coilAmateur pirate. Professional monkey. All pance.Join Date: 2002-04-12Member: 424Members, NS1 Playtester, Contributor
Is Manhunt terribly popular in Britain/Europe? It got extremely lukewarm reviews in the states, and my roommate who used to work at a game store said it was far from a popular purchase. If it *is* popular across the pond, my question: what's the appeal?
To 404: I actually encountered my first brain-spattering game just recently. In Psi-Ops, when you Mind Drain an unaware, living enemy, he lifts into the air, convulsing and calling out in panic/fear. Sometimes it's just an extended cry of pain, sometimes a stream of meaningless babbling. Either way, the drain grows in intensity until the victim's head simply explodes in a spray of blood and pinkish gobbets of brain. There's no blood-spray decal on a wall or the floor, though.
Two other examples: if you throw someone against the wall using telekinesis, they will leave a spatter of blood behind. If you throw something *extremely* heavy at someone (the Psi Training Room contains two 6' metal spheres, and one level of the game contains a lobby with similar spheres of stone), they will simply explode in a rather over-the-top shower of blood.
The gun violence, on the other hand, is quite tame. The only exception is the shotgun, which can produce mind-drain-like results if you get a headshot at point-blank range.
X_StickmanNot good enough for a custom title.Join Date: 2003-04-15Member: 15533Members, Constellation
I haven't heard of anyone really wanting to get a hold of Manhunt, and although i've wanted to play it for a while (just to do that combination of "ouch!" and laughter at the kills, you know, the "Ouahahaha" that you do when you see videos of someone railgrinding on a skateboard then falling off and bashing their nuts), i haven't gone out and bought it because it seems to be a pretty repetative game... Kill, then kill someone else, then some more people etc, without any real reward or variations. Bit like most games i suppose, but it seems to be a game that's prime selling point is "We've got a lot of blood", which does not a good game make.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->solution3: remove safety labels / warnings / whatever from every item within grasp, allow problem to sort itself out.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Good idea: natural selection in its prime. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
I believe videogames, like television do promote violent behaviour in children, this has nothing to do with the actual violence, as it is not real <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> but more the fact that it is easily accessible escapism, call my ignorant if you must but you know it makes sense <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<!--QuoteBegin-Mantrid+Aug 12 2004, 09:09 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mantrid @ Aug 12 2004, 09:09 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Moquiao+Aug 12 2004, 05:52 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Moquiao @ Aug 12 2004, 05:52 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Rat12321+Aug 12 2004, 07:43 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rat12321 @ Aug 12 2004, 07:43 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i wanna suffocate the people who say games make kids violent with plastic bags like the guy does in manhunt <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> thus proving theyre point. you shouldnt be playing them. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> I beleive he was going for something called humor via intentional irony. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> yes. and its their, not theyre
for those who dont know manhunt IS a very violent game... you can blow peoples brains out with shotguns, cut off heads with machetes while the person screams, saw off their heads with wires, smash dead bodies heads with baseball bats, blood splatters ALL over, like on the camera when your killing someone... its also very realistic violence (i guess) but in a pretty unrealistic scenario
i guess it could give kids the idea to make snuff films like that but maybe instead of doing it in real life they could do it in the game and NOT get in trouble... and i think kids who take the game too seriously and think they WONT get cought are retards and DESERVE to get caught...
Actually, the brain splattering effect was in a game years ago, back in the 90's. It was called, Resident Evil. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> There haven't been too many games where you can shoot someone in the head with a gun and brains splatter everywhere. It COULD have been done in HL, but it was being made for the majority of players to play on computers back then. And the brain splattering in RE is like the gibbing in Doom, always the same, based on very certain circumstances and only happened with certain enemies. It's ignorance, generalization and sterotypes that breeds this level of thinking. People won't try and educate themselves either because being ignorant is so much easier than being informed.
And the entire blaming video games for violent actions is like blaming guns. Guns kill people, when they are loaded, maintained properly, readied and have a PERSON there to pull the trigger. It's easy to blame one part of the formula of a problem then the main portion, which is humanity. Last I checked, a lot of these kids that went through school with guns hated the kids because of what they did to them, not what a video game did. If people say that such kids should grow up, try telling that to someone as disturbed as the Columbine Shooters and see what happens.
<!--QuoteBegin-404NotFound+Aug 12 2004, 12:56 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (404NotFound @ Aug 12 2004, 12:56 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-TommyVercetti+Aug 12 2004, 12:45 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TommyVercetti @ Aug 12 2004, 12:45 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Did you get a response to that rebuttal? Well done, by the way. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Nah, it was just a writing exercise for class. I might try to send it to the author, but it probably wont' do much good. The article is kinda olld (2002). It was just something I had to do for my English course 1st semester (which I am now done <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> ) <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> You really ought to, if it's not too late; that article was pure ownage.
As always, <a href='http://www.penny-arcade.com/view.php3?date=2003-08-11&res=l' target='_blank'>Penny Arcade</a> said it best.
...
To be blunt, that rebuttal is not effective. Nitpicking the hypothetical situation posed is not useful. Far better would be attacking the claim that games teach the user how to handle real firearms, criticising parents' failure to take responsibility for the media their children are exposed to, and criticising parents' failure to keep deadly weapons away from their kids (I would add "criticising the proliferation of deadly weapons - full stop", but I know that's a sore spot for a lot of people).
Comments
To 404: I actually encountered my first brain-spattering game just recently. In Psi-Ops, when you Mind Drain an unaware, living enemy, he lifts into the air, convulsing and calling out in panic/fear. Sometimes it's just an extended cry of pain, sometimes a stream of meaningless babbling. Either way, the drain grows in intensity until the victim's head simply explodes in a spray of blood and pinkish gobbets of brain. There's no blood-spray decal on a wall or the floor, though.
Two other examples: if you throw someone against the wall using telekinesis, they will leave a spatter of blood behind. If you throw something *extremely* heavy at someone (the Psi Training Room contains two 6' metal spheres, and one level of the game contains a lobby with similar spheres of stone), they will simply explode in a rather over-the-top shower of blood.
The gun violence, on the other hand, is quite tame. The only exception is the shotgun, which can produce mind-drain-like results if you get a headshot at point-blank range.
remove safety labels / warnings / whatever from every item within grasp, allow problem to sort itself out.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Good idea: natural selection in its prime. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
Ban bread now before it turns your children into violent monsters.
Now, replace video games with guns. Same media rhetoric.
thus proving theyre point. you shouldnt be playing them. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I beleive he was going for something called humor via intentional irony. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
yes. and its their, not theyre
for those who dont know manhunt IS a very violent game... you can blow peoples brains out with shotguns, cut off heads with machetes while the person screams, saw off their heads with wires, smash dead bodies heads with baseball bats, blood splatters ALL over, like on the camera when your killing someone... its also very realistic violence (i guess) but in a pretty unrealistic scenario
i guess it could give kids the idea to make snuff films like that but maybe instead of doing it in real life they could do it in the game and NOT get in trouble... and i think kids who take the game too seriously and think they WONT get cought are retards and DESERVE to get caught...
And the entire blaming video games for violent actions is like blaming guns. Guns kill people, when they are loaded, maintained properly, readied and have a PERSON there to pull the trigger. It's easy to blame one part of the formula of a problem then the main portion, which is humanity. Last I checked, a lot of these kids that went through school with guns hated the kids because of what they did to them, not what a video game did. If people say that such kids should grow up, try telling that to someone as disturbed as the Columbine Shooters and see what happens.
Nah, it was just a writing exercise for class. I might try to send it to the author, but it probably wont' do much good. The article is kinda olld (2002). It was just something I had to do for my English course 1st semester (which I am now done <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> ) <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
You really ought to, if it's not too late; that article was pure ownage.
...
To be blunt, that rebuttal is not effective. Nitpicking the hypothetical situation posed is not useful. Far better would be attacking the claim that games teach the user how to handle real firearms, criticising parents' failure to take responsibility for the media their children are exposed to, and criticising parents' failure to keep deadly weapons away from their kids (I would add "criticising the proliferation of deadly weapons - full stop", but I know that's a sore spot for a lot of people).