Triggering A Sound When An Event Happens

DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
I've read up on multisource etc but I cant get this to work.
When 2 doors are welded open (seperately) I want to trigger a sound after BOTH are opened. This will occur only once per game.

Can someone help me set this up? I've read various tutorials and am still stumped.

<span style='color:red'>== EDIT ==</span> While I'm at it, how in the heck do you remove an object from one VisGroup so you may place it in <i>anothe</i>r VisGroup??

Comments

  • Assassin_wmAssassin_wm Join Date: 2004-01-30 Member: 25754Members
    you could make the weldable objects target different button_targets, setting their reset time to -1 then making the button_targets target the multisource.
    That should activate the ms, as for the sound you probably know how to make one play, if not just pm me
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    Have each door's Master ms_doors. Make a multisource with the name of ms_doors, set it to Target the sound (ambient_generic). That should do it (I think <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->).

    If it doesn't work, try looking on Snarkpit or VERC for some tutorials.
  • WolvWolv Join Date: 2002-01-25 Member: 56Members
    Can't help you with the VIS grouping question, QuArK user myself, but if the advanced multisource didn't help you, you can always try the very straightforward <a href='http://collective.valve-erc.com/index.php?ent=trigger_counter' target='_blank'>trigger_counter</a>. Don't know if it'll reset properly, but other then that it should do the trick.
  • EnceladusEnceladus Join Date: 2004-01-18 Member: 25442Members
    edited August 2004
    for the visgroup select the brush or the entity, go for it's properties (alt+enter) and go to the tab "VisGroup". In there simply select (no group) and it's moved out of the visgroup.
    <img src='http://www.sorcerer.de/ns/visgroup.jpg' border='0' alt='user posted image' />

    edit: or you can also assign it to another visgroup that way
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