[wip] Foxtrot's Concept

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Comments

  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    gorgous model, what's the PC?
  • DamDSxDamDSx Join Date: 2004-08-10 Member: 30506Members
    <img src='http://img.photobucket.com/albums/v399/DamDSx/render1.jpg' border='0' alt='user posted image' />
    <img src='http://img.photobucket.com/albums/v399/DamDSx/render2.jpg' border='0' alt='user posted image' />
    <img src='http://img.photobucket.com/albums/v399/DamDSx/render3.jpg' border='0' alt='user posted image' />

    PC:2639

    the vent on top has been tweaked a little, but i havent had any time to re-render the model
  • PhycoPhyco Omnipotent Join Date: 2003-12-24 Member: 24730Members
    you can easily lower that poly by making the barrel a cylinder instead of a tube
  • MrSocksMrSocks Join Date: 2004-07-16 Member: 29946Members
    but if the barrel was a solid cylinder the vent on the barrel wouldn't really work, it would have to be skinned on or something...
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    the barrel wont make too much of a PC difference. leave it
  • DamDSxDamDSx Join Date: 2004-08-10 Member: 30506Members
    what really takes up all the polys are the grip, stock, and LAM. cause all the other things are rather low poly. i also welded around 200 vertices that were created with boolean(omg i hate that tool but sometimes comes in handy) i think it is pretty low poly for the ammount of detail(or should i say, things?) it has.
  • Foxtrot_UniformFoxtrot_Uniform Join Date: 2003-06-12 Member: 17328Members
    you could make the cover pretty bland on the face of the gun that faces away from the player maybe? i dunno. anyone know how to mesh? I don't even know whwat it is lol.
  • DamDSxDamDSx Join Date: 2004-08-10 Member: 30506Members
    it wouldnt look good, fox.

    im gonna make a post in the request forums for a mesher.
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    <!--QuoteBegin-DamDSx+Aug 13 2004, 09:56 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DamDSx @ Aug 13 2004, 09:56 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> it wouldnt look good, fox.

    im gonna make a post in the request forums for a mesher. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    why would it not look good? the player doesn't see it... right?
    why not just delete the faces that the player never sees?
  • DamDSxDamDSx Join Date: 2004-08-10 Member: 30506Members
    that can be done once the arms are in the mesh and once the origins are set. if you delete something now then when you go and you animate it there is a chance of some of the faces you deleted being shown on the animation.
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