Working On Ns Models

silverfalconsilverfalcon Join Date: 2004-04-22 Member: 28104Members
hey there

im a project leader for 2 hl2 mods, learning as i go, and decided to play around with ns for a bit. i was wondering if someone could tell me what tools i would need to open the model files that comes with ns. i want to "tweak" them around, the recent thread on "low/high" poly models gave me some ideas, if i can get these models extracted i can work on some decent complete low and high poly model packs for the default models

just wondering, btw i have these programs

3ds max6
rhino
XSI EXP
wings 3d 0.98.22c
blender

thoses are just my 3d modeling programs

ps. could someone also provide a link to a tutorial on how to mesh, if im to make progress on my ns work and hl2 mods... meshing is kindof important from what i can tell <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

<>silver falcon

Comments

  • SkinnYSkinnY Join Date: 2002-11-07 Member: 7500Members
    <a href='http://www.unknownworlds.com/forums/index.php?showtopic=20223' target='_blank'>*cough*</a>
  • SRT_RabbSRT_Rabb Join Date: 2004-01-31 Member: 25808Members
    smooth one skinny, i think this topic served it point/got a resolution does anyone else think its lockworty?
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    <!--QuoteBegin-SkinnY+Aug 9 2004, 09:41 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SkinnY @ Aug 9 2004, 09:41 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <a href='http://www.unknownworlds.com/forums/index.php?showtopic=20223' target='_blank'>*cough*</a> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    bingo
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