How to play as the aliens
BaShildy
Join Date: 2002-11-01 Member: 2466Members
<div class="IPBDescription">Cause i'm a n00b, and proud of it.</div>First of all, good job NS team. I was playing on a 200-300 ping server but we were still having a blast.
My problem is that the alien turrets are very difficult for me to get rid of. Ranged weapons don't kill em, so I go melee. It takes me several deaths to just kill a group of 2. There has to be a better way. I know that I can do the suicide attack, but even that ends up having the same outcome, and it only works when my team is at full strength.
The marines just seem too powerful for me. How do I kill the turrets without dying myself?
My problem is that the alien turrets are very difficult for me to get rid of. Ranged weapons don't kill em, so I go melee. It takes me several deaths to just kill a group of 2. There has to be a better way. I know that I can do the suicide attack, but even that ends up having the same outcome, and it only works when my team is at full strength.
The marines just seem too powerful for me. How do I kill the turrets without dying myself?
Comments
try to get it so you can see just part of the turret, perhaps an arm, or just part of the base. Fire a few rounds, if they connect and it doesnt fire back, blast it to hell.
Becarefull however, smart Gorges often place webs right before a marine would turn the corner and place offencive chambers on the other side.
So, you'll be trotting around happy enough, turn the corner, suddenly stop and be greeted with two turrets or so. Its often followed up by a quick black screen.
<!--EDIT|Silver Fox|Nov. 01 2002,03:30-->
Thanks for the advice!
but GREAT job team... there are some things that you have to change (commander job is too stressfull... i never find my marines and i dont know who yells for ammo) but its great
But once the initial craziness died down and the servers got running a bit smoother, the game became truely amazing. My last game of the night went for almost 2 hours...it was definately intense. I can see how being in a clan will make a huge difference in game play. Its all about the communication and planning.
"Ilove it when a plan comes together" - I pity the fool who steals my quote, sucka!
The real strength of the aliiens is not killing marine turrets but getting past them. As a skulk, you are fast enough to simply run by them, provided its in a small enough area that you can get to safety. If you are a lerk, theres no reason to not just fly past. And fades, lets not forget blink.
Aliens use evasion and ambush, marines use raw firepower.
All these ideas are racing through my head now. Plans...BRILLIENT PLANS! "THERE WAS A FIREFIGHT!!!" (obscure Boondock Saints reference). Don't change a thing, at least not for a month or 2, then see what people say.
Excellent Job guys. A+
The real strength of the aliiens is not killing marine turrets but getting past them. As a skulk, you are fast enough to simply run by them, provided its in a small enough area that you can get to safety. If you are a lerk, theres no reason to not just fly past. And fades, lets not forget blink.
Aliens use evasion and ambush, marines use raw firepower.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
but what happens when there are 4 turrets defending a (3rd)hive site?
I still have no idea how the aliens can deal with 3+ turrets grouped up at a hive. We had to die 10 plus times in melee rushes just to get rid of them.
cant wait til I get to start blasting. <!--emo&::asrifle::--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/asrifle.gif" border="0" valign="absmiddle" alt='::asrifle::'><!--endemo-->
sorry to be off topic.
1. Server admins have been modifying the hps of marine structures. This may have explained my difficulty.
2. Many players feel the marine turrets are too powerful. I guess there isn't any good way the aliens have of dealing with turrets. We just gotta live with melee/rush/die until we have some sort of missile sollution to turrets. That or evolve into that 90 unit creature that kills everything. Too bad its charge can't damage buildings, don't understand why not.
beside's having multiple people and defense chambers it is very hard.. even with defense chambers near trying to kill one as a skulk is very hard.. wish someone would help out
As a <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--> , u might wanna try the 'funneling' tactic -hell we move so fast- i doubt <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo--> are fast enough to track us. This is achieve by scaling the corridor in a circle like manner. Once u have 2 hives up -shd be using fades they are stronger and more efficient- try using leap. leap is a skill much easier to learn than blink and the chances of leaping to where u want are better than blinking the first time round.
As for fades, acid rockets take down turrets in a few dozen hits. u just have to keep firing and ducking. and for that matter, get the movement upgrade and research adrenaline as it will increase the rate your energy recovers.
Sometimes, you can find a spot where you can merrily munch on the TF while it blocks you from the view of the turrets. Once it goes down, the turrets shut off automatically. It will take you a few lives as a skulk, but it's worth it to cripple an outpost. Most marines aren't smart enough to build multiple factories at important outposts. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
I've taken out whole bases by myself fighting off at least 5 marines.. you just need to go back to heal when your health drops below 100 (don't forget carapace, adrenaline and cloaking!).
Also, if you can get a teamate who is Fade, <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' valign='absmiddle' alt='tiny.gif'><!--endemo--> , or <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo-->, and *IF* he will cooperate (big if, sadly), you can walk right up to the turrets and use umbra there, while they bite/claw. You can Bite too, but if you run out of umbra and energy at the same time, you better run fast.
It really helps to have adrenaline, as umbra drains a lot of energy. Also, for the few shots the turrets get on you when umbra runs out, you want regeneration, as lerks cant take much abuse from anything and you might risk dying.
Unfortunately, if the marines are actively defending the base (I.E.they are in it and shotoing back), it becomes much harder, and almost REQUIRES a fade or <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' valign='absmiddle' alt='tiny.gif'><!--endemo--> for support. Fortunately, if you wait long enough, most defended bases become abandonded bases (shame on the marines, but it's true)