eciplse and tanith are good maps to cut your teeth on. I like co_angst, but that's just personal preference. Play some combat so you know how to fight and then go play classic, just remember the differences.
It's all personal preferrence really. There are no "newbie" maps, but some maps are simpler than others. Tanith is simple as it has very few small corridors. Hera is reasonably simple, but, imo, some parts of eclipse are maze-like. I played Ns for about 2 months before finding my way around triad access B/C.
Newer maps, such as ayumi, are amazingly complex and "sprawled." ns_metal less-so, but only just.
It's hard to catagorise them really. Just dive in and find ones that suit you and your playing style.
ns_eclipse is Marine map, marines usually win ns_origin Best map IMO ns_veil Good map too ns_tanith good map this one also <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
I've taken a liking to nearly all of the official maps. However, make sure you have your "+showmap" (I think that's the command) key bound to something that you can reach easily. It helps a LOT.
(As a side note, I think they have ns_lost lined up and fixed for B5.)
(*EDIT* sorry to nitpick, but ns_lost causes client crashes as opposed to server crashes. But you were close. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> )
They are creating somekind of hazard course map to educate new players about the functions/buildings/features etc... I certainly hope they finish it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
<!--QuoteBegin-semi-psychotic+Aug 14 2004, 06:02 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (semi-psychotic @ Aug 14 2004, 06:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> (As a side note, I think they have ns_lost lined up and fixed for B5.)
(*EDIT* sorry to nitpick, but ns_lost causes client crashes as opposed to server crashes. But you were close. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> ) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> OT ==
1) w00t, and yes, I read bug tracker too. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
2) Erk. You sure? When ever I put it on server the clients crash, but so does the server. The two events are generally not coherent though; client A leaves suddenly, client B follows, server becomes unresponsive.
I didn't know that. I'll take your word for it that it also causes a server crash, but I do know that it causes client crashes (I'm still on the server when their player freezes and does "the lag dance" when killed).
Comments
other than that good co_ are pulse, angst, and faceoff and good ns are tanith, eclipse, and mineshaft
Newer maps, such as ayumi, are amazingly complex and "sprawled." ns_metal less-so, but only just.
It's hard to catagorise them really. Just dive in and find ones that suit you and your playing style.
ns_origin Best map IMO
ns_veil Good map too
ns_tanith good map this one also <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
(Causes server crashes. Bring on the fix!)
(As a side note, I think they have ns_lost lined up and fixed for B5.)
(*EDIT* sorry to nitpick, but ns_lost causes client crashes as opposed to server crashes. But you were close. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> )
<a href='http://www.unknownworlds.com/forums/index.php?showtopic=76128' target='_blank'>http://www.unknownworlds.com/forums/in...showtopic=76128</a>
They are creating somekind of hazard course map to educate new players about the functions/buildings/features etc... I certainly hope they finish it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
(As a side note, I think they have ns_lost lined up and fixed for B5.)
(*EDIT* sorry to nitpick, but ns_lost causes client crashes as opposed to server crashes. But you were close. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> ) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
OT
==
1) w00t, and yes, I read bug tracker too. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
2) Erk. You sure? When ever I put it on server the clients crash, but so does the server. The two events are generally not coherent though; client A leaves suddenly, client B follows, server becomes unresponsive.
I didn't know that. I'll take your word for it that it also causes a server crash, but I do know that it causes client crashes (I'm still on the server when their player freezes and does "the lag dance" when killed).