[mwip] Arduous {heavy Pistol}

Dr_XDr_X Join Date: 2004-04-05 Member: 27732Members
edited July 2004 in NS Customization
<img src='http://users.airax.net/filler/uploaded/arduous_r.gif' border='0' alt='user posted image' />
<span style='font-size:14pt;line-height:100%'><span style='color:red'>I'm not going to add more detail to the model</span></span>
The model was designed to be simple, not over run with detail galore. The rest is left for the skin.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><b>Arduous</b> (<i>ar·du·ous</i>)


  1. Demanding great effort or labor; difficult: “the arduous work of preparing a Dictionary of the English Language”<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

The model is done, and right now I'm finishing up the UV maps. I'm going to try and do everything on my own, as a learning experince. Skinning I'm decent at, but that part might take longer for me to do, along with the animation witch I have done none of. When I'm done with the UVs, and if someone does want to take a crack at skinning it, that'd fine with me.

The design is based on the guns you find in WH40k: Rival Species. Big, and bulky. I know some wont like this, but someone out there will. <!--emo&;)--><img src='http://www.natural-selection.org/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->

<i><b>Ejection port?</b></i>
Not only did I not want to have an ejection port on the side of the gun, I wanted to try something different. Since the clip is so mondo, I figured I'd divide it into two compartments, one for the spring/bullets, and one empty one for the shells. When its time for reload, the shells would be dumped out, and a new clip would be put in.
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Comments

  • mephmagemephmage Join Date: 2004-03-24 Member: 27514Banned
    that looks... Aaah, its gonna eat me!!!
    *runs away screaming something about ugly monster*
  • Dr_XDr_X Join Date: 2004-04-05 Member: 27732Members
    Lol, I appreciate the kind remark. <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif' /><!--endemo-->
  • mephmagemephmage Join Date: 2004-03-24 Member: 27514Banned
    <!--QuoteBegin-Dr. X+Jul 30 2004, 04:46 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dr. X @ Jul 30 2004, 04:46 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Lol, I appreciate the kind remark. <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Aww.. Well, it does look a bit wierd, I like the idea, but might it not need a but more work? And DAMN doesnt it look a bit smoothed? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    Keep up the work however
  • Dr_XDr_X Join Date: 2004-04-05 Member: 27732Members
    <!--QuoteBegin-mephmage+Jul 30 2004, 04:48 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (mephmage @ Jul 30 2004, 04:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Dr. X+Jul 30 2004, 04:46 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dr. X @ Jul 30 2004, 04:46 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Lol, I appreciate the kind remark.  <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Aww.. Well, it does look a bit wierd, I like the idea, but might it not need a but more work? And DAMN doesnt it look a bit smoothed? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    Keep up the work however <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I'm not very good at smoothing, I never actualy atempted smoothing untill this model.
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    flatshaded pics > messed up smoothing
  • Dr_XDr_X Join Date: 2004-04-05 Member: 27732Members
    :S Well you can talk to me on AIM if you want to help me out with the smoothing
  • DEATH_BRINGERDEATH_BRINGER Join Date: 2004-07-09 Member: 29821Members
    kinda looks like the S&I rocket pistol
  • Dr_XDr_X Join Date: 2004-04-05 Member: 27732Members
    Haven't seen it, but there was also some inspiration from the Q3 GL.
  • StarStarGrizzlyStarStarGrizzly Join Date: 2004-02-06 Member: 26139Members
    I'll skin too <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • Dr_XDr_X Join Date: 2004-04-05 Member: 27732Members
    Ok, I just need to finish mapping the clip.
  • PerditionPerdition Join Date: 2004-07-02 Member: 29692Members
    It looks a little lacking in the detail area, or is there a more updated version of the model you just havent shown to the rest of the world yet?
  • Dr_XDr_X Join Date: 2004-04-05 Member: 27732Members
    I was going to leave that to skining.

    Considering im done mapping it.... <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif' /><!--endemo-->
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    where's the hammer?
    i understand the no cases flying out, and that makes sense, it does, i like the concept of them being stored back into the clip (i think that's right, right?) but it needs at LEAST a hammer. and i dont see a trigger
  • Fox_OneFox_One Join Date: 2003-01-15 Member: 12310Members
    <!--QuoteBegin-BAshh+Jul 30 2004, 07:18 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BAshh @ Jul 30 2004, 07:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> where's the hammer?
    i understand the no cases flying out, and that makes sense, it does, i like the concept of them being stored back into the clip (i think that's right, right?) but it needs at LEAST a hammer. and i dont see a trigger <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Could be an internal hammer...like a P99.
  • Dr_XDr_X Join Date: 2004-04-05 Member: 27732Members
    edited July 2004
    <!--QuoteBegin-BAshh+Jul 30 2004, 07:18 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BAshh @ Jul 30 2004, 07:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> where's the hammer?
    i understand the no cases flying out, and that makes sense, it does, i like the concept of them being stored back into the clip (i think that's right, right?) but it needs at LEAST a hammer. and i dont see a trigger <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    The tirgger is the large white part on the handle, which I have resized.

    Is a hammer necessary? D: If it is I can go and and one real quick before I post the file with the UV maps.
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    yeah it kinda is, how else are you going to ignite the primer?
  • StarStarGrizzlyStarStarGrizzly Join Date: 2004-02-06 Member: 26139Members
    <!--QuoteBegin-BAshh+Jul 30 2004, 07:31 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BAshh @ Jul 30 2004, 07:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> yeah it kinda is, how else are you going to ignite the primer? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Nanites... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
    I think that a hammer does make sense but...it would look odd i think on this massive wpn.
  • Dr_XDr_X Join Date: 2004-04-05 Member: 27732Members
    Yeah I was thinking the same, but I'll concept a hammer design, and if I can't get one that looks good with the gun, then I"ll just forget it. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    massive hammer then. it needs it. Nanites cant do everything now.

    and even if they can, NO
  • Dr_XDr_X Join Date: 2004-04-05 Member: 27732Members
    edited July 2004
    Haha yeah.

    Well I thought I'd be pondering for a long while, but I got one that actualy looks good and kind of gives the concept the 'good' feeling. I'll model it and post pictures.

    Heres the design I plan on using.
    <img src='http://users.airax.net/filler/uploaded/hammer.gif' border='0' alt='user posted image' />
  • Dr_XDr_X Join Date: 2004-04-05 Member: 27732Members
    Ok here it is. Massive hammer included.

    <img src='http://users.airax.net/filler/uploaded/hammer_2.gif' border='0' alt='user posted image' />
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    kickass indubitubly, maybe one last thing and give it space to move? i know you could just skin the area black, but meh...
  • Dr_XDr_X Join Date: 2004-04-05 Member: 27732Members
    <!--QuoteBegin-BAshh+Jul 30 2004, 08:20 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BAshh @ Jul 30 2004, 08:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> kickass indubitubly, maybe one last thing and give it space to move? i know you could just skin the area black, but meh... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Yeah I was going to skin it black... but now thinking about models ive seen with an actual little hole, for it to go into... uuuuuugh nooo I finished the UV for that part of the gun and I don't want to touch it! Lol sorry.
  • Dr_XDr_X Join Date: 2004-04-05 Member: 27732Members
    Woo double post, but its worth it!

    <img src='http://users.airax.net/filler/uploaded/arduous_r.gif' border='0' alt='user posted image' />

    Render by B<b>A</b>shh.
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    oh sexxy me, gotta love brazil!
  • ChantyChanty Join Date: 2002-11-16 Member: 8950Members
    looks nice....some detail would be lovely too =)
  • Dr_XDr_X Join Date: 2004-04-05 Member: 27732Members
    <!--QuoteBegin-Chanty+Jul 30 2004, 10:57 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Chanty @ Jul 30 2004, 10:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> looks nice....some detail would be lovely too =) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Skin :]
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    WH40k Bolter anyone? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • PerditionPerdition Join Date: 2004-07-02 Member: 29692Members
    edited July 2004
    Well, I have to say that gun is mighty sexy in that most recent render, but if there is no ejection of the shells, then where do the gasses go? I strongly reccomend the addition of more detail to the weapon, such as vents and ports for the gasses to be released...you have to do something with that massive....thing around the barrel. The gun looks like a hunk of metal with a clip, period. I needs more detail. :x
  • Dr_XDr_X Join Date: 2004-04-05 Member: 27732Members
    edited July 2004
    Oyoyoy.... Everyone wants more detail :[.... Well... since I'm having problems with figuring out how the skin will look.... I guess... I could....

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Ejection port?
    Not only did I not want to have an ejection port on the side of the gun, I wanted to try something different. Since the clip is so mondo, I figured I'd divide it into two compartments, one for the spring/bullets, and one empty one for the shells. When its time for reload, the shells would be dumped out, and a new clip would be put in.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Also I was planning on adding some sort of vent on the side of the clip, or a few holes on the extended part of the gun (extended down), and have that be the area where it vents.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> WH40k Bolter anyone? smile.gif<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
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