Scrolling Textures

BulletHeadBulletHead Join Date: 2004-07-22 Member: 30049Members
<div class="IPBDescription">How do you make em</div> Ok, first let me say, I TRIED to check my tuitorials... however, of the 5 i have bookmarked, 2 are currently down (<a href='http://countermap.counter-strike.net/Tutorials/' target='_blank'>http://countermap.counter-strike.net/Tutorials/</a> and <a href='http://www.nssource.co.uk' target='_blank'>http://www.nssource.co.uk</a>) are down, and the other 3 didn't have any info on this topic..

I forget how to make scrolling textures... like at Ore Scanner... in fact, it's the SAME texture I'm using too...

I just can't remember for the life of me how to do it..

Anyone willing to remind me?

Comments

  • EnceladusEnceladus Join Date: 2004-01-18 Member: 25442Members
    you use a func_conveyor for the speed and a texture beginning with "scroll" on it.
    And that's it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
    you might need to set the "no push" and "no solid" flags for the effect you want.
  • BulletHeadBulletHead Join Date: 2004-07-22 Member: 30049Members
    Thanks, I knew it was a func_something... lol!
  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    How would one add text to this func_conveyor entity?
    In other words you would see various text scrolling...
  • EnceladusEnceladus Join Date: 2004-01-18 Member: 25442Members
    uhm.. make an image with the text on it, load it into wally, and name it scroll*
    replace the * with a name. The important thing is, that the texturename starts with scroll. after that simply apply the texture on the func_conveyor.
  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    <!--QuoteBegin-[Sorcerer]+Aug 30 2004, 02:58 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([Sorcerer] @ Aug 30 2004, 02:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> uhm.. make an image with the text on it, load it into wally, and name it scroll*
    replace the * with a name. The important thing is, that the texturename starts with scroll. after that simply apply the texture on the func_conveyor. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Not a big user of Wally. How do I convert a jpeg to a wad?
  • EnceladusEnceladus Join Date: 2004-01-18 Member: 25442Members
    open wally, hit the "new" button, type: halflife package (wad3) (wad)
    switch to explorer, select your jpg (or more than one) and simply drag and drop it into wally.
    it will create a new texture with the name of the jpg. then rightclick on the image in wally, rename it, save it, and you're done.
    The jpg's dimensions must be dividable by 16.
  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    Thank you Sorcerer, that was most helpful! <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    I was successful in creating the scrolling feature with func_conveyor. However, for some odd reason the compiler won't open my wad, "scrolljag.wad". It's dimensions are 208x96 and it's located in my nsp directory. Oh yeah, it's correctly listed in my WAD List too... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->You will need to run "makewad.exe" in your Tools directory. This generates a list of the Wads that Hammer is using in "wad.txt", for HLFix. (Because the wad names aren't stored in the RMF files which HLFix exports from.)
    If you ever change which wads you are using or remove some from the list, ensure that you run this program again to re-generate "wad.txt".<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Although I did not run makewad.exe prior to compilation, I DID add the scrolljag.wad to the wad.txt manually.
  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    edited August 2004
    Just did my final compile, and this wad problem <b>STILL</b> eludes me. HELP!
  • EnceladusEnceladus Join Date: 2004-01-18 Member: 25442Members
    I guess that's the error message when you load the map?

    in that case doublecheck if your wad file is in the nsp folder.
  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    Got everything working finally, BUT... I can<b>NOT</b> get the func_conveyor to scroll vertically, it insists on scrolling left to right.

    Yes, I have tried setting the yaw compass to no avail, and even selected up.
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    <!--QuoteBegin-kwikloader+Aug 31 2004, 08:47 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (kwikloader @ Aug 31 2004, 08:47 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Got everything working finally, BUT... I can<b>NOT</b> get the func_conveyor to scroll vertically, it insists on scrolling left to right.

    Yes, I have tried setting the yaw compass to no avail, and even selected up. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Change the texture alignment. It will always scroll the same direction, you have to change texture alignment. (remember, if you want something to scroll down, rotate the texture and then save it as a scrolling texture)
  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    What I wound up doing was rotating the wad 90 clockwise and saving it, then when I applied the texture I rotated it 90 counterclockwise. Don't know if that;s what you meant, but it worked. THANKS!
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    <!--QuoteBegin-kwikloader+Aug 31 2004, 09:36 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (kwikloader @ Aug 31 2004, 09:36 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> What I wound up doing was rotating the wad 90 clockwise and saving it, then when I applied the texture I rotated it 90 counterclockwise. Don't know if that;s what you meant, but it worked. THANKS! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    That is what I meant <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
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