Natural Selection On Another Engine?

WizardWizard Join Date: 2003-08-25 Member: 20216Members
<div class="IPBDescription">---------------------</div> just minor thought

it would be cool to have NS for UT2004.
some people might say that UT is very different engine and gameplay wont fit NS, but take a look at Red Orchestra, its nothing like UT, but made on its engine.
Im not saying that you have to make NS for UT, just think about the possibilities.

support for high polies <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

what you people think?

Comments

  • cheeZcheeZ Join Date: 2003-11-15 Member: 22948Members
    I think NS on half-life 2 would be a better idea.
  • RueRue Join Date: 2002-10-21 Member: 1564Members
    Use the search function ffs there have been like 10^100 posts on this

    There are no plans to move NS to another engine <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->, NS2 wil be on another engine tho
  • AlienCowAlienCow Join Date: 2003-09-20 Member: 21040Members
    I think any topic regarding NS being converted to the source engine will be locked at lightning speeds <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    And why in the name of all that is holy would the team suddenly decide to change to the UT engine? How much effort do you think that would take? Maybe there are more possibilities, but is it worth the damage to the community, this Half Life based community?
  • jumpingjodajumpingjoda Join Date: 2003-12-14 Member: 24367Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-AlienCow!+Aug 7 2004, 05:54 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (AlienCow! @ Aug 7 2004, 05:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Maybe there are more possibilities, but is it worth the damage to the community, this Half Life based community? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    What is more annoying, the newb that asks "Dud, wherz the bomb?" or the newb that asks "Aliens huh? And how do i capture their flag?" <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • semipsychoticsemipsychotic Join Date: 2003-07-09 Member: 18061Members
    To be honest, I'm not perfectly sure that the Source engine would be the best engine to put the next NS on. When Valve got together to discuss what they were going to do with Source (before it had that name), the most obvious thing to do was to start with the stuff that they would have liked to see in HL, but they couldn't or they had to limit it. Three biggies from that list were:
    1) Physics
    2) Vehicles
    3) Outdoor environments.

    You may say, "HL did have all of those things!" Well, start with the physics: they had gravity. And that was about it. The vehicles that actually worked well in HL1 were only the trams that ran around black mesa. Now, the outdoor environments is another, completely different thing. The Q1/Q2 engine blend that was used was (and still is) not very good at rendering large areas without good visibility blocking. Think of the big dam at black mesa. Load up the map if you feel like it. Stand on top of the dam (after turning on god mode, or at least shooting down the chopper <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> ) and look about you: the area is very curved. The dam is curved, the canyon is curved around, everything.

    Now, with that in mind, let's investigate why. Find a map with a very large, open area with a texture that is repeated often, turn off your anisotropic filtering, and load the map. Say, cs_assault if you have Counter-strike installed. Notice how about 20 "feet" away from you, the texture rendering quality drops off of a cliff? That is why everything is curved: so you don't look at a straight canyon wall and see varying texture LODs (levels of detail) since the middle of the wall is closer than the ends.

    And that, my friends, is why outdoor environments got so much attention in HL2. To be honest, I'm not perfectly sure that HL2 would work for the claustrophobic, twisted heaps of metal that NS takes place on. NS doesn't need vehicles, it doesn't need outdoor enviornments, and heck, I can't find a good way in my head to fit physics in with NS gameplay.

    Sorry, that rant got very offtopic, very quickly. But rest assured, my point has been made. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • Fat_Man_Little_CoatFat_Man_Little_Coat Join Date: 2003-12-02 Member: 23857Members
    Doom 3 anyone? The atmosphere is unbelieveable and the game itself is set on an overtaken marine colony on mars. Perfect for NS gameplay.
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    For the 13.657th time:
    <ul><li>There are plans for a next-gen reatil sequel to NS developed by UWE.</li><li>No statement has been made regarding a port of the mod, although we are as big technophiles as the rest of you, so...</li><li><span style='color:red'>***Locked.***</span></li></ul>
This discussion has been closed.