[wip]

qwertymanqwertyman Join Date: 2004-02-29 Member: 26974Members
<div class="IPBDescription">Browning M2 Future Edition</div> Well..I've been working on this for a while. It's based losely on the Browning m2 which I really like, mainly from Fallout Tactics. Neway, I got this far but can't think of a way of getting a handle onto it. Any suggestions.

Also C&C on it so far. I know its absolutely hideous but I'm still only learning
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Comments

  • RipzawRipzaw Join Date: 2004-05-09 Member: 28560Members
    Add two stocks on the back and give it a handle on either side? Wone with a trigger?
  • qwertymanqwertyman Join Date: 2004-02-29 Member: 26974Members
    currently scraped that and got soming good in the works.

    This is what i got of it so far after about an hours work
  • Fox_OneFox_One Join Date: 2003-01-15 Member: 12310Members
    edited August 2004
    Put a base on it, remove the handle, add a camera.

    Sentry. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
    <!--QuoteBegin-qwertyman+Aug 6 2004, 06:16 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (qwertyman @ Aug 6 2004, 06:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->currently scraped that and got soming good in the works.

    This is what i got of it so far after about an hours work<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->Looks like the front end of a real LMG, very well made so far. Can't wait to see how it turns out.
  • qwertymanqwertyman Join Date: 2004-02-29 Member: 26974Members
    edited August 2004
    and this is what im working from

    i liked the look of it so i thought it might look good ingame as well...considering it ever does end up ingame that is <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->

    [edit] WRONG PIC
  • Fox_OneFox_One Join Date: 2003-01-15 Member: 12310Members
    <span style='font-size:30pt;line-height:100%'><b><span style='color:red'><i><3</i></span></b></span>
    If you finish that, I think you'll get some support getting it into the game.
  • qwertymanqwertyman Join Date: 2004-02-29 Member: 26974Members
    just wondering what kinda poly count is deemed acceptable.

    im currently at 1594 with a handle and the main body if the gun left. They are mostly blocks so i doubt i'll take up too much with em
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    try and keep it under 2000
  • funbagsfunbags Join Date: 2003-06-08 Member: 17099Members
    ...? 3000 is fine for hl. people with **** graphic cards just shouldnt download it.
  • mephmagemephmage Join Date: 2004-03-24 Member: 27514Banned
    i have a dual-model with 32000 Polies, works smoothly on my 733mHZ computer
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    <!--QuoteBegin-mephmage+Aug 6 2004, 09:36 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (mephmage @ Aug 6 2004, 09:36 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i have a dual-model with 32000 Polies, works smoothly on my 733mHZ computer <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    *thumbs up to you*
    most people dont like going over 3k, no need to waste the polys.
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    <!--QuoteBegin-funbags+Aug 6 2004, 07:02 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (funbags @ Aug 6 2004, 07:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ...? 3000 is fine for hl. people with **** graphic cards just shouldnt download it. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    yeah its fine and all im just saying try and keep it below 2000 if you can keep it low why not keep it low? just keep your eye on the polies if you see it getting higher try and do what you can to reduce it and the lower the polycount the easier it is to mesh

    *has flashbacks of meshing bashh's mac 10 <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> *
  • Evil_IceEvil_Ice Join Date: 2004-07-09 Member: 29827Members, Squad Five Blue
    one thing you'll soon find while working on models from a beginner stand point is that all that extrusion makes for some really unoptimised models, this is something you can fix later, but it's something that is best adressed as you work on it, with a PC currently that high, I'm guessing thats the case...
    keep it up though, make it look good enough, and find some one to skin it well and I may animate it <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
  • qwertymanqwertyman Join Date: 2004-02-29 Member: 26974Members
    Well, heres the first completed version.
  • qwertymanqwertyman Join Date: 2004-02-29 Member: 26974Members
    another pic

    unfortunately, i really dont think that this will be meshable due to my extreme noob modelling skills.
  • Fox_OneFox_One Join Date: 2003-01-15 Member: 12310Members
    edited August 2004
    The grip (not the foregrip) needs to be enlarged, the rear section needs to be shrunk, and the butt is also a bit too big. It's awesome other than that.
  • qwertymanqwertyman Join Date: 2004-02-29 Member: 26974Members
  • Fox_OneFox_One Join Date: 2003-01-15 Member: 12310Members
    Now that I see the wireframe, I think it'll be quite meshable. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • qwertymanqwertyman Join Date: 2004-02-29 Member: 26974Members
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    I think this would even work with a modified version of my MG42 animations for the v models.
  • Fox_OneFox_One Join Date: 2003-01-15 Member: 12310Members
    <!--QuoteBegin-qwertyman+Aug 7 2004, 08:40 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (qwertyman @ Aug 7 2004, 08:40 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> this look better? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    /me drools.
  • qwertymanqwertyman Join Date: 2004-02-29 Member: 26974Members
    edited August 2004
    <a href='http://www.freewebs.com/hellspawnstorage/lmg-ok-modded.ms3d' target='_blank'>http://www.freewebs.com/hellspawnstorage/lmg-ok-modded.ms3d</a>

    if this works u can get the model from here if u wanna have a look at it

    [edit] I'm Hellspawn if neone knows me from the clan <[UEA]> or off gruuunts bot server. I know I've met REDDmonkey on ther before
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    <!--QuoteBegin-Chrono+Aug 6 2004, 10:09 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Chrono @ Aug 6 2004, 10:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-funbags+Aug 6 2004, 07:02 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (funbags @ Aug 6 2004, 07:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ...? 3000 is fine for hl. people with **** graphic cards just shouldnt download it. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    yeah its fine and all im just saying try and keep it below 2000 if you can keep it low why not keep it low? just keep your eye on the polies if you see it getting higher try and do what you can to reduce it and the lower the polycount the easier it is to mesh

    *has flashbacks of meshing bashh's mac 10 <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> * <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    i'm sure that that could have been meshed better my friend. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> i probably should have though, as well as THAT beast had some faces missing due to the ejectionport side being modelled after the rest of the gun, therefore it had free verts that had no where to attatch to, on the rest of the gun. (meh) you think that's bad, i dare you to go mesh my USP <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> i dont even wanna touch that.

    oops.. of topic... um... it looks great so far dude, you dont look much like a nub to me ^__^
  • qwertymanqwertyman Join Date: 2004-02-29 Member: 26974Members
    the only reason this looks any good is because i used a concept for once...I usually try to do it straight from my head
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    i've done that before, before i knew how to model, it looks good, and seeing the mesh, yes it really does look UVmap-able. i like, good job *thumbsup*
  • HellspawnUKHellspawnUK Join Date: 2004-08-07 Member: 30437Members
    edited August 2004
    seeing as we've now established it's quite possibly meshable anyone wanna take a shot at it?

    [edit] also i just went and found the concept iused again to find out what it is. The gun is a M60E3 and is belt fed. But we could probably get away with shoving a clip behing the trigger area and making it a bullpup
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    I can support you with belt-fed animations.
  • REDDmonkeyREDDmonkey Join Date: 2004-03-10 Member: 27256Members
    nice model <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
  • RhodriRhodri Join Date: 2003-06-21 Member: 17575Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->REDDmonkey Posted on Aug 7 2004, 02:25 PM
      nice model 
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Took the words right outa my mouth <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • HellspawnUKHellspawnUK Join Date: 2004-08-07 Member: 30437Members
    nething i need to add to it now? Should i model the belt and ammo? Also how do u get the ejection port? I couldn't make one so it would need to be part of the skin at the moment
  • -Drake--Drake- -dn ʎɐʍ sıɥʇ- Join Date: 2003-04-02 Member: 15125Members
    belt fed Rambo style would Prwn so bad
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