Gorge Should Be Removed From Co

MachiavelliMachiavelli Join Date: 2003-07-27 Member: 18468Members
<div class="IPBDescription">logic and reasoning</div> Ever since combat was created there was always the problem of setting it up so that both teams have a reason to attack. Right now I think the time limit is the best way to force marines to attack, but the aliens still have no reason to attack other than the free of being spawn camped. I believe that removing the gorge from combat will give the aliens a reason to attack the marines, and this is why...

-The only way the hive can be healed is if it is not attacked for awhile. The only way to ensure that it is not attacked, is to kill all marines <i>before</i> they get to the hive. This will encourage aliens to play agressivly in order to keep as much room between the front lines and the hive as possible.

-The gorge mainly a building unit, but in CO the gorge's primary function is removed. Also, his attacks are rather useless, Spit is really a token attack, healspray is more often used to heal random res nodes and ocs, none of which are in combat, bile bomb is created to kill marine buildings, but in combat its only targets are the armory and command chair, finnaly-web, while useful in co, is more annoying then exciting. Often all a gorge does in co is prolong the game by keeping the hive alive and webbing marines so they can't attack.

-Lastly, if the gorge is removed from the menu we can return the upgrade menu to the way it was when the gorge was not in combat. A nice line from lerk to fade to onos, instead of the lerk being an odd branch on the tree.
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Comments

  • SmoodCrooznSmoodCroozn Join Date: 2003-11-04 Member: 22310Members
    Take away teh gorge? NEVARRRR!!

    It shows newbies what the hell a gorge is and his abilities... If you are gonna remove the gorge (sob), remove the welder, it's only fair.
  • GunFodderGunFodder Join Date: 2004-02-15 Member: 26572Members
    edited July 2004
    Battle gorges are great!

    Maybe replace bile bomb with babblers for co?
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    I have to agree with Machiavelli. The gorge IMO really doesn't fit in with combat. Not to say it isn't useful - web can be an anti-JP godsend - but that & healing the hive is all it's good for. With a little nerfing of JP, and a 1-point 'heal hive' upgrade, Combat could be made much faster paced.
  • ThardinThardin Join Date: 2004-01-05 Member: 25081Members
    edited July 2004
    -Remove welders for marines.

    -Make JPs have a natural counter instead of lucky blinking fades, lucky leaping skulks, and the lerk that has somewhat of a chance. . .

    Also, suicide runs would become very often, but marine GLers would be very...very.....hard to keep them off the hive for about the 4 minutes there in, onos with umbra, sometimes primal on the CC. . . eww.

    No healing would mean suicide runs are viable, so, both sides would need defenders, the marines would be at a disadvantage if a fade kept suicide running on a CC (the current fade that is), as it is very difficult to kill with only 1-2 marines, I'm saying this is 6v6 because of clan wise.

    So, I don't know which evil is greater, suicide running or healing.

    Personally, it'd be easier to reduce healing times for gorges, but that'd mess up NS. . .

    Fun.
  • BattleTechBattleTech Join Date: 2002-11-02 Member: 4137Members
    Most of the time, people just use the gorge as a quick ride for some extra exp for healing the hive before they gestate ahead. Example: Marine's run in and shoot the hive down to 80%. Three people (who are likely going Lerk or Fade) decide to Gorge then heal the hive, then when its healed, they switch over to whatever lifeform they want to. I mean, seriously? The gorge really has no role at all unless one player decide's he's going to be a perma-gorge the rest of the game, then thing's get prolonged. A Gorge with adrenaline can heal the hive more than three gorge's without adrenaline. Even two Gorge's with adrenaline can turn the hive from 10% to 100% in under a minute. Why do we need web's in combat? There's already plenty of counters to kill JPs. We got Lerks, Fade's, Skulk's. Thing's that take skill.
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    Remove CC from the game. Keep welder (so people can weld each other) Remove gorge. Make HMG or GL a requirement for getting JP (JP/Shotty is too good for killing hives). Make hive auto-heal heal 10hp a tic instead of 2hp.

    Implement Forlorn's idea about how aliens respawn as skulks and can evolve back to whatever they were for free, but it takes half the gestation time of Classic.
  • SkyrageSkyrage Join Date: 2003-08-27 Member: 20249Members
    Remove the gorge and you remove the webs, which in a lot of combat games can be a decisive ability...basically it's just a wish to remove one of the best defenses that the khaara has...
  • pSyk0mAnpSyk0mAn Nerdish by Nature Germany Join Date: 2003-08-07 Member: 19166Members, NS2 Playtester, Squad Five Silver, NS2 Community Developer
    edited July 2004
    <!--QuoteBegin-|ds|meatshield+Jul 29 2004, 12:35 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (|ds|meatshield @ Jul 29 2004, 12:35 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Implement Forlorn's idea about how aliens respawn as skulks and can evolve back to whatever they were for free, but it takes half the gestation time of Classic. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Although i like forlorn's idea in general, this respawn-part is really crap.
    Spawn camping would be so damn easy for marines if only skulks respawn.
    Just increase the spawn time of onos and fade by half of their gestation time in classic and you get the same effect without being spawned as the weakest alien to get blasted away from a shottie in the same second.

    To stay on topic:
    I'm often playing web-gorge and depending on the marines my team only needs 0-2 meatshields (fade/onos) to win the round!
    I don't like the idea of removing the gorge although web really needs to be nerfed and mass-gorge hive healing is annoying.
  • LumpLump Join Date: 2003-04-16 Member: 15558Members
    why should you force aliens to attack? they start in defense anyway >_<. webbing gorge is one of the most powerful attackers in co_. rines get welders so aliens should be allowed heal tbqfh.
  • UnknownUnknown Join Date: 2002-06-12 Member: 759Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Often all a gorge does in co is prolong the game by keeping the hive alive and webbing marines so they can't attack.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Isn't that the point of the alien team in CO? To defend and prolong the game until the timer runs out or they kill the CC? I think its only fair if the marines can heal their CC, then aliens should beable to heal the hive. I'm not suggesting anything (well, except to leave the gorge in...), just stating what I think...
  • k1ndredk1ndred Join Date: 2003-11-30 Member: 23790Members
    Battlegorge is da k1ll4 <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    ph33r the gorge
  • ChargeCharge Join Date: 2003-02-05 Member: 13144Members
    Gorges rock in combat. Keep them.
  • DiablusDiablus Join Date: 2003-03-31 Member: 15080Members
    edited July 2004
    would be cool if they could build 1 OC/DC/MC/SC, and if the de gorged the chamber would die .but if the gorge dies, the chamber still lives until killed. Limit 1 Upgrade chamber per hive room. Also the Chamber would cost 1 XP point (so instead of getting an upgrade, it drops that instead)
  • NolSinklerNolSinkler On the Clorf Join Date: 2004-02-15 Member: 26560Members, Constellation
    1 chamber per level wouldnt be enough.

    It should be 2-3 of any chamber/level.

    But, I dont think the devs want chambers in combat.
  • NEO_PhyteNEO_Phyte We need shirtgons&#33; Join Date: 2003-12-16 Member: 24453Members, Constellation
    out of boredom, ive started battlegorging in CO, and it rocks



    -(CL)- NEO|Phyte killed <playername> with healspray
  • AhnteisAhnteis teh Bob Join Date: 2002-10-02 Member: 1405Members, NS1 Playtester, Constellation
    The CC should be removed from combat and marines should spawn faster then aliens. Turn it into a true attack/defend mode.
  • SewlekSewlek The programmer previously known as Schimmel Join Date: 2003-05-13 Member: 16247Members, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Developer
    I don´t play co very much, but I like it how it is now. You can train your skills in <b>every</b> unit and <b>every</b> weapon / ability. That´s what co should be: A training mode.
  • GuspazGuspaz Join Date: 2002-11-01 Member: 2862Members, Constellation
    They tried this before (removing the gorge from Combat). It didn't work, it was a horrible failure, and everybody quickly realized gorges are required in Combat to heal the hive and web things up. Without those two things the alien team is useless. So they put gorges back in. I don't see them taking out the gorge AGAIN, especially so close to 3.0's final release.
  • BobTheJanitorBobTheJanitor Join Date: 2003-12-10 Member: 24228Members, NS1 Playtester
    And it's nearly impossible to accomplish, but with proper teamwork a co gorgerush is amazing. All those gorges heal spraying eachother and spraying any marines that come close make for a formidable fighting force. Any damage done to the hive is healed away in no time flat. And when you push them back to base, multiple bilebombs take out the CC in mere seconds. I've seen this done successfully exactly once, but it was truly a beautiful sight.
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    <!--QuoteBegin-p$yk0m@n+Jul 29 2004, 01:38 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (p$yk0m@n @ Jul 29 2004, 01:38 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-|ds|meatshield+Jul 29 2004, 12:35 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (|ds|meatshield @ Jul 29 2004, 12:35 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Implement Forlorn's idea about how aliens respawn as skulks and can evolve back to whatever they were for free, but it takes half the gestation time of Classic. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Although i like forlorn's idea in general, this respawn-part is really crap.
    Spawn camping would be so damn easy for marines if only skulks respawn.
    Just increase the spawn time of onos and fade by half of their gestation time in classic and you get the same effect without being spawned as the weakest alien to get blasted away from a shottie in the same second. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    That doesn't quite make sense, as only skulks respawn in regular NS... no spawn camping there unless things go really sour


    Also, in regular NS you only spawn in one at a time, where in my system:

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->o Aliens respawn as skulk always
    o You can only evolve once from skulk
    o Dying with a larger lifeform gives you back their upgrades
    oo Going gorge costs 1 point
    oo Going lerk costs 2 points
    oo Going fade costs 3 points
    oo Going onos costs 4 points
    o Evolution times are increased to 1/2 of what they are in regular NS
    oo Gorge = 8 seconds
    oo Lerk = 10 seconds
    oo Fade = 12 seconds
    oo Onos = 20 seconds
    <b>o Teams spawn in 1/3 of the enemies teamsize at a whack</b>
    o One wave spawn occurs every 10 seconds
    o Mirror damage = on (to discourage GL spam)<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Skulks spawn in at a much faster rate, also super skulks would serve the role for preventing spawn camps.
  • Jared101Jared101 Join Date: 2004-02-22 Member: 26804Members
    then also remove welder,mines,gernades,gernade launcher,ha,and jp

    cause all these things do is encourage people to do stuff and olympics
  • Jared101Jared101 Join Date: 2004-02-22 Member: 26804Members
    <!--QuoteBegin-NEO_Phyte+Jul 29 2004, 11:34 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (NEO_Phyte @ Jul 29 2004, 11:34 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> out of boredom, ive started battlegorging in CO, and it rocks
    <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    yeah,thats what co has turned into for me

    cloak,celerity,adren

    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html//emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo--> *humps him in corner while spraying*

    <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif' /><!--endemo-->
    caw caw
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    Who says spit is a useless attack? Against a resupply marine with no armor, a nonfocused melee attack plus spit in quick succession = dead marine. Just stand some ways back from the battle where you can still see it, and start spitting. I got 3 spit kills in under 2 seconds doing that one time, though it was pure luck.
  • hidden_snperhidden_snper Join Date: 2004-03-18 Member: 27412Members
    I think the core problem here isn't the healing the hive or rushing, but the gorge itself. The gorge attacks suit a lifeform of its size, however this is useless in a mad rush game type. As far as I can tell, the main issues with the gorge are its speed and range of motion. A gorge is bound slowly to the ground where it can't do much.
    Through the advent of lerk lift, I have found that gorges are more of an offensive addon to an alien co team. A lerk is a kind of turret factory that can be quickly deployed and bomb marine buildings while still gassing the players. A brilliant plugin, I believe it fixes all of these balance issues.

    Then again, I love lerks and gorges.
  • LittleToeLittleToe Join Date: 2003-08-07 Member: 19163Members
    edited July 2004
    gorge = my fav.

    unlock
    unlock
    go boom untill i need to gorge.

    gorge is nessesary to rid your selves of jp'ers/heal the hive.

    the game will often stall at ms. we have them pined in but cannt get in to finsh the job. send in onos send in gorge. gorge webs, onos dies, all rush in and end the game.

    marines have welders. they can get as many as they want and it does not take them down a player. if fact the more welders on the cc you have the sooner you all can return to the fight.

    gorgeing is a nessisary part of NSC as is welding buildings/players. to remove them takes Co that much farther from being a teaching tool and that much closer to being a DM.

    people need to learn the use of both and since most new players seem to play Co i see no reson it should be removed.

    as someone elces said... to remove the gorge is to remove the welder as well. it is only fair that if we cannt heal the hive, then they should not be able to fix the cc.

    edit..

    tryed the gorge rush in Co once it failed. never tryed again.

    gorge is all i do in Co. i love killing marines with my gorge. they see "free kill". next thing they say is "lame". <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • Diablo_fxDiablo_fx Join Date: 2003-02-21 Member: 13793Members
    <!--QuoteBegin-SmoodCroozn+Jul 29 2004, 04:28 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SmoodCroozn @ Jul 29 2004, 04:28 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Take away teh gorge? NEVARRRR!!

    It shows newbies what the hell a gorge is and his abilities... If you are gonna remove the gorge (sob), remove the welder, it's only fair. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    If you remove the welder might as well remove HA and armor upgrades since they'll be useless. Bad idea
  • SewlekSewlek The programmer previously known as Schimmel Join Date: 2003-05-13 Member: 16247Members, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Developer
    just leave the fatty alone <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • TrevelyanTrevelyan Join Date: 2003-03-23 Member: 14834Members
    I think the "Logic" and "reasoning" is coming from a cry baby jetpacker who is upset that gorges with web stopped his crackjumpin/flying days dead in his tracks. Seriously... jetpacks are lame enough WITH web.


    Plus they are <i>gorges</i>... Gorges for the win! <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html//emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo-->
  • eliotmateliotmat Join Date: 2002-12-01 Member: 10350Members, Reinforced - Shadow
    gorges stay.

    I have spoken..... so it shall be.
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    Well, alright, how about if the gorge stays, but it can't heal the hive. Welders stay, but the CC is now invincible/gone completely. Now, the marines have NO reason to defend at all (except the armory maybe) an they can truly become the attackers, while the aliens become the true defenders. That way, you can have your web to help against JPers still.
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