Cd Officially Supporting Ns?
surprise
Join Date: 2003-01-16 Member: 12382Members, Constellation
<div class="IPBDescription">register and vote</div> you can find a vote in the UA-forum which third party mod should be supported by UA in the upcoming patches
ns has good chances to "win", so head over to <a href='http://forums.unitedadmins.com/index.php?act=ST&f=146&t=40973' target='_blank'>United Admins</a> and register and vote
and what are the advantages?
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Of course we try to help users having problems with any 3rd party "unofficial" mod too, but difference between "officially" C-D supported MOD and non-supported one is quite big.
- Officially supported mods get tested by C-D team for each C-D release.
- For non-supported mods certain C-D features have always been disabled!
- For best possible cheat protection, mod needs to be fully supported by C-D
- Mod spefic cheats (= cheats which work only for single mod and have nothing common with other cheats) are researched/blocked/detected only with officially supported mods!<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
ns has good chances to "win", so head over to <a href='http://forums.unitedadmins.com/index.php?act=ST&f=146&t=40973' target='_blank'>United Admins</a> and register and vote
and what are the advantages?
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
Of course we try to help users having problems with any 3rd party "unofficial" mod too, but difference between "officially" C-D supported MOD and non-supported one is quite big.
- Officially supported mods get tested by C-D team for each C-D release.
- For non-supported mods certain C-D features have always been disabled!
- For best possible cheat protection, mod needs to be fully supported by C-D
- Mod spefic cheats (= cheats which work only for single mod and have nothing common with other cheats) are researched/blocked/detected only with officially supported mods!<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Comments
I will register later when my email server is back up <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Sorry for a double post
I really dont like VAC mainly because you have to download the client evertime you connect to a server. I mean why double loading times on servers that have maybe had 1 cheater in a year.
The only time I use an anti-cheat program is during PCW's and I much prefer CD
On a side note.
Will VAC users get a little logo like the CD logo?
VAC was NOTHING before valve recruited some of the former coders. VAC still will be NOTHING when it comes to NS why? Because valve won't make money on NS as opposed to CS or DoD. What we'll have is a VAC that will detect cheats designed for CS and DoD but certainly not NS. Also coming soon... (yeah right)...
VAC was NOTHING before valve recruited some of the former coders. VAC still will be NOTHING when it comes to NS why? Because valve won't make money on NS as opposed to CS or DoD. What we'll have is a VAC that will detect cheats designed for CS and DoD but certainly not NS. Also coming soon... (yeah right)... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I'm sure the types of cheats VAC blocks are equally applicable to almost all mods. If aimbot is blocked for CS it is going to be more or less blocked for NS too.
Actually you are partially right. It has been a while since I've been digging into VAC. But last I heard (haven't checked) was that they finally made it to scan for general cheats and not relying on string-scans as it was based on for soo many years. So while it probably will block some cheats that's modded from CS -> NS it still won't block cheats written from the scratch for NS unless they do something which I don't think they will. <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html//emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif' /><!--endemo-->
Don't get me wrong, I like VAC's system with global bans, but only if VAC is prepared to support NS.
Well said, completely correct.
Server operators like the fact we have the ability to choose. Anything that makes those who choose to use cheats life harder can only be a good thing.
Remember 99.99% of the 'cheating' community has absolutely nil knowledge of how those cheats are coded/used. And if you make it more effort than it's worth, the cheat writers will invariably stop, because they are fundamentally lazy people. (Otherwise, they wouldn't write cheats, would they? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> )
This is a generalisation, some are very talented coders who simply haven't grown up enough yet to put their skills to use elsewhere, but anything that cuts the majority out can only be beneficial.
- Shockwave
I've seen a lot of suspicious things which may or may not be cheating. I wouldn't be surprised if I have played with a hundred or so less blatant cheaters, if you count things like spiked models, abusing certain built-in settings to more or less play with fullbright without actually using an openGL cheat as cheating.
bye bye goes fadelook...
EDIT* sorry to hijack, but could somebody send me the regular ailen modles, i dont really want to reinstall ns, plus knowing me i did the increadably stupid thing by not backing up my files.
bye bye goes fadelook...<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I think even with C-D or VAC mp_consistency 1 needs to be set to dissallow custom models(I'm not sure about C-D but I know VAC allows custom models within limits. It won't allow very obviously illegitimate models)
cheat code ####
please remove the cheat before you can play
kicking in # seconds
or something around the line of that, iv also got a parasite sprite and diff minimaps
edit does 2.0 have the same modles or have they been updated?
cheat code ####
please remove the cheat before you can play
kicking in # seconds
or something around the line of that, iv also got a parasite sprite and diff minimaps
edit does 2.0 have the same modles or have they been updated? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
It would be easier if you noted the cheat code and search on UD forums for the cause of it. And yes some models are different.
Next VAC probably won't be around for NS for AWHILE, I talked with Flay about this at the CPL and he said that VAC should have been with version 2.0, he gave valve all of the stuff nessesary, but valve has never finished their part and is probably concerned with other things like:
- HL2
- CS:S
- CS:Z
- Eating
Vote ns plz,
VAC was NOTHING before valve recruited some of the former coders. VAC still will be NOTHING when it comes to NS why? Because valve won't make money on NS as opposed to CS or DoD. What we'll have is a VAC that will detect cheats designed for CS and DoD but certainly not NS. Also coming soon... (yeah right)... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I'm sure the types of cheats VAC blocks are equally applicable to almost all mods. If aimbot is blocked for CS it is going to be more or less blocked for NS too. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Incorrect. Aimbots go off of models- Hence, if you use a aimbot and change models, it becomes worthless. So it won't help you, regardless(I only know this from people who used to cheat.)
BTW:
<!--emo&::tsa::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tsa.gif' border='0' style='vertical-align:middle' alt='tsa.gif' /><!--endemo--> + <!--emo&::hive::--><img src='http://www.unknownworlds.com/forums/html//emoticons/hive5.gif' border='0' style='vertical-align:middle' alt='hive5.gif' /><!--endemo--> = Peace.
bye bye goes fadelook...<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I think even with C-D or VAC mp_consistency 1 needs to be set to dissallow custom models(I'm not sure about C-D but I know VAC allows custom models within limits. It won't allow very obviously illegitimate models) <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
But how would it know which models are abusive? It would need a list of abusive models, with size and stuff, right? It would be very easy to work around it.
Actually, from my understanding of the situation, most people that code cheats for FPS games (or at least, the people that do it well) don't do it to actually use them, but just to see if they can do it as a challenge.
I still like CD though, since interviews with actual cheat coders say that it's tougher to beat than VAC.
I'm not flamebaiting here <span style='color:white'>[...]
Yes, you are.</span>
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->also somebody get this news that cd > vac to the cal admins they'd highly appreciate this.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
CAL admins don't have a choice in the matter. VAC disables CD. Once the first patch for VAC was made, the CD team I believed stopped making sure that CD worked correctly with VAC supported games, since there was no point to it, people would be content with a second-rate hack detector that updates easily for free and works with every client and is supported by a multi-million dollar company, over a 3rd party software that requires it's user to install the program on their computer and run it in order to effective.
There are many advantages to using CD over VAC from a pub-play standpoint, since newbs won't have a freaking clue as to what CD is or what it does.
Now from a competitive one, everyone knows (or should know) what CD is and what it does, but since the CD team stops updating CD for VAC games (like CS and DoD) (since they know it will never be used in public) they keep it only for mods that do not have official support.
Which is why CAL-NS requires you to use CD as VAC isn't avalible, and CAL-DoD and CAL-CS just use VAC.
CD is drowned out by the fact VAC hits all public servers and CD knows that it can't compete with something like that and doesn't even bother trying.
However, since VAC isn't going to NS for quite some time, when VAC finally (if ever) goes to NS, we will see what the CAL-NS admins choose because CD according to this poll will officially be 'infused' with NS meaning it may work really good for NS as well as be largely supported by the community, meaning CD will have a chance against VAC in the NS scene.
So it's all moot, really...
The huge difference disappeared after the CD team stops making sure the game works bug free on VAC supported games after awhile. Read the post above by me.
Yes they did sustain it at first for a little while, that's how joolz was able to determine who was more competant, the cd team or the VAC team.