Making Doors Go Left And Right

BulletHeadBulletHead Join Date: 2004-07-22 Member: 30049Members
<div class="IPBDescription">How do ya do it?</div> Ok, I just tried making a door that went up, down, left AND right (it's a 4 part tri-angle side door) and I can't get the left OR right sides to go to the left or right...

the place you choose their x axis direction doesnt' seem to work... what am I not seeing? I set it to 0, 90, 180, and 270 (Left, Up, Right Down respectively) and only the 90 and 270's (up/down) work...


I know I'm going to feel really stupid when I hear the answer to this. Luckily it'll be after a full nights sleep... g'night all!

Comments

  • ReebdoogReebdoog Join Date: 2003-09-20 Member: 21035Members
    edited August 2004
    What editor? If its in WC/Hammer, then you just need to move the yaw to whatever you want (0,90,180,270 for the same angles in the top down view of wc/hammer)

    edit : or just use the "angles x x x" for pitch yaw roll (i think its that order, anyway, yaw is the middle one, so use 0 90 0 for a door that slides up in the top down view. or -90 0 0 for a door that moves down in normal hl view (90 0 0 for up)
  • persoperso Join Date: 2003-02-19 Member: 13740Members, WC 2013 - Supporter
    What you need to do is to make 4 separate func_door entities, give each of them same name and different yaw. Use the top-down view to see what the yaw has to be set. Just edit the yaw setting and that should work.
  • persoperso Join Date: 2003-02-19 Member: 13740Members, WC 2013 - Supporter
    <!--QuoteBegin-Reebdoog+Aug 15 2004, 03:14 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Reebdoog @ Aug 15 2004, 03:14 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> edit : or just use the "angles x x x" for pitch yaw roll (i think its that order, anyway, yaw is the middle one, so use 0 90 0 for a door that slides up in the top down view. or -90 0 0 for a door that moves down in normal hl view (90 0 0 for up) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    There is a drop down box under the black "yaw circle". You can choose up or down from there. Also, <b>90 0 0</b> seems to be <b>down</b> and <b>-90 0 0 up</b>.
  • BulletHeadBulletHead Join Date: 2004-07-22 Member: 30049Members
    Wait... so where VHE says that those other 2 boxes don't work... it's outdated?


    *growls* darned thing... lol. No wonder I was confused
  • BulletHeadBulletHead Join Date: 2004-07-22 Member: 30049Members
    OOokay... it didn't freaking work...


    I've tried all the combos I could think of... could someone post a screenshot of what it should look like? Cause I don't want to have to have all up/down movement doors
  • Vahn_PaktuVahn_Paktu Join Date: 2002-10-28 Member: 1666Members, Constellation
    There are 3 dials on the side. The top one is what you use.
  • BulletHeadBulletHead Join Date: 2004-07-22 Member: 30049Members
    Yeah... it's not working...


    *sighs* I'll keep playing with it I guess
  • KesterKester Join Date: 2004-02-21 Member: 26770Members, Constellation
    a screenie for u

    <img src='http://www.socalledpride.com/mapping/pics/door.jpg' border='0' alt='user posted image' />

    to get the doors to go up and down click the drop down box with the angle in ive pointed to and select up or down
  • BulletHeadBulletHead Join Date: 2004-07-22 Member: 30049Members
    AH... hahah! You mean it's up and down for the left and right... weeeeiiiirddd...


    Then again, I still sometimes find myself building the wrong way.. VHE needs a compass ... lol


    Thanks Kester
Sign In or Register to comment.