Broken Hallways
BulletHead
Join Date: 2004-07-22 Member: 30049Members
<div class="IPBDescription">What to do</div> Ok, I just have a quick question... what's a good way to make decent looking broken hallways? I'm trying to make one right now... but it just looks weird... Im' going to compile and show you what I mean but it just... looks odd 0o'
Comments
I just cna't seem to get it to work right... for one thing the func_ladder setup I used to allow you to climb out THROWS you around five MILLION units/second against the far wall when you try to climb it 0o'
Huh, well then.. that would.. be my problem...
Although... I have one that is the EXACT same shape, just rotated 180* that works fine 0o'
u didnt include parallelograms. i have a ladder in the shape of a parallelogram on my map. basicly a brush which u have sheared <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
Well, I might release screenshots of what I did.. but I prolly won't as I'm most likely going to remake it all 0o'
I can't get the room to fit together no matter what... so yeah.. time to learn vis groupings! HURRAH FOR MORE **** TO LEARN XDXDXD *laugh maniacly*
Sorry... it's 2 am and I'm kinda... weird... right now