Ns Door Sounds?
PogoP
Environment Artist Join Date: 2004-01-31 Member: 25827Members, NS2 Developer, Constellation
Is there something I'm doing wrong here? I'm an experienced half life mapper, but with ns door sounds, in the official maps, they have their own sounds not the half life ones. But when I make a door, the drop down sounds are the half life ones, not the ns ones. What am I doing wrong here? XD
Comments
The old vanilla halflife sounds where replaced with new ns specific ones. But they simply replaced the old ones with new ones, instead of keeping the old ones and creating additional new ones.
Ah well <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
a button or trigger of some type which triggers "door"
a door named "door" which moves for say three seconds
and a three second long sound named "door"
and bingo you have a sweet sounding door. i believe that there is even a folder of door sounds in your nsp/sounds directory but as i no longer own a pc its a little difficult ot verify. any way i hope that puts you on the right heading.
The names of the sounds in the .fgd have not been changed, but the sound files *have*. So if you choose the first sound in the pulldown list and play the map in HL, you'll get the original sound, but if you play it in NS then you'll get NS's sound for the same 'slot'. The only problem is that the .fgd hasn't been modified to update the description of the sounds (and so they remain the same as Half-Lifes).
If you want to find the right sound to use, you could make a test map with say 6 doors all with different open/close sounds, and then try opening them all out and see which one you like.