Ns_none hallway

InZaneFleaArmyInZaneFleaArmy Join Date: 2002-01-24 Member: 18Members
<div class="IPBDescription">First hallway i've ever done...</div>Well, it's not done yet...I have a lot of room for extra things (Basic Architecture is only 104 r_speeds at it's worst).  This is the sweetest stuff I've ever done...

Comments

  • InZaneFleaArmyInZaneFleaArmy Join Date: 2002-01-24 Member: 18Members
  • InZaneFleaArmyInZaneFleaArmy Join Date: 2002-01-24 Member: 18Members
    Wall textures are final...ceiling and floor are due to change.  Post your comments n stuff.
  • BiomechanoidBiomechanoid Join Date: 2002-02-12 Member: 203Members
    Looks nice. I'd add a visible source for the lights, and if that texture at the end of the hallway is NOT being used to plug up the hole during rendering, then I'd change it, also, perhaps some doodads hanging from the center of the ceiling to break up the tunnel a little. great job, and you've got plenty of r_speeds to add in stuff like damage and debris (if near a hive) for cover. I want to see more!!!!!!!!!!!!!!!! <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
  • InZaneFleaArmyInZaneFleaArmy Join Date: 2002-01-24 Member: 18Members
    The texture at the end is Pluggin it up./..Notice the blue lights on the textures...thats where the lights are comin from...I need to add a blue tint tho.
  • WurmspawnWurmspawn Join Date: 2002-01-24 Member: 19Members
    i like the wall textures, but the struts halfway down (in between the blue lights) seem to dissappear into the wall as a result of being the same texture.  i see two possible solutions
    1, alter the texture of the struts... u probably dont wanna do this
    2, add some sort of detail as a vertical line either at the junction of the strut to the wall or on the corners, something to add definition and make it pop out at you.

    i assume its near the marine start which is why its bright, but the light looks a bit flat, perhaps you could lower the whitish light and up the blue-tinged lights to add a bit more atmosphere
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