Max_map_clipnodes
GaidinTS
Join Date: 2003-08-10 Member: 19319Members, Constellation, Reinforced - Shadow
<div class="IPBDescription">How do I solve this?</div> I've reached my max map clipnodes. I only have one more hive to do, and I'm finished. Should I just go through my whole map and surround all my complex architecture with clip brushes, or is there some other work around for this?
Comments
Pretty much, yeah. I don't know any parameters to get past this (doubt there are any) so you'll just have to CLIP wildly. Remember that triangle-architecture (rocks, infestation) add alot to your clipnodes.
edit: typo
Since you still need to build one more hive I suggest you do some massive clipbrushing and maybe even redesigning some areas.
Adding <i>-chart</i> as compile parameter to the bsp compile tool would print out a list with the fullness of each part from the compile process.
<i>-chart</i> can be added to all the compile tools btw.
Also <a href='http://www.slackiller.com/tommy14/errors.htm' target='_blank'>Tommy</a> is ur friend
Also, should I put a clip brush over stairs effectively turning it into a ramp, but it still looks like stairs. Will that cut back my clip nodes much, or should I just not bother.
That would cut down the clipnodes, and similar places on walls/ceilings once cliped would also decrease the clipnodes. And look for places where the player cant get to but still is visible. (external scenery) just clip This entire area...
Also, this might be a silly question, but I'll ask it anyway <!--emo&:p--><img src='http://www.natural-selection.org/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Do you have a box arround your level, to prevent leaks or used as a skybox?
-->This would also increase the clipnodes dramaticly, because the compile tools add the outside of the map to the leaves and clipnodes if this is the case.