Animating/compiling Error (non-ns)
Jimmeh
Join Date: 2003-08-24 Member: 20173Members, Constellation
Zerofate is having a problem when he trys to compile his new animations for the Zombie Panic shotgun
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> grabbing .\/v_spas12_reference_test.smd
grabbing .\/v_gordon_hands_reference.smd
grabbing .\/sm_idle.smd
grabbing .\/shoot.smd
grabbing .\/shoot_big.smd
grabbing .\/reload.smd
grabbing .\/pump.smd
grabbing .\/start_reload.smd
grabbing .\/draw.smd
grabbing .\/reholster.smd
grabbing .\/idle4.smd
grabbing .\/deepidle.smd
BMP Front_parts2.bmp [512 512] (100%) 262912 bytes
BMP Stock2.bmp [512 512] (100%) 262912 bytes
BMP Main2.bmp [512 512] (100%) 262912 bytes
BMP rubbergloveCHROME.bmp [64 64] (100%) 4864 bytes
BMP gordon_glove.BMP [64 62] (100%) 4736 bytes
BMP gordon_sleeve.BMP [140 127] (100%) 18548 bytes
illegal parent bone replacement in sequence "sm_idle"
"Bip01 L Hand" has "Bip01 L Arm2", reference has "Bip01 L Forearm"
illegal parent bone replacement in sequence "sm_idle"
"L_Arm_bone" has "Bip01 L Arm2", reference has "Bip01 L Forearm"
illegal parent bone replacement in sequence "sm_idle"
"Bip01 R Hand" has "Bip01 R Arm2", reference has "Bip01 R Forearm"
illegal parent bone replacement in sequence "sm_idle"
"R_Arm_bone" has "Bip01 R Arm2", reference has "Bip01 R Forearm"<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<a href='http://zpanic.marineeater.co.uk/forums/index.php?act=Attach&type=post&id=2717' target='_blank'>Idle SMD hes done</a>
Now i don't think I'm allowed to post the actual shotgun, but if anyone could hint him in the right direction it'd be much appreciated.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> grabbing .\/v_spas12_reference_test.smd
grabbing .\/v_gordon_hands_reference.smd
grabbing .\/sm_idle.smd
grabbing .\/shoot.smd
grabbing .\/shoot_big.smd
grabbing .\/reload.smd
grabbing .\/pump.smd
grabbing .\/start_reload.smd
grabbing .\/draw.smd
grabbing .\/reholster.smd
grabbing .\/idle4.smd
grabbing .\/deepidle.smd
BMP Front_parts2.bmp [512 512] (100%) 262912 bytes
BMP Stock2.bmp [512 512] (100%) 262912 bytes
BMP Main2.bmp [512 512] (100%) 262912 bytes
BMP rubbergloveCHROME.bmp [64 64] (100%) 4864 bytes
BMP gordon_glove.BMP [64 62] (100%) 4736 bytes
BMP gordon_sleeve.BMP [140 127] (100%) 18548 bytes
illegal parent bone replacement in sequence "sm_idle"
"Bip01 L Hand" has "Bip01 L Arm2", reference has "Bip01 L Forearm"
illegal parent bone replacement in sequence "sm_idle"
"L_Arm_bone" has "Bip01 L Arm2", reference has "Bip01 L Forearm"
illegal parent bone replacement in sequence "sm_idle"
"Bip01 R Hand" has "Bip01 R Arm2", reference has "Bip01 R Forearm"
illegal parent bone replacement in sequence "sm_idle"
"R_Arm_bone" has "Bip01 R Arm2", reference has "Bip01 R Forearm"<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<a href='http://zpanic.marineeater.co.uk/forums/index.php?act=Attach&type=post&id=2717' target='_blank'>Idle SMD hes done</a>
Now i don't think I'm allowed to post the actual shotgun, but if anyone could hint him in the right direction it'd be much appreciated.
Comments
Open the reference and the animation smd.
Check if the bones have the same stucture and the same names.
This should do it.
:EDIT:
To fix: Just copy the bones names part of the reference and paste it over the bones names part of the sequence. Seas to be the same renaming problem I have.
(Arm2 -> Forearm)
MUST.......... STAB........... EYEBALL....