An idea that regards mapping
HanzGruber
Join Date: 2002-01-25 Member: 47Members
<div class="IPBDescription">I think it's better in this forum</div>Was curious if the "powers that be" would think it is a bad idea to have narration in certain parts of the map? I mean it could be coded into the mod to allow people to disable it if they want but more or less just triggered events which have sounds associated.
I'll give you an example:
A squad of marines are moving down a corridor and come up to a section which has infestation crap on it. They pass through a trigger entity which starts a sound of a marine saying "Hey, captain, you getting this? what the hell is this sh!t?". It would only trigger once and would be a radio type sound that all marines could hear.
Another example:
Marines approach a hive section, but it's unoccupied or not "active". triggers "I think I found something, looks like a nest - no wait, god damn...theres nothing here except a foul smell..."
Could even have it highlight on the mini-map so the commander knows where this is happening..
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Only reason I am suggesting this is because it would give NS that extra little kick into the "movie-like experience".
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ooooh, just thought of another example. When marines find the resource section of the map it could trigger something like "yaaaahooo, commander, I just found me a sh!t load of goodies, send down some people with some big bags - we got resources here!"
I'll give you an example:
A squad of marines are moving down a corridor and come up to a section which has infestation crap on it. They pass through a trigger entity which starts a sound of a marine saying "Hey, captain, you getting this? what the hell is this sh!t?". It would only trigger once and would be a radio type sound that all marines could hear.
Another example:
Marines approach a hive section, but it's unoccupied or not "active". triggers "I think I found something, looks like a nest - no wait, god damn...theres nothing here except a foul smell..."
Could even have it highlight on the mini-map so the commander knows where this is happening..
......
Only reason I am suggesting this is because it would give NS that extra little kick into the "movie-like experience".
......
ooooh, just thought of another example. When marines find the resource section of the map it could trigger something like "yaaaahooo, commander, I just found me a sh!t load of goodies, send down some people with some big bags - we got resources here!"
Comments
"yaaaahooo, commander, I just found me a sh!t load of goodies, send down some people with some big bags - we got resources here!"<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
hahaha
I love it
"Hey, captain, you getting this? what the he--"
*SMACK*
"WE'VE BEEN OVER THIS! ALIENS! GET IT!?"
The captain ends up going insane thinking he's stuck in some sort of groundhog day universe...
It's a nice idea but i'd like to see how people implent it without it getting overly repetitive, maybe keeping the sound clips short would help.
"I am here" would be the option on the menu...but it would translate to a specific wav like "I am near the command station"..
I mean, that may get "old" after a while as well, but at least it would change every time.
<!--emo&???--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/confused.gif" border="0" valign="absmiddle" alt='???'><!--endemo-->
An example:
<a href="http://cyonpro.ballsun.com/files/pa_sys01.wav" target="_blank">http://cyonpro.ballsun.com/files/pa_sys01.wav</a>
<a href="http://cyonpro.ballsun.com/files/pa_sys02.wav" target="_blank">http://cyonpro.ballsun.com/files/pa_sys02.wav</a>