Ava Map Requirements

SandstormSandstorm Join Date: 2003-09-25 Member: 21205Members
It has been suggested to me that creating an AvA map might not be so obvious. Therefore, this post should address questions some mappers might have.

NS requires AvA maps have the info_gameplay entity teams both set to Alien. It also requires two hives, one as Team 2 and the other as Team 4. The spawnpoints are set to Team 1 and Team 2. This should be very familiar to MvM mappers.

The plugin is based on an Attackers vs Defenders style of gameplay. This means one side has a Hive, and one does not. Mappers should design their levels so that Team 2 has a base in the middle of the map, complete with a Hive and spawnpoints, while Team 1 spawns on the fringes of the map, heading towards Team 2's base. Team 4's hive should be hidden outside the play area, as it only exists to keep the round going.

The gameplay itself can vary quite a bit, as you have Skulks, Gorges, Lerks, Fades, and Onos fighting. High walls can allow Skulks to evade defenders, climb on the ceiling, then drop on top of the Hive. Wide-open areas are friendly to Lerks and Fades. Since the Hive will see lots of action, it's best to allow Gorges easy access to heal it, as well as a way to web it up.

Comments

  • NaigelNaigel Join Date: 2003-07-23 Member: 18376Members, Constellation
    Why a new thread... isn't AvA also discussed in the MvM topic?
  • SandstormSandstorm Join Date: 2003-09-25 Member: 21205Members
    This is related to the AvA plugin, although it is very similar to what was talked about in the map thread.
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    ive made a working map for ava to go with his plugin

    <a href='http://www.pfcook.force9.co.uk/co_aa_g0op.zip' target='_blank'>www.pfcook.force9.co.uk/co_aa_g0op.zip</a>
  • persoperso Join Date: 2003-02-19 Member: 13740Members, WC 2013 - Supporter
    edited July 2004
    CoolCookieCooks: I was there playing that map. However, I found it hard to tell the enemy players from team mates. Really not a big problem if FF is turned OFF. It was only 3 games and the attacking team was getting spawn killed. I understand this map was only test and not to be perfect in any way though. If the attacking team can make it in the start they will win, but if the defenders got upgrades, lerks and whatever before, it was merely spawn kill. From future AvA maps I would expect more than one rooms, as the hive and attacker spawns should be separated from eachother.

    edit: Kester: When someone told me to turn the flashlight on I just thought "what the heck, how could that help me?", but I forgot it wasn't the same marines have. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    yeah, like a proper normal alien vs marine combat map, but with aliens on it. imagine faceoff with 2 alien teams <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • KesterKester Join Date: 2004-02-21 Member: 26770Members, Constellation
    to tell your team apart turn on the alien flashlight, makes all your team glow, but the opposing team stay normal
  • Mkk_BitestuffMkk_Bitestuff Join Date: 2003-01-17 Member: 12407Members
    Where can we get this plugin?
  • DiablusDiablus Join Date: 2003-03-31 Member: 15080Members
    Just my input i felt should be necessary for a plugin on AAvA maps: Onos devouring other onos shouldnt be viable. And regeneration should be disabled while inside the Onos (otherwise aliens inside Never die causing them to rejoin)
  • SandstormSandstorm Join Date: 2003-09-25 Member: 21205Members
    The plugin is a work-in-progress at <a href='http://www.modns.org/forums/index.php?showtopic=716' target='_blank'>modns.org</a>. I really hope the experiment succeeds, as most players expect Hive vs. Hive gameplay.
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