Anyone know why my brushes are being broken up this much? <img src='http://www.iownallyourbase.com/hosting/hosting/ns_ningues0002.png' border='0' alt='user posted image' />
Are you making sure you <u>don't</u> have brushes with multiple faces touching other brush's faces? I know it's a simple thing, but neat brush work goes a long way..
That's perfectly normal, CSG splits all of the faces into 240*texture scale faces (so if you increase the texture scale the splits will be further apart which will result in lower wpoly).
Comments
Does your geometry look something like this?
<img src='http://myweb.cableone.net/optical/ims/concept.jpg' border='0' alt='user posted image' />
( I just happen to be mapping and thought I should help ^_^b )
That center rail brush on the ceiling could be a func_wall or even floating 1 unit away from the ceiling brush.