A Simple Mod Idea: Bravo Team
Quaunaut
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<div class="IPBDescription">DOOM 3</div> Well, maybe not <i>that</i> simple...
Basically, we've all heard about "Bravo Team" in DOOM 3. The team you keep trying to catch up with.
Now, I don't know just yet what the hell happens to them, if they die, or whatever. I don't care- I'll find out soon enough, but even if they do die, this could work simply as a thing where everything happened differently.
Basically, its a co-op mod, where you ARE Bravo Team. I'm suspecting a 4-6 man team, with all new levels, also with levels that branch out, many different directions, using the cube limitations as much as possible.
As for gameplay dynamics, their simple: Everyone gets the standard weapons from DOOM 3. They'll be balanced a bit just so not everyone will use the same weapon, though its not forced in any way- its the players choice if he wants to use the shottie, or assault rifle, chaingun, whatever.
Other than that, the only gameplay dynamics would be being able to give ammo to other players(while one man CAN have all the ammo, I'm thinking of slowing down reload times a lot so that it'd be smarter just to ration ammo to your other teammates to keep you all alive), and that unless you are the only player on the server, you MUST use medpacks on other members of the squad, so people end up supporting eachother.
The only thing this would really need is a bit of coding for the monsters to recognize several players, a co-op ability at all, and a LOT LOT LOT LOT LOT LOT LOT LOT LOT LOT LOT LOT LOT LOT of scripting.
This is just a idea pitch- I plan on learning the DOOM 3 level editor and may make something for this, but otherwise, its a "Whatever" thing, and I'd just hope that others would like the idea too, maybe someone to pick up on it and run with it.
Basically, we've all heard about "Bravo Team" in DOOM 3. The team you keep trying to catch up with.
Now, I don't know just yet what the hell happens to them, if they die, or whatever. I don't care- I'll find out soon enough, but even if they do die, this could work simply as a thing where everything happened differently.
Basically, its a co-op mod, where you ARE Bravo Team. I'm suspecting a 4-6 man team, with all new levels, also with levels that branch out, many different directions, using the cube limitations as much as possible.
As for gameplay dynamics, their simple: Everyone gets the standard weapons from DOOM 3. They'll be balanced a bit just so not everyone will use the same weapon, though its not forced in any way- its the players choice if he wants to use the shottie, or assault rifle, chaingun, whatever.
Other than that, the only gameplay dynamics would be being able to give ammo to other players(while one man CAN have all the ammo, I'm thinking of slowing down reload times a lot so that it'd be smarter just to ration ammo to your other teammates to keep you all alive), and that unless you are the only player on the server, you MUST use medpacks on other members of the squad, so people end up supporting eachother.
The only thing this would really need is a bit of coding for the monsters to recognize several players, a co-op ability at all, and a LOT LOT LOT LOT LOT LOT LOT LOT LOT LOT LOT LOT LOT LOT of scripting.
This is just a idea pitch- I plan on learning the DOOM 3 level editor and may make something for this, but otherwise, its a "Whatever" thing, and I'd just hope that others would like the idea too, maybe someone to pick up on it and run with it.
Comments
Perhaps thier should be an "Alien Swarm"-esque setup screen before each mission?
IE. One person is the heavy gunner, etc.
if you can call it that
iiits more like 4 man team, i only saw 4 people in the bravo team
edit: forgot to say i really like the idea, i think thatd be totally fun.
gotta figure out a way to keep the game scary tho
When I get Doom 3, I'll be playing around with the editor, and if I like it, I'll probably help out.
Although one part would suck. Highlight between the spoiler tags if you want to know.
<span style='color:red'>**SPOILER**</span>
<span style='color:#041E2D'>They all die, so what's the point? A bit annoying to play a game where you already know the outcome. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--></span>
<span style='color:red'>**SPOILER**</span>
Perhaps thier should be an "Alien Swarm"-esque setup screen before each mission?
IE. One person is the heavy gunner, etc. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Athena already presented that idea(I first pitched it to her), and I told her I *really* didn't want it like that, because then whatever class someone doesn't like, they would have to be if the others were already chosen. With this, you can have everyone be assault, medic, whatever. Or you can spread about use amongst yourself.
And being that blah blah blah happens(thanks esuna), we could just say that while this does follow those events, that maybe there would be a way thats REALLY REALLY HARD to actually change the outcome and have blah blah blah not happen.
And as to 666, I *want* to have whole 100% new levels, so just changing the SP over co-op isn't going to happen. I wouldn't expect the mod to be as long of course, I was thinking maybe an hour total(but note- this would be VERY VERY VERY hard, being it'd all have to be on 1 map, and have others added later).
I'd go on about where I want this going, but I don't want to get ahead of myself.
Well, is anyone interested in helping? I'm not actually going to start work on it until I get some info from a few places, but once I do get that info, and finally get radiant to work well, I'll become a mappin fewl.
most people that play this would probobly have played the sp mode long enough to know how freakin repeditive it gets
also... theres another team working on a coop mode, its not about bravo though and theres only 2 players... just thought id say that incase you didnt know
edit: i are english speak
Right. Or more of something where your fighting on a team vs. AI opponents.
...and actually, with how repetitive it gets, thats why I'd want it to be HEAVILY scripted, you know? I was thinking something along the lines of like 3 bosses throughout it, and have those be the incredible, fun things.
<span style='color:red'>SPOILER</span>
Anyways, since we know that Bravo team dies, you could just call them Charlie Team or something.