Question About Acid
Artelangio
Join Date: 2003-04-15 Member: 15521Members
I don't know where to put this so I'll put it here.
I've been away from ns for quite a while now, played a lot of it back in 1.03-1.04 and I've just started playing 3.0. My question is, why on when was the fades acid moved from 1 hive to 3 hive? Also curios why lerks spikes where removed, my experience with 3.0 is that it gets a bit too much close range for aliens, harassment seems limited only to lerks spores.
I've been away from ns for quite a while now, played a lot of it back in 1.03-1.04 and I've just started playing 3.0. My question is, why on when was the fades acid moved from 1 hive to 3 hive? Also curios why lerks spikes where removed, my experience with 3.0 is that it gets a bit too much close range for aliens, harassment seems limited only to lerks spores.
Comments
Spikes didn´t fit in the close combat shema, so they were removed. I guess it´s now easier to balance NS when aliens have only close combat attacks.
I<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> don't know where to put this so I'll put it here.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
put it in general discussion if you dont know it <!--emo&;)--><img src='http://www.natural-selection.org/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
Apparently it was the Acid Rockets that made Fades very powerful, and the dev team was forced to move AR down to 2 hives. Sadly, nerfs came in and now it's just good for wearing down armor.
As for spikes, let's say that spikes did not exactly fit together with the new flying scheme (you do know there's a new flight system for lerks right?)
The new flight system favored bite instead of spikes because players are only able to move forward. This in turn made spikes somewhat powerful as a compliment to bite. Try to think of it as a biting plane with a machinegun.
Fly, shoot with machinegun (aka spikes) and bite them when close. Very nasty.
Even a 20% increase would do me <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Just remember to stack marines, if you intend to keep playing even a bit longer. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
<img src='http://osc3.com/members/trevelyan/Die.jpg' border='0' alt='user posted image' />
<img src='http://osc3.com/members/trevelyan/Die.jpg' border='0' alt='user posted image' /> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
how.....random <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<img src='http://www.yzedf.com/pics/random/bombtech.jpg' border='0' alt='user posted image' />
The new flight system favored bite instead of spikes because players are only able to move forward. This in turn made spikes somewhat powerful as a compliment to bite. Try to think of it as a biting plane with a machinegun.
Fly, shoot with machinegun (aka spikes) and bite them when close. Very nasty. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<a href='http://www.unknownworlds.com/forums/index.php?showtopic=73287&hl=' target='_blank'>This</a> would solve the problem.
Oh... you want random? I'll give you random!
<img src='http://osc3.com/members/trevelyan/Vegprotest.jpg' border='0' alt='user posted image' />
Even a 20% increase would do me <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Since he would need armor2, it would take 25 acid rockets, and thats resupply excluded. And considering your chances of hitting the guy arent 100% either, I am of opinion that acid rocket BLOWS for a hive3 weapon.
Even then It would be pushing it when saying it is worth the 2nd hive.
IMO leave it at 3rd hive... and leave marine damage the same... BUUUUUT make it do lots of building damage. Bilebomb is attached to a slow weak creature, and does damage in short damaging bursts. Acid Rocket <b>should</b> do damage in large volleys, slowly wearing down buildings. At the moment, a Fade can make Acid pour down on a marine base, and it is all negated by a few seconds of welding.
Third hive... the point where aliens dominate the map... the point where assaulting BASES becomes the number one priority for every alien creature. Acid rocket should be changed to make it WORTH the third hive slot... to make it useful in the situation the alien team is in when the third hive is finished building.
I've been away from ns for quite a while now, played a lot of it back in 1.03-1.04 and I've just started playing 3.0. My question is, why on when was the fades acid moved from 1 hive to 3 hive? Also curios why lerks spikes where removed, my experience with 3.0 is that it gets a bit too much close range for aliens, harassment seems limited only to lerks spores. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Don't do acid, it can really screw you up for life.