How to play as the aliens

BaShildyBaShildy Join Date: 2002-11-01 Member: 2466Members
<div class="IPBDescription">Cause i'm a n00b, and proud of it.</div>First of all, good job NS team.  I was playing on a 200-300 ping server but we were still having a blast.

My problem is that the alien turrets are very difficult for me to get rid of.  Ranged weapons don't kill em, so I go melee.  It takes me several deaths to just kill a group of 2.  There has to be a better way.  I know that I can do the suicide attack, but even that ends up having the same outcome, and it only works when my team is at full strength.

The marines just seem too powerful for me.  How do I kill the turrets without dying myself?

Comments

  • Silver_FoxSilver_Fox Spammer Join Date: 2002-01-24 Member: 34Members, NS1 Playtester, Contributor
    Alien turrets can be difficult to take out sometimes.  The best way to do it is with a grenade launcher or hmg.  It can be done with the lmg or even pistol, but you'll let every alien know where you are for a very, very long time...


    try to get it so you can see just part of the turret, perhaps an arm, or just part of the base.  Fire a few rounds, if they connect and it doesnt fire back, blast it to hell.

    Becarefull however, smart Gorges often place webs right before a marine would turn the corner and place offencive chambers on the other side.

    So, you'll be trotting around happy enough, turn the corner, suddenly stop and be greeted with two turrets or so.  Its often followed up by a quick black screen.



    <!--EDIT|Silver Fox|Nov. 01 2002,03:30-->
  • BaShildyBaShildy Join Date: 2002-11-01 Member: 2466Members
    Good advice for the Marines.  I'm asking about playing as aliens though.  How do i kill a marine turret?  I can easily destroy an alien turret as a marine, but can't come close to killing a marine turret as an alien.  The alien's seem to be quite lacking in the ranged weapons depeartment.  The melee damage is excellent, but i'm being torn to shreds when standing right up to the turret!

    Thanks for the advice!
  • AsranielAsraniel Join Date: 2002-06-03 Member: 724Members, Playtest Lead, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer
    Yes, same problem, was a alien, how do i kill turrets? when there are 3 turrets in one place, its nearly impossiple to get in....
    but GREAT job team... there are some things that you have to change (commander job is too stressfull... i never find my marines and i dont know who yells for ammo) but its great
  • GuardianGuardian Join Date: 2002-11-01 Member: 2335Members
    Yea those marine turrets take FOREVER to destroy.  And they seem to be just a bit too powerfull.  We had 2 or 3 level 5 guys run up into a place with maybe 5 or 6 turrets max, and we got slaughtered.  I think we got maybe 1 turret in that charge.

    But once the initial craziness died down and the servers got running a bit smoother,  the game became truely amazing.  My last game of the night went for almost 2 hours...it was definately intense.  I can see how being in a clan will make a huge difference in game play.  Its all about the communication and planning.

    "Ilove it when a plan comes together"  - I pity the fool who steals my quote, sucka!
  • humbabahumbaba That Exciting Tales From the Frontline Guy Join Date: 2002-01-25 Member: 86Members, NS1 Playtester, Contributor
    If it was 1 turret, it is possible to kill that single turret on your own simply by strafing so tightly around it that it can get you and biting it. You will survive if your quick enough. For large groups, it may be necessary to use lerks with gradual spiking, or have a Gorge to heal a few skulks as they tear through them. Once you have 2 hives, turrets should fall quickly to any Fade worth his salt. You can acid rocket them from a distance or you can run in, slash a few, and then blink to saferty and heal. A gorge supporting a fade with Carapace is an excellent way to eliminate turrets.
    The real strength of the aliiens is not killing marine turrets but getting past them. As a skulk, you are fast enough to simply run by them, provided its in a small enough area that you can get to safety. If you are a lerk, theres no reason to not just fly past. And fades, lets not forget blink.
    Aliens use evasion and ambush, marines use raw firepower.
  • GuardianGuardian Join Date: 2002-11-01 Member: 2335Members
    AHHH...you responded before I could edit.  I was going to retract my suggestion after reading a few other posts.  Somebody made a point about a marine with armor and hmg having to take out at least 10 skulks for his equipment to pay for itself.  I realize it works the same way with turrets.  I also realized that when I first started playing early in the evening I couldnt even look at a marine without dying, torwards the end of the night I was doing much better.  

    All these ideas are racing through my head now.  Plans...BRILLIENT PLANS!  "THERE WAS A FIREFIGHT!!!" (obscure Boondock Saints reference).  Don't change a thing, at least not for a month or 2, then see what people say.  

    Excellent Job guys.  A+
  • BridgerBridger Join Date: 2002-10-30 Member: 1761Members
    <!--QuoteBegin--humbaba+Nov. 01 2002,09:28--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (humbaba @ Nov. 01 2002,09:28)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->If it was 1 turret, it is possible to kill that single turret on your own simply by strafing so tightly around it that it can get you and biting it. You will survive if your quick enough. For large groups, it may be necessary to use lerks with gradual spiking, or have a Gorge to heal a few skulks as they tear through them. Once you have 2 hives, turrets should fall quickly to any Fade worth his salt. You can acid rocket them from a distance or you can run in, slash a few, and then blink to saferty and heal. A gorge supporting a fade with Carapace is an excellent way to eliminate turrets.
    The real strength of the aliiens is not killing marine turrets but getting past them. As a skulk, you are fast enough to simply run by them, provided its in a small enough area that you can get to safety. If you are a lerk, theres no reason to not just fly past. And fades, lets not forget blink.
    Aliens use evasion and ambush, marines use raw firepower.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    but what happens when there are 4 turrets defending a (3rd)hive site?
  • MoleculorMoleculor Namer-of-Bob Join Date: 2002-01-24 Member: 9Members
    Duck out from behind a wall and toss spikes (LVL3/Lerk) or acid rockets (LVL4/Fade) at them.
  • BaShildyBaShildy Join Date: 2002-11-01 Member: 2466Members
    How many acid rockets does it take?  I literally fired 50-75 and the turret still didn't go down.  It seemed melee was the only way.  Is there some type of upgrade to missile attacks that I need?  

    I still have no idea how the aliens can deal with 3+ turrets grouped up at a hive.  We had to die 10 plus times in melee rushes just to get rid of them.
  • Screw_upScrew_up Join Date: 2002-11-02 Member: 4263Members
    Hi, I'm downloading it right now as I type this message. I will reply later when I've tried it...my expectations are very high...I'm really excited about it.

    cant wait til I get to start blasting. <!--emo&::asrifle::--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/asrifle.gif" border="0" valign="absmiddle" alt='::asrifle::'><!--endemo-->

    sorry to be off topic.
  • BaShildyBaShildy Join Date: 2002-11-01 Member: 2466Members
    Well after reading the forums I gathered the following things:

    1.  Server admins have been modifying the hps of marine structures.  This may have explained my difficulty.

    2.  Many players feel the marine turrets are too powerful.  I guess there isn't any good way the aliens have of dealing with turrets.  We just gotta live with melee/rush/die until we have some sort of missile sollution to turrets.  That or evolve into that 90 unit creature that kills everything.  Too bad its charge can't damage buildings, don't understand why not.
  • zodazoda Join Date: 2002-11-05 Member: 7175Members
    truthfully it can be very hard towards the beging of the game.. The best way to do it is by moving in large groups and confusing the turrets.. having a gorge help you out by spraying you and building defense chambers near by also helps... Towards the end it isnt hard.. say it's 3 onos, 2 lerks, , 1 skulk, and five abblers (weapon 4 for gorge) which is quiet a task for the turrets to handle...


    beside's having multiple people and defense chambers it is very hard.. even with defense chambers near trying to kill one as a skulk is very hard.. wish someone would help out
  • LockNLoadedLockNLoaded Join Date: 2002-09-05 Member: 1282Members
    <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo--> can be a <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--> nightmare, but ive seen skilled ones outwit these automated defences as if they are but a hindrance to the goal at the end- which is the Tfact (turret factory). Then again, i've seen commanders cover 4 sides of the tfact as well.

    As a <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--> , u might wanna try the 'funneling' tactic -hell we move so fast- i doubt <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo--> are fast enough to track us. This is achieve by scaling the corridor in a circle like manner. Once u have 2 hives up -shd be using fades they are stronger and more efficient- try using leap. leap is a skill much easier to learn than blink and the chances of leaping to where u want are better than blinking the first time round.

    As for fades, acid rockets take down turrets in a few dozen hits. u just have to keep firing and ducking. and for that matter, get the movement upgrade and research adrenaline as it will increase the rate your energy recovers.
  • The_FinchThe_Finch Join Date: 2002-11-13 Member: 8498Members
    The best way to take down marine turrets is to target the turret factory.

    Sometimes, you can find a spot where you can merrily munch on the TF while it blocks you from the view of the turrets. Once it goes down, the turrets shut off automatically. It will take you a few lives as a skulk, but it's worth it to cripple an outpost. Most marines aren't smart enough to build multiple factories at important outposts. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
  • WildcardWildcard Join Date: 2002-11-08 Member: 7787Members
    Don't forget the structures strengths and weaknesses. It appears as though the alien turrets are at a disadvantage against nonmoving targets, though i have seen them shred up a jetpacker trying to fly by in a matter of 2 seconds. The marine turrets will shred you if you stand still but if you move fast enough and zig zag enough they will hardly touch you. And then theres the fact that both structures have a fairly short range. Also with the marine structures if you kill the turret factory all the turrets go down...if all sides are covered by turrets just circle the factory chomping away changing directions sometimes....if one side is more covered then others do a half circle.
  • sokzsokz Join Date: 2002-11-07 Member: 7670Members
    Go fade, pick off the turrets with acid rockets (aim at the biggest chunk of the middle, the big green square part) and they'll go down if you keep at it. When marines come to ya, take them out with 4 or 5 rockets (or heavy armour, scare them off, go heal, pick off turrets, scare them off, etc).

    I've taken out whole bases by myself fighting off at least 5 marines.. you just need to go back to heal when your health drops below 100 (don't forget carapace, adrenaline and cloaking!).
  • LagDemonLagDemon Join Date: 2002-11-18 Member: 9269Members
    The coolest IMHO strategy forkilling turrets is as a Lerk (needs 2 hives though <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo--> ). Get in a vent, or around a corner, or wherever the turrets can't see you. Next switch to weapon 3, and jump out into view of whatever turrets you wanna kill, and use it. It will create an orange cloud, called Umbra. While in it, <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo--> CANNOT hurt you. Even marines guns barely hurt (except HMG is still dangerous). If you see a <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> w/ HMG, RUN!!! (or fly, i should say). It lasts 10 seconds, so while it's up, shoot the turrets. Note that the umbra cloud stays where you were when you casted it, so if you move out of it, you will lose it's benefits. For more efficient base killing, aim for the turret factory first.

    Also, if you can get a teamate who is Fade, <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' valign='absmiddle' alt='tiny.gif'><!--endemo--> , or <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo-->, and *IF* he will cooperate (big if, sadly), you can walk right up to the turrets and use umbra there, while they bite/claw. You can Bite too, but if you run out of umbra and energy at the same time, you better run fast.

    It really helps to have adrenaline, as umbra drains a lot of energy. Also, for the few shots the turrets get on you when umbra runs out, you want regeneration, as lerks cant take much abuse from anything and you might risk dying.

    Unfortunately, if the marines are actively defending the base (I.E.they are in it and shotoing back), it becomes much harder, and almost REQUIRES a fade or <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' valign='absmiddle' alt='tiny.gif'><!--endemo--> for support. Fortunately, if you wait long enough, most defended bases become abandonded bases (shame on the marines, but it's true)
Sign In or Register to comment.