Evil_IceJoin Date: 2004-07-09Member: 29827Members, Squad Five Blue
edited August 2004
FunBags... don't make Ice smash....
you can UVW map that thing much more conservatively, honestly that is pathetic in comparison to what you are capable of... a complete redo if you ask me... you wasted ALOT of bitmap space on that last mesh, and you can put all of those meshs the SAME SIZE on just TWO bitmaps <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
[edit: make things easier on yourself, and use lithunwrap instead of printscreen in milkshape to make your UVW maps... it looks MUCH cleaner...
Theres one problem with lithunwrap, you lose your smoothing groups if you do a direct SAVE as .ms3d or whatever. you have to goto file --> export --> uv --> as a LUV. Then go into ms3d and import onto the model. That way it keeps your smoothing groups nice.
and no, its not halo based. I found teh concept while looking for IMI Jericho refs..saved it and wanted to model it.
BTW Heres my jericho <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> DON'T HIJACK!!!! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> you do realize it is his own thread...... dont you?
Comments
*checks out tut*
*suspicious*
<img src='http://img.photobucket.com/albums/v18/funbags/slide_trig.jpg' border='0' alt='user posted image' />
<img src='http://img.photobucket.com/albums/v18/funbags/Magazine.jpg' border='0' alt='user posted image' />
<img src='http://img.photobucket.com/albums/v18/funbags/Body.jpg' border='0' alt='user posted image' />
<img src='http://img.photobucket.com/albums/v18/funbags/barrel_sights.jpg' border='0' alt='user posted image' />
(That last one is the sights and barrel)
<span style='color:purple'>but it does take some talent to get a good mesh</span>
you can UVW map that thing much more conservatively, honestly that is pathetic in comparison to what you are capable of... a complete redo if you ask me... you wasted ALOT of bitmap space on that last mesh, and you can put all of those meshs the SAME SIZE on just TWO bitmaps <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
[edit: make things easier on yourself, and use lithunwrap instead of printscreen in milkshape to make your UVW maps... it looks MUCH cleaner...
*giggles*
I like Gunsolv
and no, its not halo based. I found teh concept while looking for IMI Jericho refs..saved it and wanted to model it.
BTW Heres my jericho <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
DON'T HIJACK!!!! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
you do realize it is his own thread...... dont you?
<a href='http://www.unknownworlds.com/forums/index.php?showtopic=63179' target='_blank'>http://www.unknownworlds.com/forums/in...showtopic=63179</a>
thankies bashh