I know that in previous versions of NS you could have things trigged when someone logged in or out of the cc, but now, when i look @ the entity, i see none of the old fields. Is there anyway to still accomplish this?
<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1--> team_command (point entity) Purpose: initial location for a marine command chair
Fields: Smart Edit Name Field Name Description Command Login 1 commandstationuse1 Target to fire when a member of team one logs into the chair Command Login 2 commandstationuse2 Target to fire when a member of team two logs into the chair. Unused until marine vs. marine maps are supported. Command Logout 1 commandstationlogout1 Target to fire when a member of team one logs out of the chair Command Logout 2 commandstationlogout2 Target to fire when a member of team two logs out of the chair. Unused until marine vs. marine maps are supported. Command Destroyed 1 commandstationdestroyed1 Target to fire when this chair is destroyed if it's owned by team one Command Destroyed 2 commandstationdestroyed2 Target to fire when this chair is destroyed if it's owned by team two. Unused until marine vs. marine maps are supported.
Flags: Name Flag Value Description Start Built 1 This building is active and available for marine use when each round starts. <!--c2--></td></tr></table><div class='postcolor'><!--ec2--> I assume it works because I got this from the Mapping guidelines. turn off smart-edit to put it in to test.
Comments
team_command (point entity)
Purpose: initial location for a marine command chair
Fields: Smart Edit Name Field Name Description
Command Login 1 commandstationuse1 Target to fire when a member of team one logs into the chair
Command Login 2 commandstationuse2 Target to fire when a member of team two logs into the chair. Unused until marine vs. marine maps are supported.
Command Logout 1 commandstationlogout1 Target to fire when a member of team one logs out of the chair
Command Logout 2 commandstationlogout2 Target to fire when a member of team two logs out of the chair. Unused until marine vs. marine maps are supported.
Command Destroyed 1 commandstationdestroyed1 Target to fire when this chair is destroyed if it's owned by team one
Command Destroyed 2 commandstationdestroyed2 Target to fire when this chair is destroyed if it's owned by team two. Unused until marine vs. marine maps are supported.
Flags: Name Flag Value Description
Start Built 1 This building is active and available for marine use when each round starts.
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I assume it works because I got this from the Mapping guidelines. turn off smart-edit to put it in to test.