First Gun, I Ever Drew.

SixsixoneSixsixone Join Date: 2004-07-25 Member: 30104Members
edited July 2004 in Artwork Forum
<div class="IPBDescription">Really</div> I've always wanted to try, but I never got round to it.

Here it is, keep in mind it's my first ever gun drawing, and I have noticed flaws in it, such as the silencer is crooked, and the rear wrist is a bit disloged. But i'm quite happy with it for a first time. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

<img src='http://img.photobucket.com/albums/v248/12:19am/hhh.jpg' border='0' alt='user posted image' />

And the colour is a bit crap, it got smuged on the support.

It looks much better on paper, due to the fact my scanner sucks and is 5 years old.

Comments

  • jumpingjodajumpingjoda Join Date: 2003-12-14 Member: 24367Members, Constellation, Reinforced - Shadow
    That's one funny picture <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> .
    I am not laughing at you nor at your skills, but this pic is just funny.

    Now to constructive critics, not bad at all for a first try.
    The geometry is the main problem you should work on. Keep practicing.
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    <i>VERY</i> good attention to detail - the shell ejection port etc. all look very realistic. Good stuff.
  • BallistoBallisto Join Date: 2003-05-19 Member: 16503Members
    A tip to get the perspective right - draw a rectangular prism, then put the gun into it. Eventually you get it by feel.
  • SixsixoneSixsixone Join Date: 2004-07-25 Member: 30104Members
    Thats a good tip ballisto, I'll use that.
  • AutosalesmanAutosalesman Join Date: 2003-06-17 Member: 17433Members
    If you just fixed the perspective, it could look real good.
  • enf0rcerenf0rcer intrigued... Join Date: 2003-03-16 Member: 14584Members
  • MavericMaveric Join Date: 2002-08-07 Member: 1101Members
    edited July 2004
    [NSA]Sixsixone, look at your picture. Then enforcers.

    See how everything stays nice and parallel in enforcers?
    That's the key to making a good gun. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->

    Uploaded a picture for referance between yours, enforcers, and the "parallel" one (all i did was add lines. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> )

    [that was the only thing that was wrong with the entire gun though; excellent job on everything else. And yes, i do realize that some guns have bent muzzles, but only by 1 or 2 degrees, and often only at afew inches away from the very end of the gun. why? shooting around corners. why not a smooth 90 degrees? it just doens't work with large turns. it does, however, work for smooth turns of about 3-6 degrees.]
  • SixsixoneSixsixone Join Date: 2004-07-25 Member: 30104Members
    Thanks guys for your help, and thanks enf0rcer for straighting it out <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • BallistoBallisto Join Date: 2003-05-19 Member: 16503Members
    <a href='http://www.desktopcreatures.com/doodlebug/index.asp?id=11169' target='_blank'>http://www.desktopcreatures.com/doodlebug/index.asp?id=11169</a>

    Here's a quick doodle by me, maybe this'll help you get the idea more. It is so hard to draw with a mouse! I kind of made the gun up on the spot (<b>you </b>actually go to the trouble to do a real gun ^_^). Notice the perspective on the legs, how the one in the foreground gets bigger, and how the one in the back gets smaller. And notice how the shadow makes him appear off the ground.
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