Decompiling Tanith

titaniumtitanium Join Date: 2003-10-31 Member: 22166Members
i'm attempting to decompile tanith and i'm having problems.

winbsp crashes while decompiling.

bsptwomap decompiles fine but the resulting file crashes hammer, both with and without the -xpcagey flag.

what can i use to get a working decompiled version of tanith?

Comments

  • NaigelNaigel Join Date: 2003-07-23 Member: 18376Members, Constellation
    Decompiling = evil D:
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited August 2004
    <ul><li>What would be your reason to decompile ns_tanith?</li><li>Has tommyd, the creator of tanith, given you permission to decompile his map?</li></ul>
  • titaniumtitanium Join Date: 2003-10-31 Member: 22166Members
    i'm making a practice map for shooting/movement for my clan and combining areas from a bunch of maps to make it easier to practice on, and fixing clipping bugs so people don't get stuck to the floor in places like they do now. this isn't going to be released and it's being used <b>as a practice map for practicing playing natural selection</b>.
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    <!--QuoteBegin-Kouji San+Aug 10 2004, 09:11 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kouji San @ Aug 10 2004, 09:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <ul><li>Has tommyd, the creator of tanith, given you permission to decompile his map?</li></ul> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Quoted for emphasis.
  • Dorian_GrayDorian_Gray Join Date: 2004-02-15 Member: 26581Members, Constellation
    edited August 2004
    O_o

    For reference (of why this is a bad idea), I suggest you run a search of the mapping forum for "nz-nexus".

    Edit: also, you're not going to be able to make a map out of decompile. Hence why the bast remake team couldn't just decompile it and re-release it. The decompiler messes it up severely, as a lot of data is lost when it is compiled from a .map to a .bsp.
  • aonomusaonomus Dedicated NS Mastermind (no need for school) Join Date: 2003-11-26 Member: 23605Members, Constellation
    Just play the map for crying out loud, if your clan is too lazy to just 'changelevel ns_tanith' yea... also check on Nz-Nexus, he has also tried to decompile for various reasons....
  • titaniumtitanium Join Date: 2003-10-31 Member: 22166Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Quoted for emphasis.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    emailing the author of the map for permission to extract one room from the map and save it without modifying for use in a map which will not be redistributed outside of my clan (all of whom, i would like to think, would be able to recognize that i had taken the area from ns_tanith) is pretty moronic

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->also, you're not going to be able to make a map out of decompile. Hence why the bast remake team couldn't just decompile it and re-release it. The decompiler messes it up severely, as a lot of data is lost when it is compiled from a .map to a .bsp.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    i know, i'm only trying to get one room out of it. i don't need any entities, models, particle systems, or even perfect brush alignment, i just need 90% of the room so i can get the right proportions and size. i don't want to remake it by hand because then it's not going to be an exact copy of the original and if you work out "okay guys it only takes 2 people to boost up to here" on the practice map then in the real map it might take 3 making the practice map worthless

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Just play the map for crying out loud, if your clan is too lazy to just 'changelevel ns_tanith'<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    yes spending hours finding out how to decompile a map makes me lazy
    you have definitely pigeonholed me correctly, good job


    i think some people here have a real chip on their shoulder
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    <!--QuoteBegin-titanium+Aug 10 2004, 07:55 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (titanium @ Aug 10 2004, 07:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Quoted for emphasis.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    emailing the author of the map for permission to extract one room from the map and save it without modifying for use in a map which will not be redistributed outside of my clan (all of whom, i would like to think, would be able to recognize that i had taken the area from ns_tanith) is pretty moronic <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Still, unless you do, you'd better not try to get help on these boards. It's a breach of copyright, plain and simple.

    <span style='color:red'>***Locked.***</span>
This discussion has been closed.