An idea that regards mapping

HanzGruberHanzGruber Join Date: 2002-01-25 Member: 47Members
<div class="IPBDescription">I think it's better in this forum</div>Was curious if the "powers that be" would think it is a bad idea to have narration in certain parts of the map? I mean it could be coded into the mod to allow people to disable it if they want but more or less just triggered events which have sounds associated.

I'll give you an example:

A squad of marines are moving down a corridor and come up to a section which has infestation crap on it. They pass through a trigger entity which starts a sound of a marine saying "Hey, captain, you getting this? what the hell is this sh!t?". It would only trigger once and would be a radio type sound that all marines could hear.

Another example:

Marines approach a hive section, but it's unoccupied or not "active". triggers "I think I found something, looks like a nest - no wait, god damn...theres nothing here except a foul smell..."

Could even have it highlight on the mini-map so the commander knows where this is happening..

......

Only reason I am suggesting this is because it would give NS that extra little kick into the "movie-like experience".

......

ooooh, just thought of another example. When marines find the resource section of the map it could trigger something like "yaaaahooo, commander, I just found me a sh!t load of goodies, send down some people with some big bags - we got resources here!"

Comments

  • Silver_FoxSilver_Fox Spammer Join Date: 2002-01-24 Member: 34Members, NS1 Playtester, Contributor
    <!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->
    "yaaaahooo, commander, I just found me a sh!t load of goodies, send down some people with some big bags - we got resources here!"<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->


    hahaha

    I love it
  • MartMart Origin of SUYF Join Date: 2002-02-26 Member: 248Members
    Only problem i can see with that is it getting tedious after your fourth run through a map...

    "Hey, captain, you getting this? what the he--"
    *SMACK*
    "WE'VE BEEN OVER THIS! ALIENS! GET IT!?"

    The captain ends up going insane thinking he's stuck in some sort of groundhog day universe...
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    This is a cool idea.  I think it will have to wait until after v1.0, as the voice overs would need to be done by us to be cohesive.
  • the_stalkerthe_stalker Join Date: 2002-01-25 Member: 49Members
    HAHAHAHAHAHA, what is that mart!?!? a captain wont lose his mind, he shalt fight until uuuhhh he runs out of ammo i guess...  <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
  • MartMart Origin of SUYF Join Date: 2002-02-26 Member: 248Members
    I'm pretty sure even a captain would lose it after going through the same routine, with no changes, after the 15 000th time... but thats drifting from the topic.

    It's a nice idea but i'd like to see how people implent it without it getting overly repetitive, maybe keeping the sound clips short would help.
  • the_stalkerthe_stalker Join Date: 2002-01-25 Member: 49Members
    i wouldnt, if i had 1 million marines, 1 million law weaponry, and.... a spray can!!!! (melts aliens with just 4 sprays) oh, if you tried the sample map, addbots until you get an alien, you can melt them with the welder....
  • HanzGruberHanzGruber Join Date: 2002-01-25 Member: 47Members
    I think some people are missing my point....I mean speech for individual maps. which would actually work well interms of customizing the game to suit the map.. ie..location wav files for radio communication.

    "I am here" would be the option on the menu...but it would translate to a specific wav like "I am near the command station"..
  • cyberdaemoncyberdaemon Join Date: 2002-02-06 Member: 169Members
    maybe "protect the commander tower" or "commander tower under attack" or "go go go" when u send all marines in one place
  • Silver_FoxSilver_Fox Spammer Join Date: 2002-01-24 Member: 34Members, NS1 Playtester, Contributor
    well, you <i>could</i> use the spiffy new trigger_random .. trigger ... to play a random mp3 once in those specific spots saying different things .. right?

    I mean, that may get "old" after a while as well, but at least it would change every time.
    <!--emo&???--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/confused.gif" border="0" valign="absmiddle" alt='???'><!--endemo-->
  • CyonProCyonPro Join Date: 2002-02-02 Member: 154Members
    I'm hoping to do something like that in my map.....to create the effect of a "PA system" that announces random shipwide messages over the speakers, at a given interval.

    An example:

    <a href="http://cyonpro.ballsun.com/files/pa_sys01.wav" target="_blank">http://cyonpro.ballsun.com/files/pa_sys01.wav</a>
    <a href="http://cyonpro.ballsun.com/files/pa_sys02.wav" target="_blank">http://cyonpro.ballsun.com/files/pa_sys02.wav</a>
  • MartMart Origin of SUYF Join Date: 2002-02-26 Member: 248Members
    Now I like the PA system idea, it would remind me of System Shock 2... "Service Droid 509D will be reading poetry on the recreation deck at 0400, if you have any requests, please bring them with you"
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    i haven't tried it yet but couldn't you have it so it only played once a round therefore it would get annoying slower <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
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