[wip]mp-98 "prayer"
funbags
Join Date: 2003-06-08 Member: 17099Members
<div class="IPBDescription">foxtrots full auto pistol</div> thx bash for the render.
1360 polies.
i liked the aimpoint better than the normal sights.
1360 polies.
i liked the aimpoint better than the normal sights.
Comments
EDIT: And I wouldn't want to model something exactly like something you modelled, that'd be copyright infringment.
GJ funbagy
i mean it looks mostly like the concept,, with a few exceptions.
<img src='http://www.unknownworlds.com/forums/uploads//post-19-1091938955.jpg' border='0' alt='user posted image' />
Magazine- HiCAP Pistol mag. The bigger part near the bottom makes it a double wide mag instead of a single column of bullets, allowing for more.
Block on the front- Ask foxtrot...personally I like front heavy guns, if youve ever shot a pistol, the heavier the front, the easier it is to aim. If its light, it shakes all over the place.
edit: btw, bashh, i left it like that for 2 reasons.
1. I think it looks ok...
2. Even if it doesnt, it will be covered by a hand./
Magazine- HiCAP Pistol mag. The bigger part near the bottom makes it a double wide mag instead of a single column of bullets, allowing for more.
Block on the front- Ask foxtrot...personally I like front heavy guns, if youve ever shot a pistol, the heavier the front, the easier it is to aim. If its light, it shakes all over the place.
edit: btw, bashh, i left it like that for 2 reasons.
1. I think it looks ok...
2. Even if it doesnt, it will be covered by a hand./ <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Sorry, by handle I meant grip. It looks a bit...fat. As for the block on the front, I don't think it'll make enough of a difference personally. An automatic pistol is gonna be very difficult to control regardless.
the handle is not fat, trust me <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Even have the ejection port modeled, which is totally pointless, since it will NEVER be shown in-game lol <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Well, anyway, keep it up!
And my modeling techniques? Eh.. That would probably be... Whats best?
Even have the ejection port modeled, which is totally pointless, since it will NEVER be shown in-game lol <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Well, anyway, keep it up!
And my modeling techniques? Eh.. That would probably be... Whats best? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
its not a point about what you see ingame <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> trust me on that one
hmm maybe the lam on the front a bit smaller and rounder <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
the grip looks weird(may be the pic, i dunno) why is the body wider than the slide? that isnt normal, nor does look good. get rid of the cover on the front and model the whole slide(look at the pics he drew, there is no cover in the front) fix the lam, get rid of the aimpoint and replace it with something better, and also the click looks rather funny.
aside from that, it looks pretty good, i believe if you fix those things this will be the next think everyone will be talking about. just needs a tiny bit of work
EDIT: yea what Cookie sez
anyways about the model:
the gun itself is quite good, the concept was done fairly accurately
the only few things that are problematic are the lower bits...
-the block the strap is on looks awkward being the piece farthest out...and a bit wide too
-the.....box thing around the trigger (not very familiar with guns or proper terms) seems a bit big....but that might be a choice you made, it just looks sorta odd to me
-the biggest thing i'd say would be the (clip i assume it is?) just looks a bit weird dangling from the handle....i'd say lose the skinny part (that is whats making it awkward).....or atleast make it slightly wider? looks like a sausage link XD (j/k)
and well....the gun looks a lil boxy, but thats not too much of a problem
give it a nice skin and animation, and it'll be great ^_^
EDIT (didnt wanna make another useless off-topic post):
saying a model "sucks" "looks like crap" "ruins the concept" is not very friendly or nice.....and if you look, coil has rectified (is that the correct word to use? o.o) the problem of the sig...he has done his job properly i believe...i'm not sure how that was gonna ruin everyone's day tho...
i could've sworn i saw something like (the below post) a month or two ago...yea well....see ya in October meph....
the reason why he/she said it looks like crap is because the proportions are really messed up(i believe), nothing the ol' scaling tool cant fix. i'll be more than glad to help him out.
Everyone else: flaming and returning fire are no different from one another. All offending posts have been... archived for safe-keeping, but we *are* keeping score. Play nice, or don't play.
Topic reopened. Anyone who restarts the off-topicness gets a boot.
____
Re: the model: I think a flaw in the concept is making the model look very boxy. The concept shows the grip with some contours to it for comfort, but in the head-on view the grip is square - uncomfortable. The wide magazine wouldn't fit in a thinner, contoured handle (and is very unlike standard SMG/MP/pistol magazines), and so doesn't look quite right. I would contour the grip and thin the magazine, personally.
Also, there is a block covering the front half of the slide on the concept.. and my hand grip is extruded to make it more contoured, but the render doesnt allow for it to be seen. DIE BASHH. erm, <3
whats my score? am i winning?
anywho, ontopic, if you leave that strap, its either not gonna look right ingame, or be EXTREMELY hard to animate.
ROFL?...........
<img src='http://img.photobucket.com/albums/v399/DamDSx/post-7-1091937902.jpg' border='0' alt='user posted image' />
i was talking about that.
Ok, i didnt deviate from the concept except for the bigger magazine. At all. Theres a huge block on the front of the slide.
there is nothing covering the FRONT! THE FRONT DOESNT MEAN THE SIDES! THE BLOCK YOU SEE THARE IS ON THE SIDES NOT THE FRONT, YOU COVERED THE FRONT OS THE SLIDE FOR SOME REASON(you werent the only one tbh) AND THAT IS NOT HOW IT IS SUPOSED TO BE, AND IT LOOKS STUPID.THE BLOCK IS SUPPOSED TO BE A LAM, NOT A PLAIN BOX. REMOVE THE FACES COVERING THE FRONT OF THE SLIDE SO IT LOOKS LIKE THIS.
<img src='http://img.photobucket.com/albums/v399/DamDSx/fox5.jpg' border='0' alt='user posted image' />
if you didnt model them whole slide i recommend you do it now because the slide has to be animated. so does the hammer.