Error Running Batch File
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The ModFather Join Date: 2002-11-09 Member: 7956Members
<div class="IPBDescription">"Could not find filesystem dll to load."</div> In attempting to run a batch file on a new map I get the error message
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Could not find filesystem dll to load.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I did a search for this dll and didnt locate it, although there were 2 similar dll's which I placed in Windows/Systems to no avail.
Error log states: <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->hlcsg: Error: Error opening C:\Program Files\Steam\SteamApps\blahblahblah@bleh.org\half-life\nsp\maps\firstone.bsp: No such file or directory<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Any help would be appreciated. Although I have read and re-read the How To on setting up the Batch Compiler I have not succeeded in locating any instructions on how to actually use it.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Could not find filesystem dll to load.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I did a search for this dll and didnt locate it, although there were 2 similar dll's which I placed in Windows/Systems to no avail.
Error log states: <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->hlcsg: Error: Error opening C:\Program Files\Steam\SteamApps\blahblahblah@bleh.org\half-life\nsp\maps\firstone.bsp: No such file or directory<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Any help would be appreciated. Although I have read and re-read the How To on setting up the Batch Compiler I have not succeeded in locating any instructions on how to actually use it.
Comments
Deselected it, saved preset, retried, with same result.
I have all *.map files in an other directory (without the '@'). But when the compiler tries to copy the finished bsp to the 'C:\Program Files\Steam\SteamApps\blahblahblah@bleh.org\half-life\nsp\maps\' it fails to do so. I end up copypasting the file manually <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
I have all *.map files in an other directory (without the '@'). But when the compiler tries to copy the finished bsp to the 'C:\Program Files\Steam\SteamApps\blahblahblah@bleh.org\half-life\nsp\maps\' it fails to do so. I end up copypasting the file manually <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Wrong. First of all: the period makes the compile tools confused, not the @. Second, you can obviously see that it's correct since it's the whole thing. If it had been confused, it had said "steam/steamapps/something@something.bsp".
My error log now shows this: <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->hlvis: Error: Portal file 'C:\Program Files\Steam\SteamApps\blahblahblah@bleh.org\half-life\nsp\maps\firstone.prt' does not exist, cannot vis the map<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Here's the full log
<span style='color:red'>+++ E D I T E D +++</span> This log was deleted as a more current one is listed below.
hlcsg v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
<b>----- BEGIN hlcsg -----</b>
Command line: "C:\Program Files\Valve Hammer Editor\tools\hlcsg.exe""C:\Program Files\bsp2map\co_firstone.map"
Entering C:\Program Files\bsp2map\co_firstone.map
<b>Current hlcsg Settings</b>
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.01 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.01 seconds)
Using Wadfile: \hlserver1\nsp\ns.wad
- Contains 1 used texture, 33.33 percent of map (578 textures in wad)
Using Wadfile: \hlserver1\nsp\ns2.wad
- Contains 2 used textures, 66.67 percent of map (296 textures in wad)
Using Wadfile: \hlserver1\nsp\tfc.wad
- Contains 0 used textures, 0.00 percent of map (279 textures in wad)
Using Wadfile: \hlserver1\nsp\cstrike.wad
- Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Texture usage is at 0.17 mb (of 4.00 mb MAX)
0.05 seconds elapsed
<b>----- END hlcsg -----</b>
hlbsp v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
<b>----- BEGIN hlbsp -----</b>
Command line: "C:\Program Files\Valve Hammer Editor\tools\hlbsp.exe""C:\Program Files\bsp2map\co_firstone.map"
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 20 (0.01 seconds)
BSP generation successful, writing portal file 'C:\Program Files\bsp2map\co_firstone.prt'
SolidBSP [hull 1] 13 (0.00 seconds)
SolidBSP [hull 2] 13 (0.01 seconds)
SolidBSP [hull 3] 13 (0.00 seconds)
0.06 seconds elapsed
<b>----- END hlbsp -----</b>
hlvis v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
<b>----- BEGIN hlvis -----</b>
Command line: "C:\Program Files\Valve Hammer Editor\tools\hlvis.exe""C:\Program Files\bsp2map\co_firstone.map"
1 portalleafs
0 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
BasePortalVis:
(0.00 seconds)
LeafThread:
(0.00 seconds)
average leafs visible: 1
g_visdatasize:3 compressed from 1
0.01 seconds elapsed
<b>----- END hlvis -----</b>
hlrad v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
<b>----- BEGIN hlrad -----</b>
Command line: "C:\Program Files\Valve Hammer Editor\tools\hlrad.exe""C:\Program Files\bsp2map\co_firstone.map"
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
[Reading texlights from 'C:\Program Files\Valve Hammer Editor\tools\lights.rad']
[1 texlights parsed from 'C:\Program Files\Valve Hammer Editor\tools\lights.rad']
54 faces
Create Patches : 582 base patches
0 opaque faces
9813 square feet [1413120.00 square inches]
1 direct lights
BuildFacelights:
(0.05 seconds)
visibility matrix : 0.0 megs
BuildVisLeafs:
(0.04 seconds)
MakeScales:
(0.07 seconds)
SwapTransfers:
(0.01 seconds)
Transfer Lists : 282270 : 282.27k transfers
Indices : 3880 : 3.79k bytes
Data : 1129080 : 1.08M bytes
GatherLight:
(0.02 seconds)
FinalLightFace:
(0.11 seconds)
0.36 seconds elapsed
<b>----- END hlrad -----</b>
Yes, that works normally (although when I tried that previously it did not).
Does this mean my batch compiler is configured incorrectly (Batch Compiler/Options/Paths)? Here are my paths:<ul><li>HL Path: C:\Program Files\Steam\SteamApps\blahblah@blah.com\half-life\hl.exe</li><li>Half-Life Path: C:\Program Files\Steam\SteamApps\blahblah@blah.com\half-life</li><li>File Destination Path: C:\Program Files\bsp2map (which I copy/paste to nsp/maps directory)</li></ul>
Edit: also, you should open steam.exe, not hl.exe, I think.
Edit: also, you should open steam.exe, not hl.exe, I think.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
In spite of my setting the File Destination Path to C:\Program Files\Steam\SteamApps\blahblah@blah.com\half-life\nsp\maps, all files were saved in the same folder as the .map file, so Kouji San was correct. I now can compile it, then copy the saved bsp to my nsp/maps folder. You were correct about the HL Path needing to be Steam.exe.
As to getting the map to load when I run, I put this in Additional Parameters:<ul><li>-applaunch 70 +map co_firstone</li></ul>I have selected on the HL tab <b>Run Half-Life With Map</b> , <b>Enable Console</b> , and <b>Game</b> nsp. Does all this look right now?
Edit: also, you should open steam.exe, not hl.exe, I think.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
In spite of my setting the File Destination Path to C:\Program Files\Steam\SteamApps\blahblah@blah.com\half-life\nsp\maps, all files were saved in the same folder as the .map file, so Kouji San was correct. I now can compile it, then copy the saved bsp to my nsp/maps folder. You were correct about the HL Path needing to be Steam.exe.
As to getting the map to load when I run, I put this in Additional Parameters:<ul><li>-applaunch 70 +map co_firstone</li></ul>I have selected on the HL tab <b>Run Half-Life With Map</b> , <b>Enable Console</b> , and <b>Game</b> nsp. Does all this look right now? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Yeah, looks okay to me.