <span style='color:red'>+++ E D I T E D +++</span> This log was deleted as a more current one is listed below.
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    <b>WHY</b> have you selected every option? Deselect all of them, then try compiling again. No wonder you're getting errors...
  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    All options deselected, log is below, console shows "Opitomized", when I hit any key ("enter") I still get the error

    hlcsg v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (webmaster@xp-cagey.com)

    <b>----- BEGIN hlcsg -----</b>

    Command line: "C:\Program Files\Valve Hammer Editor\tools\hlcsg.exe""C:\Program Files\bsp2map\co_firstone.map"
    Entering C:\Program Files\bsp2map\co_firstone.map

    <b>Current hlcsg Settings</b>

    Name | Setting | Default
    ---------------------|-----------|-------------------------
    threads [ 1 ] [ Varies ]
    verbose [ off ] [ off ]
    log [ on ] [ on ]
    developer [ 0 ] [ 0 ]
    chart [ off ] [ off ]
    estimate [ off ] [ off ]
    max texture memory [ 4194304 ] [ 4194304 ]
    max lighting memory [ 6291456 ] [ 6291456 ]
    priority [ Normal ] [ Normal ]

    noclip [ off ] [ off ]
    null texture stripping[ on ] [ on ]
    clipnode economy mode [ on ] [ on ]
    clip hull type [ legacy ] [ legacy ]
    onlyents [ off ] [ off ]
    wadtextures [ on ] [ on ]
    skyclip [ on ] [ on ]
    hullfile [ None ] [ None ]
    nullfile [ None ] [ None ]
    min surface area [ 0.500 ] [ 0.500 ]
    brush union threshold [ 0.000 ] [ 0.000 ]

    Using mapfile wad configuration
    Wadinclude list :
    [zhlt.wad]

    0 brushes (totalling 0 sides) discarded from clipping hulls
    CreateBrush:
    (0.01 seconds)
    SetModelCenters:
    (0.00 seconds)
    CSGBrush:
    (0.01 seconds)

    Using Wadfile: \hlserver1\nsp\ns.wad
    - Contains 1 used texture, 33.33 percent of map (578 textures in wad)
    Using Wadfile: \hlserver1\nsp\ns2.wad
    - Contains 2 used textures, 66.67 percent of map (296 textures in wad)
    Using Wadfile: \hlserver1\nsp\tfc.wad
    - Contains 0 used textures, 0.00 percent of map (279 textures in wad)
    Using Wadfile: \hlserver1\nsp\cstrike.wad
    - Contains 0 used textures, 0.00 percent of map (123 textures in wad)

    Texture usage is at 0.17 mb (of 4.00 mb MAX)
    0.05 seconds elapsed

    <b>----- END hlcsg -----</b>

    hlbsp v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (webmaster@xp-cagey.com)

    <b>----- BEGIN hlbsp -----</b>

    Command line: "C:\Program Files\Valve Hammer Editor\tools\hlbsp.exe""C:\Program Files\bsp2map\co_firstone.map"

    Current hlbsp Settings
    Name | Setting | Default
    -------------------|-----------|-------------------------
    threads [ 1 ] [ Varies ]
    verbose [ off ] [ off ]
    log [ on ] [ on ]
    developer [ 0 ] [ 0 ]
    chart [ off ] [ off ]
    estimate [ off ] [ off ]
    max texture memory [ 4194304 ] [ 4194304 ]
    priority [ Normal ] [ Normal ]

    noclip [ off ] [ off ]
    nofill [ off ] [ off ]
    noopt [ off ] [ off ]
    null tex. stripping [ on ] [ on ]
    notjunc [ off ] [ off ]
    subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
    max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

    SolidBSP [hull 0] 20 (0.01 seconds)
    BSP generation successful, writing portal file 'C:\Program Files\bsp2map\co_firstone.prt'
    SolidBSP [hull 1] 13 (0.00 seconds)
    SolidBSP [hull 2] 13 (0.01 seconds)
    SolidBSP [hull 3] 13 (0.00 seconds)
    0.06 seconds elapsed

    <b>----- END hlbsp -----</b>

    hlvis v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (webmaster@xp-cagey.com)

    <b>----- BEGIN hlvis -----</b>

    Command line: "C:\Program Files\Valve Hammer Editor\tools\hlvis.exe""C:\Program Files\bsp2map\co_firstone.map"
    1 portalleafs
    0 numportals

    -= Current hlvis Settings =-
    Name | Setting | Default
    -------------------|-----------|-------------------------
    threads [ 1 ] [ Varies ]
    verbose [ off ] [ off ]
    log [ on ] [ on ]
    developer [ 0 ] [ 0 ]
    chart [ off ] [ off ]
    estimate [ off ] [ off ]
    max texture memory [ 4194304 ] [ 4194304 ]
    max vis distance [ 0 ] [ 0 ]
    priority [ Normal ] [ Normal ]

    fast vis [ off ] [ off ]
    full vis [ off ] [ off ]


    BasePortalVis:
    (0.00 seconds)
    LeafThread:
    (0.00 seconds)
    average leafs visible: 1
    g_visdatasize:3 compressed from 1
    0.01 seconds elapsed

    <b>----- END hlvis -----</b>

    hlrad v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (webmaster@xp-cagey.com)

    <b>----- BEGIN hlrad -----</b>

    Command line: "C:\Program Files\Valve Hammer Editor\tools\hlrad.exe""C:\Program Files\bsp2map\co_firstone.map"

    -= Current hlrad Settings =-
    Name | Setting | Default
    --------------------|---------------------|-------------------------
    threads [ 1 ] [ Varies ]
    verbose [ off ] [ off ]
    log [ on ] [ on ]
    developer [ 0 ] [ 0 ]
    chart [ off ] [ off ]
    estimate [ off ] [ off ]
    max texture memory [ 4194304 ] [ 4194304 ]
    max lighting memory [ 6291456 ] [ 6291456 ]
    priority [ Normal ] [ Normal ]

    vismatrix algorithm [ Original ] [ Original ]
    oversampling (-extra)[ off ] [ off ]
    bounces [ 1 ] [ 1 ]
    bounce dynamic light [ on ] [ on ]
    ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
    maximum light [ 255.000 ] [ 256.000 ]
    circus mode [ off ] [ off ]

    smoothing threshold [ 50.000 ] [ 50.000 ]
    direct threshold [ 25.000 ] [ 25.000 ]
    direct light scale [ 2.000 ] [ 2.000 ]
    coring threshold [ 1.000 ] [ 1.000 ]
    patch interpolation [ on ] [ on ]

    texscale [ on ] [ on ]
    patch subdividing [ on ] [ on ]
    chop value [ 64.000 ] [ 64.000 ]
    texchop value [ 32.000 ] [ 32.000 ]

    global fade [ 1.000 ] [ 1.000 ]
    global falloff [ 2 ] [ 2 ]
    global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
    global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
    global light scale [ 1.000 ] [ 1.000 ]
    global sky diffusion [ 1.000 ] [ 1.000 ]

    opaque entities [ on ] [ on ]
    sky lighting fix [ on ] [ on ]
    incremental [ off ] [ off ]
    dump [ off ] [ off ]

    colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
    monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
    softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
    diffuse hack [ on ] [ on ]
    spotlight points [ on ] [ on ]

    custom shadows with bounce light
    [ off ] [ off ]
    rgb transfers [ off ] [ off ]


    [Reading texlights from 'C:\Program Files\Valve Hammer Editor\tools\lights.rad']
    [1 texlights parsed from 'C:\Program Files\Valve Hammer Editor\tools\lights.rad']

    54 faces
    Create Patches : 582 base patches
    0 opaque faces
    9813 square feet [1413120.00 square inches]
    1 direct lights

    BuildFacelights:
    (0.05 seconds)
    visibility matrix : 0.0 megs
    BuildVisLeafs:
    (0.04 seconds)
    MakeScales:
    (0.07 seconds)
    SwapTransfers:
    (0.01 seconds)
    Transfer Lists : 282270 : 282.27k transfers
    Indices : 3880 : 3.79k bytes
    Data : 1129080 : 1.08M bytes
    GatherLight:
    (0.02 seconds)
    FinalLightFace:
    (0.11 seconds)
    0.36 seconds elapsed

    <b>----- END hlrad -----</b>
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    Can you run the map by starting NS and typing "map yourmap" into console?
  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    <!--QuoteBegin-brute_force+Jul 28 2004, 02:44 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (brute_force @ Jul 28 2004, 02:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Can you run the map by starting NS and typing "map yourmap" into console?<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Yes, that works normally (although when I tried that previously it did not).

    Does this mean my batch compiler is configured incorrectly (Batch Compiler/Options/Paths)? Here are my paths:<ul><li>HL Path: C:\Program Files\Steam\SteamApps\blahblah@blah.com\half-life\hl.exe</li><li>Half-Life Path: C:\Program Files\Steam\SteamApps\blahblah@blah.com\half-life</li><li>File Destination Path: C:\Program Files\bsp2map (which I copy/paste to nsp/maps directory)</li></ul>
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    edited July 2004
    Well, make sure you're starting game "nsp" and with the -applaunch 70 parameter (I think it's 70 - can anyone confirm this? edit: confirmed).

    Edit: also, you should open steam.exe, not hl.exe, I think.
  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    <!--QuoteBegin-brute_force+Jul 28 2004, 04:33 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (brute_force @ Jul 28 2004, 04:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Well, make sure you're starting game "nsp" and with the -applaunch 70 parameter (I think it's 70 - can anyone confirm this? edit: confirmed).

    Edit: also, you should open steam.exe, not hl.exe, I think.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    In spite of my setting the File Destination Path to C:\Program Files\Steam\SteamApps\blahblah@blah.com\half-life\nsp\maps, all files were saved in the same folder as the .map file, so Kouji San was correct. I now can compile it, then copy the saved bsp to my nsp/maps folder. You were correct about the HL Path needing to be Steam.exe.

    As to getting the map to load when I run, I put this in Additional Parameters:<ul><li>-applaunch 70 +map co_firstone</li></ul>I have selected on the HL tab <b>Run Half-Life With Map</b> , <b>Enable Console</b> , and <b>Game</b> nsp. Does all this look right now?
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    <!--QuoteBegin-kwikloader+Jul 28 2004, 10:35 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (kwikloader @ Jul 28 2004, 10:35 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-brute_force+Jul 28 2004, 04:33 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (brute_force @ Jul 28 2004, 04:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Well, make sure you're starting game "nsp" and with the -applaunch 70 parameter (I think it's 70 - can anyone confirm this? edit: confirmed).

    Edit: also, you should open steam.exe, not hl.exe, I think.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    In spite of my setting the File Destination Path to C:\Program Files\Steam\SteamApps\blahblah@blah.com\half-life\nsp\maps, all files were saved in the same folder as the .map file, so Kouji San was correct. I now can compile it, then copy the saved bsp to my nsp/maps folder. You were correct about the HL Path needing to be Steam.exe.

    As to getting the map to load when I run, I put this in Additional Parameters:<ul><li>-applaunch 70 +map co_firstone</li></ul>I have selected on the HL tab <b>Run Half-Life With Map</b> , <b>Enable Console</b> , and <b>Game</b> nsp. Does all this look right now? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Yeah, looks okay to me.
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