Mapping test with mapping pack
Monkeyget
Join Date: 2002-02-27 Member: 254Members
<div class="IPBDescription">Does it look good?</div>A few screens below:
<img src="http://www.multimania.com/sitedecon/images/10000.jpg" border="0">
<img src="http://www.multimania.com/sitedecon/images/10003.jpg" border="0">
<img src="http://www.multimania.com/sitedecon/images/10004.jpg" border="0">
Little bug with fog, can't do anything against that (remove fog but...)
<img src="http://www.multimania.com/sitedecon/images/10000.jpg" border="0">
<img src="http://www.multimania.com/sitedecon/images/10003.jpg" border="0">
<img src="http://www.multimania.com/sitedecon/images/10004.jpg" border="0">
Little bug with fog, can't do anything against that (remove fog but...)
Comments
Incredible ambience.
<!--emo&???--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/confused.gif" border="0" valign="absmiddle" alt='???'><!--endemo-->
Take a gander; none of these shots use env_fog (opengl):
<img src="http://www.readyroom.org/ns_ingame/HalfL20e1a_8x6.jpg" border="0">
<img src="http://www.readyroom.org/ns_ingame/HalfL15e1a_8x6.jpg" border="0">
<img src="http://www.readyroom.org/ns_ingame/HalfL37e1a_8x6.jpg" border="0">
<img src="http://www.readyroom.org/ns_ingame/HalfL33e1a_8x6.jpg" border="0">
My jaw is nowhere to be found.
*finds jaw and places it in mouth
But yes, a 500 word essay on how you turned that circle into fog, would be greatly appreciated Merk. <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo--> Did you scale it really big or something?
--Scythe--
the_only_scythe@yahoo.co.uk
Besides, it's punishment enough for them cheating by making them have to use D3D or software mode <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
-Jacius
[EDIT -- I think Merk said he just used some stationary sprites, and they are at least as big as the hallway because I can see the places where they cut off into the floor.]
Please remember that you don't <b>have</b> to use OpenGL fog in your maps to get a fog effect.
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Taken from the <a href="http://www.natural-selection.org/MappingGuidelines.htm" target="_blank">Mapping guidelines for Natural Selection</a>
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<b>Env_fog</b>
This entity adds hardware accelerated fog to your map. This entity is a brush entity, where the brush is invisible and non-solid. When a player touches the brush, fog will turn on for that player. Note that the brush doesn't define where the fog is, but where fog is turned on. A player touching the edge of the fog entity but looking away from it will still see fog.
This only works under hardware-accelerated OpenGL rendering, so it should NOT be used for anything that affects gameplay. It should only be used in subtle ways as an "extra". It may eventually work under Direct3D as well. There are also some problems with particle sprites drawing in the fog, and this may or may not be fixed.
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Does this mean it does work in D3D now?
I personaly like the fog ..
/me shrugs
And show us some more screenies!
I am decided to do a full map, with manyn large, open areas <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
"Pages: (3) < 1 2 [3] >"
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