Your Average Combat Player Is As Smart As A Rock
weggy
Join Date: 2003-06-04 Member: 16998Members
<div class="IPBDescription">Not a flame/troll, oddly enough</div> Im a psychology major. You'd think I could maybe understand people. I can't.
Simply put, people who play combat. The way I think this happens is:
Step 1: Joe the Skulk acquires target
Step 2: Joe the Skulk attempts to get near his target. Sometimes he runs straight at you like a flaming idiot, sometimes he uses more insidious methods, like leap.
Step 3: Joe the Skulk will attempt to kill that target NO MATTER WHAT. There could be 50 crippled marines in the room, Joe the Skulk will hunt down that Marine until either he dies, or Joe dies.
Am I the only one who knows when to just give up? Case in point: On a map I recently played, I just started jetting around the middle area. I had resupply, and the server was running the self-weld mod, so I could stay alive pretty much forever. Eventually, I had half the alien team just trying to kill me. Luckilly, none were Lerks. But it basically ended up being a 5 on 3 battle in the Marines favor, and the match was ended quickly.
I just don't get it. Am I the only other one, when seeing a JPer as a Skulk, just tries to run away and do something useful? Do other people behave this way?
Whatever the case, my new combat strategy is to fly around a large open area and attract the opposing team like flies on honey. It works amazingly well.
Simply put, people who play combat. The way I think this happens is:
Step 1: Joe the Skulk acquires target
Step 2: Joe the Skulk attempts to get near his target. Sometimes he runs straight at you like a flaming idiot, sometimes he uses more insidious methods, like leap.
Step 3: Joe the Skulk will attempt to kill that target NO MATTER WHAT. There could be 50 crippled marines in the room, Joe the Skulk will hunt down that Marine until either he dies, or Joe dies.
Am I the only one who knows when to just give up? Case in point: On a map I recently played, I just started jetting around the middle area. I had resupply, and the server was running the self-weld mod, so I could stay alive pretty much forever. Eventually, I had half the alien team just trying to kill me. Luckilly, none were Lerks. But it basically ended up being a 5 on 3 battle in the Marines favor, and the match was ended quickly.
I just don't get it. Am I the only other one, when seeing a JPer as a Skulk, just tries to run away and do something useful? Do other people behave this way?
Whatever the case, my new combat strategy is to fly around a large open area and attract the opposing team like flies on honey. It works amazingly well.
Comments
Nope, it is both. Unfortunately, it is this way for pretty much any game. It is also this way in real life. Driving in traffic is a perfect example. There is an enormous amount of stupidity. There is so much that people are starting to <a href='http://www.stupidity.com/story2/index2.htm' target='_blank'>write</a> about it.
Dont blame them... For me; lack of tactics due to low IQ, suits fine for a dog sized creature... Adds realism... :)
I can hide on the ceeling of/near marine spawn as parasiting skulk, sometimes even without cloak, parasiting the whole team and they go like: "omg im parasited i better not leave marine spawn because they know were i am".
Works better on some maps but basically works on every map.
scent of fear, cloak, MT and scanning are either not used by a single player or overused; whole team running around with scanning but still cant find the parasiting skulk above em.
But skulks that just run right at you and hold their attack button is dumb.
Simply put, people who play combat. The way I think this happens is:
Step 1: Joe the Skulk acquires target
Step 2: Joe the Skulk attempts to get near his target. Sometimes he runs straight at you like a flaming idiot, sometimes he uses more insidious methods, like leap.
Step 3: Joe the Skulk will attempt to kill that target NO MATTER WHAT. There could be 50 crippled marines in the room, Joe the Skulk will hunt down that Marine until either he dies, or Joe dies.
Am I the only one who knows when to just give up? Case in point: On a map I recently played, I just started jetting around the middle area. I had resupply, and the server was running the self-weld mod, so I could stay alive pretty much forever. Eventually, I had half the alien team just trying to kill me. Luckilly, none were Lerks. But it basically ended up being a 5 on 3 battle in the Marines favor, and the match was ended quickly.
I just don't get it. Am I the only other one, when seeing a JPer as a Skulk, just tries to run away and do something useful? Do other people behave this way?
Whatever the case, my new combat strategy is to fly around a large open area and attract the opposing team like flies on honey. It works amazingly well. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Don't critize other players you'll just be a hypocrite
You can always find mistakes in your strategy, if you think those players are bad just send me a quick 10 min demo or so of you in a pub, I could point out at least 3 mistakes, probably 5.
Simply put, people who play combat. The way I think this happens is:
Step 1: Joe the Skulk acquires target
Step 2: Joe the Skulk attempts to get near his target. Sometimes he runs straight at you like a flaming idiot, sometimes he uses more insidious methods, like leap.
Step 3: Joe the Skulk will attempt to kill that target NO MATTER WHAT. There could be 50 crippled marines in the room, Joe the Skulk will hunt down that Marine until either he dies, or Joe dies.
Am I the only one who knows when to just give up? Case in point: On a map I recently played, I just started jetting around the middle area. I had resupply, and the server was running the self-weld mod, so I could stay alive pretty much forever. Eventually, I had half the alien team just trying to kill me. Luckilly, none were Lerks. But it basically ended up being a 5 on 3 battle in the Marines favor, and the match was ended quickly.
I just don't get it. Am I the only other one, when seeing a JPer as a Skulk, just tries to run away and do something useful? Do other people behave this way?
Whatever the case, my new combat strategy is to fly around a large open area and attract the opposing team like flies on honey. It works amazingly well. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Don't critize other players you'll just be a hypocrite
You can always find mistakes in your strategy, if you think those players are bad just send me a quick 10 min demo or so of you in a pub, I could point out at least 3 mistakes, probably 5. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Or in the 1,977 year old saying: "Ye without sin cast the first stone."
To be honest, the NS community is, in general, one of the most hostile towards newbies I've ever seen. I suspect it has a lot to do with how easy it is for one or two people to ruin the team, but the vast majority of experienced players(myself included at times) are extremely bitter towards newbies for this reason. It's easy to throw around comments about low IQs and stupid newbies, but think about it a little more realistically.
Most of these supposedly idiotic mistakes can be chalked up to lack of experience. Why does a new skulk run in straight lines? Because they aren't aware of the alternatives, and they probably aren't used to the dynamics of melee combat(not to mention leap, wallwalking, etc). Why do they attack a room with 10 marines? Because they don't have a good understanding of their own survivability.
Even beyond that, other things can be similarly explained. Many people like to figure things out on their own, which is why they res **** or rambo or whatever rather than asking for help. I'm sure a lot of you critics share this behavior to some extent as well, whether you realize it or not. Not everyone takes the game as seriously as us, and if they just downloaded to give it a trial run they are only going to play for themselves. Many of the mistakes newbies make that seem like they should be common sense are a result of a lack of familiarity with the game; don't tell me you guys haven't made stupid mistakes that you can't explain now when you were new to something.
Before you look down on newbies and make insinuations about their intelligence, but yourself in their shoes and actually think about it for a minute. Realize that you're looking at things from a somewhat higher vantage point, so to speak, in terms of experience. And if the first thing that you think when you look at this behavior or read this post is "I'm different!" then you probably aren't.
Most people who are good enough to get a JP early are good enough to single handedly eliminate skulks/gorges on their own, and therefore cause immense damage singlehandadly to the alien team. Now they're attacking the hive, his reinforcements are arriving, and the skulks that are "doing something useful" are getting ripped apart because they have no backup.
...
or, that's the fear anyways. And fear is what drives people. They don't want that. They think of that scenario in a second, and therefore see the JP as the most significant threat to their hive. The crackhopping marines w/ shotty's are not as much a threat to them as the JP in the air.
Plus, it's a psychological thing. What strikes more fear into a common soldier: a bomber sweeping in with napalm, or a few tanks? The bomber, because he can do nothing to it. Pretty much the same thing here.
...
If I'm a skulk, I usually just sit in some good spot and wait. With the entire alien team running after him at the same direction and time, I wait until he lands, then he's screwed.
^^
When I see a JPer as a skulk, I'm gonna try to take him down. Despite what you think, killing a jper as a skulk is possible. Its certainly a better option than losing your hive from a shotty jper.
<span style='font-size:21pt;line-height:100%'><b>[bleep] YEAH!!!</b></span>
//viens pop out on face and temples pulse with blood.
Eh, sorry, i just find this immensely funny. Half the stuff in this thread is a laugh fest simply because it's true...
You could chalk it up to a lack of experience, but i'd chalk it up to something along the lines of "playing like a alien"
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<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Step 1: Joe the Skulk acquires target
Step 2: Joe the Skulk attempts to get near his target. Sometimes he runs straight at you like a flaming idiot, sometimes he uses more insidious methods, like leap.
Step 3: Joe the Skulk will attempt to kill that target NO MATTER WHAT. There could be 50 crippled marines in the room, Joe the Skulk will hunt down that Marine until either he dies, or Joe dies.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
If Joe skulk runs in a strait line he deserves to die. However, the "i'll hunt you down until i die or you die" could simply be the usual male 'one track mind'
I myself go after one marine and continually try to kill him. Why? Just cuz...
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But if you want a real reason, the fact that i go after one marine is because of the situation i have to deal with:
If a marine is in front of me, i know that "the shortest distance between two points is a strait line" so i just keep running. If a marine crosses my war-path, he'll pay the price... otherwise i just try and get that marine because i know i'll catch up to him eventually, and when i do catch up to him i know i'll damage him and when i damage him the next time i come to him he'll be damaged so he'll be easier to kill and the marine that's easiest to kill is the marine that's been attacked continuously.
Sort of like going after a heavy armor.
You dont care who is there with him, or how heavilly armed/armored the other marines are, <u>you know you just want <i>that</i> marine dead</u>...
And that the others will get their turn eventually.
[So, Mr. Psycology major, what do you think? any help for me?]
...
...okay
You cant take out a jetpacker as a skulk but run away? Why? Its perfectly possible to take out a jetpack shotgunner with just leap if you spend a few seconds thinking about it. In fact if people took the same attitude as you do, they might call you stupid for not trying to take down a target who could potentially solo the hive.
People have different play styles, others are just inexperienced, just because what he does is different to you it does not mean he has no intelligence.
EDIT: funny thing, even now that my sound is broken and I cant hear anything, Im still at the top in co games, because I get MT and scent of fear very early on. Strange how so few people use them, despite being almost overpowered.
You cant take out a jetpacker as a skulk but run away? Why? Its perfectly possible to take out a jetpack shotgunner with just leap if you spend a few seconds thinking about it. In fact if people took the same attitude as you do, they might call you stupid for not trying to take down a target who could potentially solo the hive.
People have different play styles, others are just inexperienced, just because what he does is different to you it does not mean he has no intelligence. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Unless you've got focus in combat mode, you've got no chance taking out a resupply jper.
He'd basicly let you hit him once, fly up into the air where you're not going to get him, resupply, fall down land on the ground take a shot, you would hit him take a few pellets, then he'd fly back up and resupply again.
If you're a good leap/bite-r and you've got focus then i suppose you do have half a chance taking him out, but if you don't i'd just leave him and let the hive camping level 0 skulks rape him in the hive room.
Step 2: Joe the Skulk attempts to get near his target. Sometimes he runs straight at you like a flaming idiot, sometimes he uses more insidious methods, like leap.
Step 3: Joe the Skulk will attempt to kill that target NO MATTER WHAT. There could be 50 crippled marines in the room, Joe the Skulk will hunt down that Marine until either he dies, or Joe dies. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
i know who joe is...
yaknow if you dont like me... YOU CAN JUST SAY IT!!!
jk
and a JP/SG/RE is just impossable to take as a skulk...
You obviously did not understand what I posted, I'm stating that these people should not critize other player styles because their playstyles themselves may suck.
I am not a bad player at this game. For you, you may think getting a top score in a pub is an indicator of skill, but it's all relevent with the skill level of people you play with.
I personally think only top level clanners should be the only ones with any justification of critizing others, because to do otherwise is rediculous as someone else is worlds better than you, so for the mediocre player to make fun of someone else's playing style is just being a total hypocrite.
Case in point, weggy's original scenerio of someone being "stupid":
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Step 1: Joe the Skulk acquires target
Step 2: Joe the Skulk attempts to get near his target. Sometimes he runs straight at you like a flaming idiot, sometimes he uses more insidious methods, like leap.
Step 3: Joe the Skulk will attempt to kill that target NO MATTER WHAT. There could be 50 crippled marines in the room, Joe the Skulk will hunt down that Marine until either he dies, or Joe dies.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
And this strategy is bad because...? First of all, if it were in Classic, I'd say this isn't a bad strategy, because once you reveal yourself it's best just to kamakaze and do as much damage as possible (unless you are at the 2 hive level with leap).
Next, since we are talking about combat I'd say it's still not a bad strategy, because as long as you get a kill before you die you are making progress for your team and for yourself.
As far as the actual METHODS of going about the strategy; sure those may suck because tactically if you are going to charge you should bhop and not run in a straight line. Leap is also a great method for charging.
But I find it hilarious weggy thinks this player is stupid when in fact, he should be running away, presumably back to the hive where he continues to run in circles as his hive dies.
Therefore weggy is being a hypocrite, because he is calling the newb for being dumb when in fact his strategy is even dumber.
3 skulks trying desperately to kill a jp that's been <i>buzzing around aimlessly in a large room for a couple minutes</i> - dumb
The second situation is the one he was criticizing, the fact that the skulks just continued in a pointless endeavor just to kill him, completely ignoring the fact that their team was losing.
And also, the greatest animosity better players feel isn't towards new players who ask for help, it's towards players who have no idea what they are doing and don't care. In all honesty, I couldn't care less if we chase away people who download the game for a trial and then be general a-holes in-game, because they 1) would most likely never be good team players, and 2) they're probably gonna delete the game right after they find out that it isn't the kind of fragfest they were expecting.
3 skulks trying desperately to kill a jp that's been <i>buzzing around aimlessly in a large room for a couple minutes</i> - dumb <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Wrong. It's better to try and kill the JP before they reach your hive, so they can't fire away at it while flying around and getting chased by you. If a JP is in a hive, even the fastest and best of fades/lerks/skulks will be unable to kill the JP before he fires anywhere from 2++ more shots.
3 skulks trying desperately to kill a jp that's been <i>buzzing around aimlessly in a large room for a couple minutes</i> - dumb <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Wrong. It's better to try and kill the JP before they reach your hive, so they can't fire away at it while flying around and getting chased by you. If a JP is in a hive, even the fastest and best of fades/lerks/skulks will be unable to kill the JP before he fires anywhere from 2++ more shots. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
But he wasn't trying to reach the hive. I think after about 3 minutes of chasing the guy around that room it would have been obvious to those skulks. Not to mention the fact that the <u>best</u> strategy for taking down a jetpacker is to ambush them in a small room, not a room that they choose.
huh?
Well, i get focus every time, so therefore i should have a great chance taking out a resupply jper...