Triggering A Sound When An Event Happens
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The ModFather Join Date: 2002-11-09 Member: 7956Members
I've read up on multisource etc but I cant get this to work.
When 2 doors are welded open (seperately) I want to trigger a sound after BOTH are opened. This will occur only once per game.
Can someone help me set this up? I've read various tutorials and am still stumped.
<span style='color:red'>== EDIT ==</span> While I'm at it, how in the heck do you remove an object from one VisGroup so you may place it in <i>anothe</i>r VisGroup??
When 2 doors are welded open (seperately) I want to trigger a sound after BOTH are opened. This will occur only once per game.
Can someone help me set this up? I've read various tutorials and am still stumped.
<span style='color:red'>== EDIT ==</span> While I'm at it, how in the heck do you remove an object from one VisGroup so you may place it in <i>anothe</i>r VisGroup??
Comments
That should activate the ms, as for the sound you probably know how to make one play, if not just pm me
If it doesn't work, try looking on Snarkpit or VERC for some tutorials.
<img src='http://www.sorcerer.de/ns/visgroup.jpg' border='0' alt='user posted image' />
edit: or you can also assign it to another visgroup that way