Mmmm mmm mmm!
Terawatt_99
Join Date: 2002-02-09 Member: 188Members
<div class="IPBDescription">Gotta love fog, water and animated texes</div>some pics of one of my hive rooms, i think i kinda overdid the fog, but i still like the pics just for show <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
edit: oh, and r_speeds are never above 270 in this room <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
edit 2: oh, and thanks to Yamazaki for the breathing walls <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo--> damn, i gotta make sure i'm done typing whatever i wnat to say before i hit the submit topic button... <!--emo&???--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/confused.gif" border="0" valign="absmiddle" alt='???'><!--endemo-->
edit: oh, and r_speeds are never above 270 in this room <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
edit 2: oh, and thanks to Yamazaki for the breathing walls <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo--> damn, i gotta make sure i'm done typing whatever i wnat to say before i hit the submit topic button... <!--emo&???--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/confused.gif" border="0" valign="absmiddle" alt='???'><!--endemo-->
Comments
The env_fog sure seems to be popular.
I know (well i'm actually guessing) that you use the func_water (or what the hell it's called (no mapper <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->) to make the ground "breathe" as you said it, but i'd chaneg that texture.
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The mist is not overdone. If it is not this way in the whole map it really adds great athmosphere. I can imagine how creepy the look is here if there is a cool music.
I agree here... The fog is definately not overdone from a visual/appearence perspective. Just make sure it looks good without the fog too for the non open_gl users. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
I really want to see those pillars pulsate in-game <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
I do think humbaba has a good point there though. You may want to consider following his advice. There's really nothing wrong with the way it is right now, but it can't hurt to do as he suggested. Might not even be what you are aiming for though...
I really suggest you take out the fog for the time being, though. There are some major bugs with the fog code right now and also it'd looke xtremely weird to have that level of fog suddenly appear on the player when he walks into the room.
If you want to see the bug I'm talking about, join the marine team and use the welder. The sprites look all messed up. This is being looked into - if its common to all fog code in HL mods, then there's nothing we can do about it and env_fog will most likely have to be removed.
GOD MERKABA NO. It is relative to all half life mods, and it's unchangable, but DON't REMOVE IT for an <b>EXTREMELY RETARTED</b> (excuse my language) REASON LIKE SO. It doesn't change anything, it just looks wierd when mixed with other overlaps, like the welder, and mabye explosions. DoD has fog, and DoD experiences the same problems, but THEY didn't remove the fog for an <b>EXTREMELY RETARTED</b> (excuse my language) REASON LIKE SO. In fact, many people use the fog in DoD and they don't care about the bugs, as long as it makes the game look 10x better!
If the fog is removed, you will likely be:
1) Utterly Dispised among many people
2) Flammed to oblivion
3) Pointed and lauged at, as people say "Look mommy, it's the idiot who removed the awesome fog effects!"
Seriously, you really shouldn't remove the fog for a reason like that, since it hardly changes anything, just looks a bit wierd at some specific moments.
I do really like what it does to the area in these shots, but I won't miss the absence of the env_fog if it is ever taken out.
The fog in DoD may make the levels in the game look 10x better, but I think you can trust Merk and Relic to prodce levels that don't <i>need</i> the fog to look just as good.. scrap that, better than those in DoD.
Don't stress yourself out over something like this... It really won't make much difference in the quality of NS levels.
-Edit- You could theoretically reduce the abruptness of the introduction of the fog: Horizontally layer several env_fog 's starting with a very thin coating, and gradually making the fog denser as you go down the line. This is a bit more natural looking than if you were to just put one env_fog, but there is still that critical transition between the open world, and your first step into the first env_fog. It's still too abrupt... for me at least.
well, i'm just trying out Yamazaki's rolling fog texture, i'll post some screenies in a bit, as soon as it's finished compiling (it's actually in a different section of the map, but it's still a part of the map <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
LOL!
Flayra could you tell HL not to draw any additive sprites when a player is inside an env_fog?