Broken Hallways

BulletHeadBulletHead Join Date: 2004-07-22 Member: 30049Members
<div class="IPBDescription">What to do</div> Ok, I just have a quick question... what's a good way to make decent looking broken hallways? I'm trying to make one right now... but it just looks weird... Im' going to compile and show you what I mean but it just... looks odd 0o'

Comments

  • ReebdoogReebdoog Join Date: 2003-09-20 Member: 21035Members
    I don't quite get what you mean by broken hallways, you mean like the walls are broken etc? Like there's been some damage to the hallway? Or just a hallway thats borked?
  • BulletHeadBulletHead Join Date: 2004-07-22 Member: 30049Members
    I mean like busted floor grating, flickering lights, ect

    I just cna't seem to get it to work right... for one thing the func_ladder setup I used to allow you to climb out THROWS you around five MILLION units/second against the far wall when you try to climb it 0o'
  • MADMEEMADMEE Join Date: 2004-07-23 Member: 30059Members
    as for the ladder you probably have grouped 2 brushes together to make 2 ladders using 1 ladder entity to cut down on entites... but u carnt. as youve seen it makes them act wierd. if u havent done that however then <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • EnceladusEnceladus Join Date: 2004-01-18 Member: 25442Members
    func_ladder brushes are not allowed to to be deformed in any way. they are only allowed to be rectangles, cubes whatsoever. is you make one side a slope, that one will kick you away.
  • BulletHeadBulletHead Join Date: 2004-07-22 Member: 30049Members
    Really?

    Huh, well then.. that would.. be my problem...


    Although... I have one that is the EXACT same shape, just rotated 180* that works fine 0o'
  • MADMEEMADMEE Join Date: 2004-07-23 Member: 30059Members
    <!--QuoteBegin-[Sorcerer]+Aug 10 2004, 03:00 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([Sorcerer] @ Aug 10 2004, 03:00 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> func_ladder brushes are not allowed to to be deformed in any way. they are only allowed to be rectangles, cubes whatsoever. is you make one side a slope, that one will kick you away. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    u didnt include parallelograms. i have a ladder in the shape of a parallelogram on my map. basicly a brush which u have sheared <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • BulletHeadBulletHead Join Date: 2004-07-22 Member: 30049Members
    ah... ooookay


    Well, I might release screenshots of what I did.. but I prolly won't as I'm most likely going to remake it all 0o'

    I can't get the room to fit together no matter what... so yeah.. time to learn vis groupings! HURRAH FOR MORE **** TO LEARN XDXDXD *laugh maniacly*

    Sorry... it's 2 am and I'm kinda... weird... right now
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