[wip]foxtrot's Automatic Pistol

mephmagemephmage Join Date: 2004-03-24 Member: 27514Banned
edited August 2004 in NS Customization
<div class="IPBDescription">Guess I can post mine too! :P</div> Im not wanted here, thus I shall not be here, good bye
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Comments

  • mephmagemephmage Join Date: 2004-03-24 Member: 27514Banned
    edited August 2004
  • mephmagemephmage Join Date: 2004-03-24 Member: 27514Banned
    edited August 2004
  • -Drake--Drake- -dn ʎɐʍ sıɥʇ- Join Date: 2003-04-02 Member: 15125Members
    would look vetter if the stock was longer and rested on the barrel peice
  • mephmagemephmage Join Date: 2004-03-24 Member: 27514Banned
    Tell the concept artist, not me ^^
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    the concept artist cant tell you how to model it. nor do you have to stick strictly to it. obviously that's up to you, but it's in your hands now, you may do what you wish with it, for instance, have the stock rest on the barrel if you'd wish.

    artistic freedom, it's just that, a freedom, not artistic confinement.

    anyways, it's nice, good model, good job.
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    Needs more detail around the front (maybe some heat vents) and more detail on the mag.
  • Evil_IceEvil_Ice Join Date: 2004-07-09 Member: 29827Members, Squad Five Blue
    I think this is the better of the few models for this concept floating around, although I think it could use a re smoothshading, since there a few errors floating around the barrel region, it looks much more suitable for use
  • TheUdderOneTheUdderOne Join Date: 2004-05-04 Member: 28471Members
    obviously i prefer mine....

    but u've missed out the detail on the handle which is kinda shame cos it gives the gun a cool look. not a bad job though.
  • ClashenClashen Join Date: 2003-08-22 Member: 20087Members
  • mephmagemephmage Join Date: 2004-03-24 Member: 27514Banned
    1. its a boxy weapon

    2. The handle wont be shown much in game, can be skinned for the short moments of viewing in perhaps reload animation.

    3. It aint easy to do ventholes with Milkshape...

    4. Havent done any smoothing groups


    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I think this is the better of the few models for this concept floating around, although I think it could use a re smoothshading, since there a few errors floating around the barrel region, it looks much more suitable for use <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Thanks alot! Its great to hear! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • Fox_OneFox_One Join Date: 2003-01-15 Member: 12310Members
    IMO Meph's is the best so far. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • mephmagemephmage Join Date: 2004-03-24 Member: 27514Banned
    <!--QuoteBegin-Fox One+Aug 9 2004, 06:25 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Fox One @ Aug 9 2004, 06:25 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> IMO Meph's is the best so far. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    wow, thanks alot! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    well i started helping meph do a few things to see how i could make it look, and i smoothed out most of the boxiness, and added in a kinda ejection port, i didnt really make a port since it would be on the right side and out of view, but you get the idea.
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo-->
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html//emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif' /><!--endemo-->
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    and i know the renders are crap, but for some reason it was adding in way to much light and i couldnt figure out why, i did exactly what i always do with the light, and im feel a bit lazy to mess with it right now.
  • mephmagemephmage Join Date: 2004-03-24 Member: 27514Banned
    A bit bright arent they? Well, looks good!

    Talk about hijack... AWW just kidding!


    Looks great! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    i plan on attempting some more detail to the front end later, but right now im off to see collateral.
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    uh... the stock is attached to the slide here... or am I wrong? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
    If so: better don't try to use the gun <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
  • mephmagemephmage Join Date: 2004-03-24 Member: 27514Banned
    Nope, its not, it just looks like it is on his renders <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    If it were, ouch?
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    Vents or any holes at that are very easy to do in milkshape. Just hope you know how to do proper smoothgroups :o
  • mephmagemephmage Join Date: 2004-03-24 Member: 27514Banned
    Nope.. I dont, but I guess my friend can fix that for me.. Im a noob, and I always will be <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    <!--QuoteBegin-DR_FUZZY+Aug 9 2004, 08:13 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DR_FUZZY @ Aug 9 2004, 08:13 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Vents or any holes at that are very easy to do in milkshape. Just hope you know how to do proper smoothgroups :o <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    yus
  • Foxtrot_UniformFoxtrot_Uniform Join Date: 2003-06-12 Member: 17328Members
    bashh... it's sort of my concept, and i dont think it should be tampered with too much. I agree that the stock should be lengthened to rest on the barrel, but i don't think it needs vents. I think the ejection port should be on the left side. I KNOW it's not like that on real guns, but it's more fun to see models with them on the left, isn't it? i think so.
  • Fox_OneFox_One Join Date: 2003-01-15 Member: 12310Members
    <!--QuoteBegin-Foxtrot_Uniform+Aug 9 2004, 11:09 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Foxtrot_Uniform @ Aug 9 2004, 11:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> it's more fun to see models with them on the left, isn't it? i think so. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Not if you're a stickler for realism. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • Foxtrot_UniformFoxtrot_Uniform Join Date: 2003-06-12 Member: 17328Members
    it's more fun though. who cares where the shells are going? you're not gonna get burned by em in a game <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    please make a habbit of posting polycounts <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    poly count is 1497, and i added an ejection port on the left for you unrealistic people out there.
  • mephmagemephmage Join Date: 2004-03-24 Member: 27514Banned
    Wierd ejection port

    However its nice, better than what I can do, ever.. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • Foxtrot_UniformFoxtrot_Uniform Join Date: 2003-06-12 Member: 17328Members
    edited August 2004
    that port wouldn't work. dirt would get inside too easily. make it like the concept. please?

    meph, check your inbox.
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